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ba381497cc
We want to get rid of assertions and only use the new VKD3D_ASSERT(), but this cannot be done here, because a failing VKD3D_ASSERT() would call back again to vkd3d_dbg_printf(). At the same time the asserted condition should be simple enough to debug even without the assertion, since logging with a bad level will likely result in either a crash or writing garbage to the log. |
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blob.c | ||
debug.c | ||
error.c | ||
memory.c | ||
utf8.c |