vkd3d/libs/vkd3d-shader/hlsl.c
Giovanni Mascellani 910aa4df01 vkd3d-shader/hlsl: Do not swallow compilation errors.
There are cases where compilation fails, but no error message is
recorded. They usually correspond to unimplemented features, but
still failure should be forwarded to the caller, otherwise it will
manifest itself later in more confusing ways (like not being able
to find a function even though it was apparently correctly compiled).

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-31 10:56:03 +02:00

1840 lines
59 KiB
C

/*
* HLSL utility functions
*
* Copyright 2012 Matteo Bruni for CodeWeavers
* Copyright 2019-2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "hlsl.h"
#include <stdio.h>
void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
enum vkd3d_shader_log_level level, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vkd3d_shader_vnote(ctx->message_context, &loc, level, fmt, args);
va_end(args);
}
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
enum vkd3d_shader_error error, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vkd3d_shader_verror(ctx->message_context, &loc, error, fmt, args);
va_end(args);
if (!ctx->result)
ctx->result = VKD3D_ERROR_INVALID_SHADER;
}
void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
enum vkd3d_shader_error error, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vkd3d_shader_vwarning(ctx->message_context, &loc, error, fmt, args);
va_end(args);
}
void hlsl_fixme(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, const char *fmt, ...)
{
struct vkd3d_string_buffer *string;
va_list args;
va_start(args, fmt);
string = hlsl_get_string_buffer(ctx);
vkd3d_string_buffer_printf(string, "Aborting due to not yet implemented feature: ");
vkd3d_string_buffer_vprintf(string, fmt, args);
vkd3d_shader_error(ctx->message_context, &loc, VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED, "%s", string->buffer);
hlsl_release_string_buffer(ctx, string);
va_end(args);
if (!ctx->result)
ctx->result = VKD3D_ERROR_NOT_IMPLEMENTED;
}
bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var)
{
struct hlsl_scope *scope = ctx->cur_scope;
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
{
if (!strcmp(decl->name, var->name))
return false;
}
if (local_var && scope->upper->upper == ctx->globals)
{
/* Check whether the variable redefines a function parameter. */
LIST_FOR_EACH_ENTRY(var, &scope->upper->vars, struct hlsl_ir_var, scope_entry)
{
if (!strcmp(decl->name, var->name))
return false;
}
}
list_add_tail(&scope->vars, &decl->scope_entry);
return true;
}
struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name)
{
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
{
if (!strcmp(name, var->name))
return var;
}
if (!scope->upper)
return NULL;
return hlsl_get_var(scope->upper, name);
}
void hlsl_free_var(struct hlsl_ir_var *decl)
{
vkd3d_free((void *)decl->name);
vkd3d_free((void *)decl->semantic.name);
vkd3d_free(decl);
}
static bool hlsl_type_is_row_major(const struct hlsl_type *type)
{
/* Default to column-major if the majority isn't explicitly set, which can
* happen for anonymous nodes. */
return !!(type->modifiers & HLSL_MODIFIER_ROW_MAJOR);
}
static unsigned int get_array_size(const struct hlsl_type *type)
{
if (type->type == HLSL_CLASS_ARRAY)
return get_array_size(type->e.array.type) * type->e.array.elements_count;
return 1;
}
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset)
{
/* Align to the next vec4 boundary if:
* (a) the type is a struct or array type, or
* (b) the type would cross a vec4 boundary; i.e. a vec3 and a
* vec1 can be packed together, but not a vec3 and a vec2.
*/
if (type->type > HLSL_CLASS_LAST_NUMERIC || (offset & 3) + type->reg_size > 4)
return align(offset, 4);
return offset;
}
static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type *type)
{
bool is_sm4 = (ctx->profile->major_version >= 4);
switch (type->type)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
type->reg_size = is_sm4 ? type->dimx : 4;
break;
case HLSL_CLASS_MATRIX:
if (hlsl_type_is_row_major(type))
type->reg_size = is_sm4 ? (4 * (type->dimy - 1) + type->dimx) : (4 * type->dimy);
else
type->reg_size = is_sm4 ? (4 * (type->dimx - 1) + type->dimy) : (4 * type->dimx);
break;
case HLSL_CLASS_ARRAY:
{
unsigned int element_size = type->e.array.type->reg_size;
assert(element_size);
if (is_sm4)
type->reg_size = (type->e.array.elements_count - 1) * align(element_size, 4) + element_size;
else
type->reg_size = type->e.array.elements_count * element_size;
break;
}
case HLSL_CLASS_STRUCT:
{
struct hlsl_struct_field *field;
type->dimx = 0;
type->reg_size = 0;
LIST_FOR_EACH_ENTRY(field, type->e.elements, struct hlsl_struct_field, entry)
{
unsigned int field_size = field->type->reg_size;
assert(field_size);
type->reg_size = hlsl_type_get_sm4_offset(field->type, type->reg_size);
field->reg_offset = type->reg_size;
type->reg_size += field_size;
