vkd3d/tests/hlsl/sample-bias.shader_test
Francisco Casas b08be04465 tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
2024-02-19 21:11:52 +01:00

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[sampler 0]
filter linear linear linear
address clamp clamp clamp
[srv 0]
size (2d, 2, 2)
levels 2
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
0.0 0.0 1.0 0.0
[vertex shader]
void main(float4 pos : position, out float2 tex : texcoord, out float4 out_pos : sv_position)
{
tex = pos.xy;
out_pos = pos;
}
[pixel shader todo(sm<4)]
sampler s;
Texture2D t;
uniform float bias;
float4 main(float2 coord : texcoord) : sv_target
{
/* Choice of initial mipmap level is hardware-dependent, and in practice
* varies too much to be reasonably covered by ULPS. Quantize instead. */
return floor(t.SampleBias(s, coord, bias) * 10);
}
[test]
uniform 0 float4 6.5 0.0 0.0 0.0
todo(sm<4 | sm>=6) draw quad
probe all rgba (10.0, 0.0, 10.0, 0.0)
uniform 0 float4 7.5 0.0 0.0 0.0
todo(sm<4 | sm>=6) draw quad
probe all rgba (4.0, 0.0, 10.0, 0.0)
uniform 0 float4 8.5 0.0 0.0 0.0
todo(sm<4 | sm>=6) draw quad
probe all rgba (0.0, 0.0, 10.0, 0.0)