Files
vkd3d/libs
Giovanni Mascellani 9476a235b2 vkd3d-shader/msl: Use the union type for SAMPLEMASK registers.
Function msl_print_assignment() doesn't currently handle bitcasts
when the left operand has a specific (rather than a union) type.

We could also fix the function, and maybe it wouldn't be a bad
idea anyway, but using the union type seems more in the spirit
of the MSL backend anyway.
2025-07-28 16:27:58 +02:00
..
2025-05-20 11:35:48 +02:00
2018-06-27 22:43:49 +02:00