type->dimx += field->type->dimx * field->type->dimy * get_array_size(field->type);
}
break;
}
case HLSL_CLASS_OBJECT:
break;
}
}
struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class type_class,
enum hlsl_base_type base_type, unsigned dimx, unsigned dimy)
{
struct hlsl_type *type;
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
type->name = name;
type->type = type_class;
type->base_type = base_type;
type->dimx = dimx;
type->dimy = dimy;
hlsl_type_calculate_reg_size(ctx, type);
list_add_tail(&ctx->types, &type->entry);
return type;
}
struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size)
{
struct hlsl_type *type;
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
type->type = HLSL_CLASS_ARRAY;
type->modifiers = basic_type->modifiers;
type->e.array.elements_count = array_size;
type->e.array.type = basic_type;
type->dimx = basic_type->dimx;
type->dimy = basic_type->dimy;
hlsl_type_calculate_reg_size(ctx, type);
list_add_tail(&ctx->types, &type->entry);
return type;
}
struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields)
{
struct hlsl_type *type;
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
type->type = HLSL_CLASS_STRUCT;
type->base_type = HLSL_TYPE_VOID;
type->name = name;
type->dimy = 1;
type->e.elements = fields;
hlsl_type_calculate_reg_size(ctx, type);
list_add_tail(&ctx->types, &type->entry);
return type;
}
struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive)
{
struct rb_entry *entry = rb_get(&scope->types, name);
if (entry)
return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry);
if (recursive && scope->upper)
return hlsl_get_type(scope->upper, name, recursive);
return NULL;
}
bool hlsl_get_function(struct hlsl_ctx *ctx, const char *name)
{
return rb_get(&ctx->functions, name) != NULL;
}
struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name)
{
struct hlsl_ir_function_decl *decl;
struct hlsl_ir_function *func;
struct rb_entry *entry;
if ((entry = rb_get(&ctx->functions, name)))
{
func = RB_ENTRY_VALUE(entry, struct hlsl_ir_function, entry);
RB_FOR_EACH_ENTRY(decl, &func->overloads, struct hlsl_ir_function_decl, entry)
return decl;
}
return NULL;
}
unsigned int hlsl_type_component_count(struct hlsl_type *type)
{
struct hlsl_struct_field *field;
unsigned int count = 0;
if (type->type <= HLSL_CLASS_LAST_NUMERIC)
{
return type->dimx * type->dimy;
}
if (type->type == HLSL_CLASS_ARRAY)
{
return hlsl_type_component_count(type->e.array.type) * type->e.array.elements_count;
}
if (type->type != HLSL_CLASS_STRUCT)
{
ERR("Unexpected data type %#x.\n", type->type);
return 0;
}
LIST_FOR_EACH_ENTRY(field, type->e.elements, struct hlsl_struct_field, entry)
{
count += hlsl_type_component_count(field->type);
}
return count;
}
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2)
{
if (t1 == t2)
return true;
if (t1->type != t2->type)
return false;
if (t1->base_type != t2->base_type)
return false;
if (t1->base_type == HLSL_TYPE_SAMPLER && t1->sampler_dim != t2->sampler_dim)
return false;
if ((t1->modifiers & HLSL_MODIFIERS_MAJORITY_MASK)
!= (t2->modifiers & HLSL_MODIFIERS_MAJORITY_MASK))
return false;
if (t1->dimx != t2->dimx)
return false;
if (t1->dimy != t2->dimy)
return false;
if (t1->type == HLSL_CLASS_STRUCT)
{
struct list *t1cur, *t2cur;
struct hlsl_struct_field *t1field, *t2field;
t1cur = list_head(t1->e.elements);
t2cur = list_head(t2->e.elements);
while (t1cur && t2cur)
{
t1field = LIST_ENTRY(t1cur, struct hlsl_struct_field, entry);
t2field = LIST_ENTRY(t2cur, struct hlsl_struct_field, entry);
if (!hlsl_types_are_equal(t1field->type, t2field->type))
return false;
if (strcmp(t1field->name, t2field->name))
return false;
t1cur = list_next(t1->e.elements, t1cur);
t2cur = list_next(t2->e.elements, t2cur);
}
if (t1cur != t2cur)
return false;
}
if (t1->type == HLSL_CLASS_ARRAY)
return t1->e.array.elements_count == t2->e.array.elements_count
&& hlsl_types_are_equal(t1->e.array.type, t2->e.array.type);
return true;
}
struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
unsigned int default_majority, unsigned int modifiers)
{
struct hlsl_struct_field *old_field, *field;
struct hlsl_type *type;
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
if (old->name)
{
type->name = hlsl_strdup(ctx, old->name);
if (!type->name)
{
vkd3d_free(type);
return NULL;
}
}
type->type = old->type;
type->base_type = old->base_type;
type->dimx = old->dimx;
type->dimy = old->dimy;
type->modifiers = old->modifiers | modifiers;
if (!(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK))
type->modifiers |= default_majority;
type->sampler_dim = old->sampler_dim;
switch (old->type)
{
case HLSL_CLASS_ARRAY:
type->e.array.type = hlsl_type_clone(ctx, old->e.array.type, default_majority, modifiers);
type->e.array.elements_count = old->e.array.elements_count;
break;
case HLSL_CLASS_STRUCT:
{
if (!(type->e.elements = hlsl_alloc(ctx, sizeof(*type->e.elements))))
{
vkd3d_free((void *)type->name);
vkd3d_free(type);
return NULL;
}
list_init(type->e.elements);
LIST_FOR_EACH_ENTRY(old_field, old->e.elements, struct hlsl_struct_field, entry)
{
if (!(field = hlsl_alloc(ctx, sizeof(*field))))
{
LIST_FOR_EACH_ENTRY_SAFE(field, old_field, type->e.elements, struct hlsl_struct_field, entry)
{
vkd3d_free((void *)field->semantic.name);
vkd3d_free((void *)field->name);
vkd3d_free(field);
}
vkd3d_free(type->e.elements);
vkd3d_free((void *)type->name);
vkd3d_free(type);
return NULL;
}
field->loc = old_field->loc;
field->type = hlsl_type_clone(ctx, old_field->type, default_majority, modifiers);
field->name = hlsl_strdup(ctx, old_field->name);
if (old_field->semantic.name)
{
field->semantic.name = hlsl_strdup(ctx, old_field->semantic.name);
field->semantic.index = old_field->semantic.index;
}
list_add_tail(type->e.elements, &field->entry);
}
break;
}
default:
break;
}
hlsl_type_calculate_reg_size(ctx, type);
list_add_tail(&ctx->types, &type->entry);
return type;
}
bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type)
{
if (hlsl_get_type(scope, type->name, false))
return false;
rb_put(&scope->types, type->name, &type->scope_entry);
return true;
}
struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *cast;
cast = hlsl_new_unary_expr(ctx, HLSL_OP1_CAST, node, *loc);
if (cast)
cast->data_type = type;
return hlsl_ir_expr(cast);
}
struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node)
{
/* Use a cast to the same type as a makeshift identity expression. */
return hlsl_new_cast(ctx, node, node->data_type, &node->loc);
}
struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
const struct hlsl_reg_reservation *reg_reservation)
{
struct hlsl_ir_var *var;
if (!(var = hlsl_alloc(ctx, sizeof(*var))))
return NULL;
var->name = name;
var->data_type = type;
var->loc = loc;
if (semantic)
var->semantic = *semantic;
var->modifiers = modifiers;
if (reg_reservation)
var->reg_reservation = *reg_reservation;
return var;
}
struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc)
{
struct hlsl_ir_var *var = hlsl_new_var(ctx, hlsl_strdup(ctx, name), type, loc, NULL, 0, NULL);
if (var)
list_add_tail(&ctx->globals->vars, &var->scope_entry);
return var;
}
static bool type_is_single_reg(const struct hlsl_type *type)
{
return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
}
struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc)
{
struct hlsl_ir_store *store;
if (!writemask && type_is_single_reg(rhs->data_type))
writemask = (1 << rhs->data_type->dimx) - 1;
if (!(store = hlsl_alloc(ctx, sizeof(*store))))
return NULL;
init_node(&store->node, HLSL_IR_STORE, NULL, loc);
store->lhs.var = var;
hlsl_src_from_node(&store->lhs.offset, offset);
hlsl_src_from_node(&store->rhs, rhs);
store->writemask = writemask;
return store;
}
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs)
{
return hlsl_new_store(ctx, lhs, NULL, rhs, 0, rhs->loc);
}
struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
const struct vkd3d_shader_location loc)
{
struct hlsl_ir_constant *c;
if (!(c = hlsl_alloc(ctx, sizeof(*c))))
return NULL;
init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_UINT], loc);
c->value.u[0] = n;
return c;
}
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
struct hlsl_ir_node *arg, struct vkd3d_shader_location loc)
{
struct hlsl_ir_expr *expr;
if (!(expr = hlsl_alloc(ctx, sizeof(*expr))))
return NULL;
init_node(&expr->node, HLSL_IR_EXPR, arg->data_type, loc);
expr->op = op;
hlsl_src_from_node(&expr->operands[0], arg);
return &expr->node;
}
struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2)
{
struct hlsl_ir_expr *expr;
assert(hlsl_types_are_equal(arg1->data_type, arg2->data_type));
if (!(expr = hlsl_alloc(ctx, sizeof(*expr))))
return NULL;
init_node(&expr->node, HLSL_IR_EXPR, arg1->data_type, arg1->loc);
expr->op = op;
hlsl_src_from_node(&expr->operands[0], arg1);
hlsl_src_from_node(&expr->operands[1], arg2);
return &expr->node;
}
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc)
{
struct hlsl_ir_if *iff;
if (!(iff = hlsl_alloc(ctx, sizeof(*iff))))
return NULL;
init_node(&iff->node, HLSL_IR_IF, NULL, loc);
hlsl_src_from_node(&iff->condition, condition);
list_init(&iff->then_instrs);
list_init(&iff->else_instrs);
return iff;
}
struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_type *type, const struct vkd3d_shader_location loc)
{
struct hlsl_ir_load *load;
if (!(load = hlsl_alloc(ctx, sizeof(*load))))
return NULL;
init_node(&load->node, HLSL_IR_LOAD, type, loc);
load->src.var = var;
hlsl_src_from_node(&load->src.offset, offset);
return load;
}
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
const struct vkd3d_shader_location loc)
{
return hlsl_new_load(ctx, var, NULL, var->data_type, loc);
}
struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
struct hlsl_ir_node *val, struct vkd3d_shader_location *loc)
{
struct hlsl_ir_swizzle *swizzle;
if (!(swizzle = hlsl_alloc(ctx, sizeof(*swizzle))))
return NULL;
init_node(&swizzle->node, HLSL_IR_SWIZZLE,
hlsl_new_type(ctx, NULL, HLSL_CLASS_VECTOR, val->data_type->base_type, components, 1), *loc);
hlsl_src_from_node(&swizzle->val, val);
swizzle->swizzle = s;
return swizzle;
}
struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc)
{
struct hlsl_ir_jump *jump;
if (!(jump = hlsl_alloc(ctx, sizeof(*jump))))
return NULL;
init_node(&jump->node, HLSL_IR_JUMP, NULL, loc);
jump->type = type;
return jump;
}
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc)
{
struct hlsl_ir_loop *loop;
if (!(loop = hlsl_alloc(ctx, sizeof(*loop))))
return NULL;
init_node(&loop->node, HLSL_IR_LOOP, NULL, loc);
list_init(&loop->body);
return loop;
}
bool hlsl_type_is_void(const struct hlsl_type *type)
{
return type->type == HLSL_CLASS_OBJECT && type->base_type == HLSL_TYPE_VOID;
}
struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type,
struct list *parameters, const struct hlsl_semantic *semantic, struct vkd3d_shader_location loc)
{
struct hlsl_ir_function_decl *decl;
if (!(decl = hlsl_alloc(ctx, sizeof(*decl))))
return NULL;
decl->return_type = return_type;
decl->parameters = parameters;
decl->loc = loc;
if (!hlsl_type_is_void(return_type))
{
struct hlsl_ir_var *return_var;
char name[28];
sprintf(name, "<retval-%p>", decl);
if (!(return_var = hlsl_new_var(ctx, hlsl_strdup(ctx, name), return_type, loc, semantic, 0, NULL)))
{
vkd3d_free(decl);
return NULL;
}
list_add_tail(&ctx->globals->vars, &return_var->scope_entry);
decl->return_var = return_var;
}
return decl;
}
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc)
{
struct hlsl_buffer *buffer;
if (!(buffer = hlsl_alloc(ctx, sizeof(*buffer))))
return NULL;
buffer->type = type;
buffer->name = name;
if (reservation)
buffer->reservation = *reservation;
buffer->loc = loc;
list_add_tail(&ctx->buffers, &buffer->entry);
return buffer;
}
static int compare_hlsl_types_rb(const void *key, const struct rb_entry *entry)
{
const struct hlsl_type *type = RB_ENTRY_VALUE(entry, const struct hlsl_type, scope_entry);
const char *name = key;
if (name == type->name)
return 0;
if (!name || !type->name)
{
ERR("hlsl_type without a name in a scope?\n");
return -1;
}
return strcmp(name, type->name);
}
void hlsl_push_scope(struct hlsl_ctx *ctx)
{
struct hlsl_scope *new_scope;
if (!(new_scope = hlsl_alloc(ctx, sizeof(*new_scope))))
return;
TRACE("Pushing a new scope.\n");
list_init(&new_scope->vars);
rb_init(&new_scope->types, compare_hlsl_types_rb);
new_scope->upper = ctx->cur_scope;
ctx->cur_scope = new_scope;
list_add_tail(&ctx->scopes, &new_scope->entry);
}
void hlsl_pop_scope(struct hlsl_ctx *ctx)
{
struct hlsl_scope *prev_scope = ctx->cur_scope->upper;
assert(prev_scope);
TRACE("Popping current scope.\n");
ctx->cur_scope = prev_scope;
}
static int compare_param_hlsl_types(const struct hlsl_type *t1, const struct hlsl_type *t2)
{
if (t1->type != t2->type)
{
if (!((t1->type == HLSL_CLASS_SCALAR && t2->type == HLSL_CLASS_VECTOR)
|| (t1->type == HLSL_CLASS_VECTOR && t2->type == HLSL_CLASS_SCALAR)))
return t1->type - t2->type;
}
if (t1->base_type != t2->base_type)
return t1->base_type - t2->base_type;
if (t1->base_type == HLSL_TYPE_SAMPLER && t1->sampler_dim != t2->sampler_dim)
return t1->sampler_dim - t2->sampler_dim;
if (t1->dimx != t2->dimx)
return t1->dimx - t2->dimx;
if (t1->dimy != t2->dimy)
return t1->dimx - t2->dimx;
if (t1->type == HLSL_CLASS_STRUCT)
{
struct list *t1cur, *t2cur;
struct hlsl_struct_field *t1field, *t2field;
int r;
t1cur = list_head(t1->e.elements);
t2cur = list_head(t2->e.elements);
while (t1cur && t2cur)
{
t1field = LIST_ENTRY(t1cur, struct hlsl_struct_field, entry);
t2field = LIST_ENTRY(t2cur, struct hlsl_struct_field, entry);
if ((r = compare_param_hlsl_types(t1field->type, t2field->type)))
return r;
if ((r = strcmp(t1field->name, t2field->name)))
return r;
t1cur = list_next(t1->e.elements, t1cur);
t2cur = list_next(t2->e.elements, t2cur);
}
if (t1cur != t2cur)
return t1cur ? 1 : -1;
return 0;
}
if (t1->type == HLSL_CLASS_ARRAY)
{
if (t1->e.array.elements_count != t2->e.array.elements_count)
return t1->e.array.elements_count - t2->e.array.elements_count;
return compare_param_hlsl_types(t1->e.array.type, t2->e.array.type);
}
return 0;
}
static int compare_function_decl_rb(const void *key, const struct rb_entry *entry)
{
const struct list *params = key;
const struct hlsl_ir_function_decl *decl = RB_ENTRY_VALUE(entry, const struct hlsl_ir_function_decl, entry);
int decl_params_count = decl->parameters ? list_count(decl->parameters) : 0;
int params_count = params ? list_count(params) : 0;
struct list *p1cur, *p2cur;
int r;
if (params_count != decl_params_count)
return params_count - decl_params_count;
p1cur = params ? list_head(params) : NULL;
p2cur = decl->parameters ? list_head(decl->parameters) : NULL;
while (p1cur && p2cur)
{
struct hlsl_ir_var *p1, *p2;
p1 = LIST_ENTRY(p1cur, struct hlsl_ir_var, param_entry);
p2 = LIST_ENTRY(p2cur, struct hlsl_ir_var, param_entry);
if ((r = compare_param_hlsl_types(p1->data_type, p2->data_type)))
return r;
p1cur = list_next(params, p1cur);
p2cur = list_next(decl->parameters, p2cur);
}
return 0;
}
struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type)
{
struct vkd3d_string_buffer *string;
static const char base_types[HLSL_TYPE_LAST_SCALAR + 1][7] =
{
"float",
"half",
"double",
"int",
"uint",
"bool",
};
if (!(string = hlsl_get_string_buffer(ctx)))
return NULL;
if (type->name)
{
vkd3d_string_buffer_printf(string, "%s", type->name);
return string;
}
switch (type->type)
{
case HLSL_CLASS_SCALAR:
assert(type->base_type < ARRAY_SIZE(base_types));
vkd3d_string_buffer_printf(string, "%s", base_types[type->base_type]);
return string;
case HLSL_CLASS_VECTOR:
assert(type->base_type < ARRAY_SIZE(base_types));
vkd3d_string_buffer_printf(string, "%s%u", base_types[type->base_type], type->dimx);
return string;
case HLSL_CLASS_MATRIX:
assert(type->base_type < ARRAY_SIZE(base_types));
vkd3d_string_buffer_printf(string, "%s%ux%u", base_types[type->base_type], type->dimx, type->dimy);
return string;
case HLSL_CLASS_ARRAY:
{
struct vkd3d_string_buffer *inner_string;
const struct hlsl_type *t;
for (t = type; t->type == HLSL_CLASS_ARRAY; t = t->e.array.type)
;
if ((inner_string = hlsl_type_to_string(ctx, t)))
{
vkd3d_string_buffer_printf(string, "%s", inner_string->buffer);
hlsl_release_string_buffer(ctx, inner_string);
}
for (t = type; t->type == HLSL_CLASS_ARRAY; t = t->e.array.type)
vkd3d_string_buffer_printf(string, "[%u]", t->e.array.elements_count);
return string;
}
case HLSL_CLASS_STRUCT:
vkd3d_string_buffer_printf(string, "<anonymous struct>");
return string;
default:
vkd3d_string_buffer_printf(string, "<unexpected type>");
return string;
}
}
const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type)
{
struct vkd3d_string_buffer *string;
const char *ret;
if (!(string = hlsl_type_to_string(ctx, type)))
return NULL;
ret = vkd3d_dbg_sprintf("%s", string->buffer);
hlsl_release_string_buffer(ctx, string);
return ret;
}
struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers)
{
struct vkd3d_string_buffer *string;
if (!(string = hlsl_get_string_buffer(ctx)))
return NULL;
if (modifiers & HLSL_STORAGE_EXTERN)
vkd3d_string_buffer_printf(string, "extern ");
if (modifiers & HLSL_STORAGE_NOINTERPOLATION)
vkd3d_string_buffer_printf(string, "nointerpolation ");
if (modifiers & HLSL_MODIFIER_PRECISE)
vkd3d_string_buffer_printf(string, "precise ");
if (modifiers & HLSL_STORAGE_SHARED)
vkd3d_string_buffer_printf(string, "shared ");
if (modifiers & HLSL_STORAGE_GROUPSHARED)
vkd3d_string_buffer_printf(string, "groupshared ");
if (modifiers & HLSL_STORAGE_STATIC)
vkd3d_string_buffer_printf(string, "static ");
if (modifiers & HLSL_STORAGE_UNIFORM)
vkd3d_string_buffer_printf(string, "uniform ");
if (modifiers & HLSL_STORAGE_VOLATILE)
vkd3d_string_buffer_printf(string, "volatile ");
if (modifiers & HLSL_MODIFIER_CONST)
vkd3d_string_buffer_printf(string, "const ");
if (modifiers & HLSL_MODIFIER_ROW_MAJOR)
vkd3d_string_buffer_printf(string, "row_major ");
if (modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
vkd3d_string_buffer_printf(string, "column_major ");
if ((modifiers & (HLSL_STORAGE_IN | HLSL_STORAGE_OUT)) == (HLSL_STORAGE_IN | HLSL_STORAGE_OUT))
vkd3d_string_buffer_printf(string, "inout ");
else if (modifiers & HLSL_STORAGE_IN)
vkd3d_string_buffer_printf(string, "in ");
else if (modifiers & HLSL_STORAGE_OUT)
vkd3d_string_buffer_printf(string, "out ");
if (string->content_size)
string->buffer[--string->content_size] = 0;
return string;
}
const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type)
{
static const char * const names[] =
{
"HLSL_IR_CONSTANT",
"HLSL_IR_EXPR",
"HLSL_IR_IF",
"HLSL_IR_LOAD",
"HLSL_IR_LOOP",
"HLSL_IR_JUMP",
"HLSL_IR_STORE",
"HLSL_IR_SWIZZLE",
};
if (type >= ARRAY_SIZE(names))
return "Unexpected node type";
return names[type];
}
static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_node *instr);
static void dump_instr_list(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct list *list)
{
struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, list, struct hlsl_ir_node, entry)
{
dump_instr(ctx, buffer, instr);
vkd3d_string_buffer_printf(buffer, "\n");
}
}
static void dump_src(struct vkd3d_string_buffer *buffer, const struct hlsl_src *src)
{
if (src->node->index)
vkd3d_string_buffer_printf(buffer, "@%u", src->node->index);
else
vkd3d_string_buffer_printf(buffer, "%p", src->node);
}
static void dump_ir_var(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_var *var)
{
if (var->modifiers)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_modifiers_to_string(ctx, var->modifiers)))
vkd3d_string_buffer_printf(buffer, "%s ", string->buffer);
hlsl_release_string_buffer(ctx, string);
}
vkd3d_string_buffer_printf(buffer, "%s %s", debug_hlsl_type(ctx, var->data_type), var->name);
if (var->semantic.name)
vkd3d_string_buffer_printf(buffer, " : %s%u", var->semantic.name, var->semantic.index);
}
static void dump_deref(struct vkd3d_string_buffer *buffer, const struct hlsl_deref *deref)
{
vkd3d_string_buffer_printf(buffer, "%s", deref->var->name);
if (deref->offset.node)
{
vkd3d_string_buffer_printf(buffer, "[");
dump_src(buffer, &deref->offset);
vkd3d_string_buffer_printf(buffer, "]");
}
}
const char *debug_hlsl_writemask(unsigned int writemask)
{
static const char components[] = {'x', 'y', 'z', 'w'};
char string[5];
unsigned int i = 0, pos = 0;
assert(!(writemask & ~VKD3DSP_WRITEMASK_ALL));
while (writemask)
{
if (writemask & 1)
string[pos++] = components[i];
writemask >>= 1;
i++;
}
string[pos] = '\0';
return vkd3d_dbg_sprintf(".%s", string);
}
static void dump_ir_constant(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_constant *constant)
{
struct hlsl_type *type = constant->node.data_type;
unsigned int x;
if (type->dimx != 1)
vkd3d_string_buffer_printf(buffer, "{");
for (x = 0; x < type->dimx; ++x)
{
switch (type->base_type)
{
case HLSL_TYPE_BOOL:
vkd3d_string_buffer_printf(buffer, "%s ", constant->value.b[x] ? "true" : "false");
break;
case HLSL_TYPE_DOUBLE:
vkd3d_string_buffer_printf(buffer, "%.16e ", constant->value.d[x]);
break;
case HLSL_TYPE_FLOAT:
vkd3d_string_buffer_printf(buffer, "%.8e ", constant->value.f[x]);
break;
case HLSL_TYPE_INT:
vkd3d_string_buffer_printf(buffer, "%d ", constant->value.i[x]);
break;
case HLSL_TYPE_UINT:
vkd3d_string_buffer_printf(buffer, "%u ", constant->value.u[x]);
break;
default:
assert(0);
}
}
if (type->dimx != 1)
vkd3d_string_buffer_printf(buffer, "}");
}
const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
{
static const char *const op_names[] =
{
[HLSL_OP1_ABS] = "abs",
[HLSL_OP1_BIT_NOT] = "~",
[HLSL_OP1_CAST] = "cast",
[HLSL_OP1_COS] = "cos",
[HLSL_OP1_COS_REDUCED] = "cos_reduced",
[HLSL_OP1_DSX] = "dsx",
[HLSL_OP1_DSY] = "dsy",
[HLSL_OP1_EXP2] = "exp2",
[HLSL_OP1_FRACT] = "fract",
[HLSL_OP1_LOG2] = "log2",
[HLSL_OP1_LOGIC_NOT] = "!",
[HLSL_OP1_NEG] = "-",
[HLSL_OP1_NRM] = "nrm",
[HLSL_OP1_RCP] = "rcp",
[HLSL_OP1_RSQ] = "rsq",
[HLSL_OP1_SAT] = "sat",
[HLSL_OP1_SIGN] = "sign",
[HLSL_OP1_SIN] = "sin",
[HLSL_OP1_SIN_REDUCED] = "sin_reduced",
[HLSL_OP1_SQRT] = "sqrt",
[HLSL_OP2_ADD] = "+",
[HLSL_OP2_BIT_AND] = "&",
[HLSL_OP2_BIT_OR] = "|",
[HLSL_OP2_BIT_XOR] = "^",
[HLSL_OP2_CRS] = "crs",
[HLSL_OP2_DIV] = "/",
[HLSL_OP2_DOT] = "dot",
[HLSL_OP2_EQUAL] = "==",
[HLSL_OP2_GEQUAL] = ">=",
[HLSL_OP2_GREATER] = ">",
[HLSL_OP2_LEQUAL] = "<=",
[HLSL_OP2_LESS] = "<",
[HLSL_OP2_LOGIC_AND] = "&&",
[HLSL_OP2_LOGIC_OR] = "||",
[HLSL_OP2_LSHIFT] = "<<",
[HLSL_OP2_MAX] = "max",
[HLSL_OP2_MIN] = "min",
[HLSL_OP2_MOD] = "%",
[HLSL_OP2_MUL] = "*",
[HLSL_OP2_NEQUAL] = "!=",
[HLSL_OP2_POW] = "pow",
[HLSL_OP2_RSHIFT] = ">>",
[HLSL_OP3_LERP] = "lerp",
};
return op_names[op];
}
static void dump_ir_expr(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_expr *expr)
{
unsigned int i;
vkd3d_string_buffer_printf(buffer, "%s (", debug_hlsl_expr_op(expr->op));
for (i = 0; i < 3 && expr->operands[i].node; ++i)
{
dump_src(buffer, &expr->operands[i]);
vkd3d_string_buffer_printf(buffer, " ");
}
vkd3d_string_buffer_printf(buffer, ")");
}
static void dump_ir_if(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_if *if_node)
{
vkd3d_string_buffer_printf(buffer, "if (");
dump_src(buffer, &if_node->condition);
vkd3d_string_buffer_printf(buffer, ")\n{\n");
dump_instr_list(ctx, buffer, &if_node->then_instrs);
vkd3d_string_buffer_printf(buffer, "}\nelse\n{\n");
dump_instr_list(ctx, buffer, &if_node->else_instrs);
vkd3d_string_buffer_printf(buffer, "}\n");
}
static void dump_ir_jump(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_jump *jump)
{
switch (jump->type)
{
case HLSL_IR_JUMP_BREAK:
vkd3d_string_buffer_printf(buffer, "break");
break;
case HLSL_IR_JUMP_CONTINUE:
vkd3d_string_buffer_printf(buffer, "continue");
break;
case HLSL_IR_JUMP_DISCARD:
vkd3d_string_buffer_printf(buffer, "discard");
break;
case HLSL_IR_JUMP_RETURN:
vkd3d_string_buffer_printf(buffer, "return");
break;
}
}
static void dump_ir_loop(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_loop *loop)
{
vkd3d_string_buffer_printf(buffer, "for (;;)\n{\n");
dump_instr_list(ctx, buffer, &loop->body);
vkd3d_string_buffer_printf(buffer, "}\n");
}
static void dump_ir_store(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_store *store)
{
vkd3d_string_buffer_printf(buffer, "= (");
dump_deref(buffer, &store->lhs);
if (store->writemask != VKD3DSP_WRITEMASK_ALL)
vkd3d_string_buffer_printf(buffer, "%s", debug_hlsl_writemask(store->writemask));
vkd3d_string_buffer_printf(buffer, " ");
dump_src(buffer, &store->rhs);
vkd3d_string_buffer_printf(buffer, ")");
}
static void dump_ir_swizzle(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_swizzle *swizzle)
{
unsigned int i;
dump_src(buffer, &swizzle->val);
vkd3d_string_buffer_printf(buffer, ".");
if (swizzle->val.node->data_type->dimy > 1)
{
for (i = 0; i < swizzle->node.data_type->dimx; ++i)
vkd3d_string_buffer_printf(buffer, "_m%u%u", (swizzle->swizzle >> i * 8) & 0xf, (swizzle->swizzle >> (i * 8 + 4)) & 0xf);
}
else
{
static const char c[] = {'x', 'y', 'z', 'w'};
for (i = 0; i < swizzle->node.data_type->dimx; ++i)
vkd3d_string_buffer_printf(buffer, "%c", c[(swizzle->swizzle >> i * 2) & 0x3]);
}
}
static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_node *instr)
{
if (instr->index)
vkd3d_string_buffer_printf(buffer, "%4u: ", instr->index);
else
vkd3d_string_buffer_printf(buffer, "%p: ", instr);
vkd3d_string_buffer_printf(buffer, "%10s | ", instr->data_type ? debug_hlsl_type(ctx, instr->data_type) : "");
switch (instr->type)
{
case HLSL_IR_CONSTANT:
dump_ir_constant(buffer, hlsl_ir_constant(instr));
break;
case HLSL_IR_EXPR:
dump_ir_expr(buffer, hlsl_ir_expr(instr));
break;
case HLSL_IR_IF:
dump_ir_if(ctx, buffer, hlsl_ir_if(instr));
break;
case HLSL_IR_JUMP:
dump_ir_jump(buffer, hlsl_ir_jump(instr));
break;
case HLSL_IR_LOAD:
dump_deref(buffer, &hlsl_ir_load(instr)->src);
break;
case HLSL_IR_LOOP:
dump_ir_loop(ctx, buffer, hlsl_ir_loop(instr));
break;
case HLSL_IR_STORE:
dump_ir_store(buffer, hlsl_ir_store(instr));
break;
case HLSL_IR_SWIZZLE:
dump_ir_swizzle(buffer, hlsl_ir_swizzle(instr));
break;
}
}
void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func)
{
struct vkd3d_string_buffer buffer;
struct hlsl_ir_var *param;
vkd3d_string_buffer_init(&buffer);
vkd3d_string_buffer_printf(&buffer, "Dumping function %s.\n", func->func->name);
vkd3d_string_buffer_printf(&buffer, "Function parameters:\n");
LIST_FOR_EACH_ENTRY(param, func->parameters, struct hlsl_ir_var, param_entry)
{
dump_ir_var(ctx, &buffer, param);
vkd3d_string_buffer_printf(&buffer, "\n");
}
if (func->body)
dump_instr_list(ctx, &buffer, func->body);
vkd3d_string_buffer_trace(&buffer);
vkd3d_string_buffer_cleanup(&buffer);
}
void hlsl_free_type(struct hlsl_type *type)
{
struct hlsl_struct_field *field, *next_field;
vkd3d_free((void *)type->name);
if (type->type == HLSL_CLASS_STRUCT)
{
LIST_FOR_EACH_ENTRY_SAFE(field, next_field, type->e.elements, struct hlsl_struct_field, entry)
{
vkd3d_free((void *)field->name);
vkd3d_free((void *)field->semantic.name);
vkd3d_free(field);
}
}
vkd3d_free(type);
}
void hlsl_free_instr_list(struct list *list)
{
struct hlsl_ir_node *node, *next_node;
if (!list)
return;
/* Iterate in reverse, to avoid use-after-free when unlinking sources from
* the "uses" list. */
LIST_FOR_EACH_ENTRY_SAFE_REV(node, next_node, list, struct hlsl_ir_node, entry)
hlsl_free_instr(node);
}
static void free_ir_constant(struct hlsl_ir_constant *constant)
{
vkd3d_free(constant);
}
static void free_ir_expr(struct hlsl_ir_expr *expr)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(expr->operands); ++i)
hlsl_src_remove(&expr->operands[i]);
vkd3d_free(expr);
}
static void free_ir_if(struct hlsl_ir_if *if_node)
{
hlsl_free_instr_list(&if_node->then_instrs);
hlsl_free_instr_list(&if_node->else_instrs);
hlsl_src_remove(&if_node->condition);
vkd3d_free(if_node);
}
static void free_ir_jump(struct hlsl_ir_jump *jump)
{
vkd3d_free(jump);
}
static void free_ir_load(struct hlsl_ir_load *load)
{
hlsl_src_remove(&load->src.offset);
vkd3d_free(load);
}
static void free_ir_loop(struct hlsl_ir_loop *loop)
{
hlsl_free_instr_list(&loop->body);
vkd3d_free(loop);
}
static void free_ir_store(struct hlsl_ir_store *store)
{
hlsl_src_remove(&store->rhs);
hlsl_src_remove(&store->lhs.offset);
vkd3d_free(store);
}
static void free_ir_swizzle(struct hlsl_ir_swizzle *swizzle)
{
hlsl_src_remove(&swizzle->val);
vkd3d_free(swizzle);
}
void hlsl_free_instr(struct hlsl_ir_node *node)
{
assert(list_empty(&node->uses));
switch (node->type)
{
case HLSL_IR_CONSTANT:
free_ir_constant(hlsl_ir_constant(node));
break;
case HLSL_IR_EXPR:
free_ir_expr(hlsl_ir_expr(node));
break;
case HLSL_IR_IF:
free_ir_if(hlsl_ir_if(node));
break;
case HLSL_IR_JUMP:
free_ir_jump(hlsl_ir_jump(node));
break;
case HLSL_IR_LOAD:
free_ir_load(hlsl_ir_load(node));
break;
case HLSL_IR_LOOP:
free_ir_loop(hlsl_ir_loop(node));
break;
case HLSL_IR_STORE:
free_ir_store(hlsl_ir_store(node));
break;
case HLSL_IR_SWIZZLE:
free_ir_swizzle(hlsl_ir_swizzle(node));
break;
}
}
static void free_function_decl(struct hlsl_ir_function_decl *decl)
{
vkd3d_free(decl->parameters);
hlsl_free_instr_list(decl->body);
vkd3d_free(decl->body);
vkd3d_free(decl);
}
static void free_function_decl_rb(struct rb_entry *entry, void *context)
{
free_function_decl(RB_ENTRY_VALUE(entry, struct hlsl_ir_function_decl, entry));
}
static void free_function(struct hlsl_ir_function *func)
{
rb_destroy(&func->overloads, free_function_decl_rb, NULL);
vkd3d_free((void *)func->name);
vkd3d_free(func);
}
static void free_function_rb(struct rb_entry *entry, void *context)
{
free_function(RB_ENTRY_VALUE(entry, struct hlsl_ir_function, entry));
}
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl, bool intrinsic)
{
struct hlsl_ir_function *func;
struct rb_entry *func_entry, *old_entry;
func_entry = rb_get(&ctx->functions, name);
if (func_entry)
{
func = RB_ENTRY_VALUE(func_entry, struct hlsl_ir_function, entry);
if (intrinsic != func->intrinsic)
{
if (intrinsic)
{
ERR("Redeclaring a user defined function as an intrinsic.\n");
return;
}
func->intrinsic = intrinsic;
rb_destroy(&func->overloads, free_function_decl_rb, NULL);
rb_init(&func->overloads, compare_function_decl_rb);
}
decl->func = func;
if ((old_entry = rb_get(&func->overloads, decl->parameters)))
{
struct hlsl_ir_function_decl *old_decl =
RB_ENTRY_VALUE(old_entry, struct hlsl_ir_function_decl, entry);
if (!decl->body)
{
free_function_decl(decl);
vkd3d_free(name);
return;
}
rb_remove(&func->overloads, old_entry);
free_function_decl(old_decl);
}
rb_put(&func->overloads, decl->parameters, &decl->entry);
vkd3d_free(name);
return;
}
func = hlsl_alloc(ctx, sizeof(*func));
func->name = name;
rb_init(&func->overloads, compare_function_decl_rb);
decl->func = func;
rb_put(&func->overloads, decl->parameters, &decl->entry);
func->intrinsic = intrinsic;
rb_put(&ctx->functions, func->name, &func->entry);
}
unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask)
{
unsigned int i, ret = 0;
/* Leave replicate swizzles alone; some instructions need them. */
if (swizzle == HLSL_SWIZZLE(X, X, X, X)
|| swizzle == HLSL_SWIZZLE(Y, Y, Y, Y)
|| swizzle == HLSL_SWIZZLE(Z, Z, Z, Z)
|| swizzle == HLSL_SWIZZLE(W, W, W, W))
return swizzle;
for (i = 0; i < 4; ++i)
{
if (writemask & (1 << i))
{
ret |= (swizzle & 3) << (i * 2);
swizzle >>= 2;
}
}
return ret;
}
unsigned int hlsl_swizzle_from_writemask(unsigned int writemask)
{
static const unsigned int swizzles[16] =
{
0,
HLSL_SWIZZLE(X, X, X, X),
HLSL_SWIZZLE(Y, Y, Y, Y),
HLSL_SWIZZLE(X, Y, X, X),
HLSL_SWIZZLE(Z, Z, Z, Z),
HLSL_SWIZZLE(X, Z, X, X),
HLSL_SWIZZLE(Y, Z, X, X),
HLSL_SWIZZLE(X, Y, Z, X),
HLSL_SWIZZLE(W, W, W, W),
HLSL_SWIZZLE(X, W, X, X),
HLSL_SWIZZLE(Y, W, X, X),
HLSL_SWIZZLE(X, Y, W, X),
HLSL_SWIZZLE(Z, W, X, X),
HLSL_SWIZZLE(X, Z, W, X),
HLSL_SWIZZLE(Y, Z, W, X),
HLSL_SWIZZLE(X, Y, Z, W),
};
return swizzles[writemask & 0xf];
}
unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second)
{
unsigned int ret = 0, i, j = 0;
for (i = 0; i < 4; ++i)
{
if (first & (1 << i))
{
if (second & (1 << j++))
ret |= (1 << i);
}
}
return ret;
}
unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsigned int dim)
{
unsigned int ret = 0, i;
for (i = 0; i < dim; ++i)
{
unsigned int s = (second >> (i * 2)) & 3;
ret |= ((first >> (s * 2)) & 3) << (i * 2);
}
return ret;
}
static const struct hlsl_profile_info *get_target_info(const char *target)
{
unsigned int i;
static const struct hlsl_profile_info profiles[] =
{
{"cs_4_0", VKD3D_SHADER_TYPE_COMPUTE, 4, 0, 0, 0, false},
{"cs_4_1", VKD3D_SHADER_TYPE_COMPUTE, 4, 1, 0, 0, false},
{"cs_5_0", VKD3D_SHADER_TYPE_COMPUTE, 5, 0, 0, 0, false},
{"ds_5_0", VKD3D_SHADER_TYPE_DOMAIN, 5, 0, 0, 0, false},
{"fx_2_0", VKD3D_SHADER_TYPE_EFFECT, 2, 0, 0, 0, false},
{"fx_4_0", VKD3D_SHADER_TYPE_EFFECT, 4, 0, 0, 0, false},
{"fx_4_1", VKD3D_SHADER_TYPE_EFFECT, 4, 1, 0, 0, false},
{"fx_5_0", VKD3D_SHADER_TYPE_EFFECT, 5, 0, 0, 0, false},
{"gs_4_0", VKD3D_SHADER_TYPE_GEOMETRY, 4, 0, 0, 0, false},
{"gs_4_1", VKD3D_SHADER_TYPE_GEOMETRY, 4, 1, 0, 0, false},
{"gs_5_0", VKD3D_SHADER_TYPE_GEOMETRY, 5, 0, 0, 0, false},
{"hs_5_0", VKD3D_SHADER_TYPE_HULL, 5, 0, 0, 0, false},
{"ps.1.0", VKD3D_SHADER_TYPE_PIXEL, 1, 0, 0, 0, false},
{"ps.1.1", VKD3D_SHADER_TYPE_PIXEL, 1, 1, 0, 0, false},
{"ps.1.2", VKD3D_SHADER_TYPE_PIXEL, 1, 2, 0, 0, false},
{"ps.1.3", VKD3D_SHADER_TYPE_PIXEL, 1, 3, 0, 0, false},
{"ps.1.4", VKD3D_SHADER_TYPE_PIXEL, 1, 4, 0, 0, false},
{"ps.2.0", VKD3D_SHADER_TYPE_PIXEL, 2, 0, 0, 0, false},
{"ps.2.a", VKD3D_SHADER_TYPE_PIXEL, 2, 1, 0, 0, false},
{"ps.2.b", VKD3D_SHADER_TYPE_PIXEL, 2, 2, 0, 0, false},
{"ps.2.sw", VKD3D_SHADER_TYPE_PIXEL, 2, 0, 0, 0, true},
{"ps.3.0", VKD3D_SHADER_TYPE_PIXEL, 3, 0, 0, 0, false},
{"ps_1_0", VKD3D_SHADER_TYPE_PIXEL, 1, 0, 0, 0, false},
{"ps_1_1", VKD3D_SHADER_TYPE_PIXEL, 1, 1, 0, 0, false},
{"ps_1_2", VKD3D_SHADER_TYPE_PIXEL, 1, 2, 0, 0, false},
{"ps_1_3", VKD3D_SHADER_TYPE_PIXEL, 1, 3, 0, 0, false},
{"ps_1_4", VKD3D_SHADER_TYPE_PIXEL, 1, 4, 0, 0, false},
{"ps_2_0", VKD3D_SHADER_TYPE_PIXEL, 2, 0, 0, 0, false},
{"ps_2_a", VKD3D_SHADER_TYPE_PIXEL, 2, 1, 0, 0, false},
{"ps_2_b", VKD3D_SHADER_TYPE_PIXEL, 2, 2, 0, 0, false},
{"ps_2_sw", VKD3D_SHADER_TYPE_PIXEL, 2, 0, 0, 0, true},
{"ps_3_0", VKD3D_SHADER_TYPE_PIXEL, 3, 0, 0, 0, false},
{"ps_3_sw", VKD3D_SHADER_TYPE_PIXEL, 3, 0, 0, 0, true},
{"ps_4_0", VKD3D_SHADER_TYPE_PIXEL, 4, 0, 0, 0, false},
{"ps_4_0_level_9_0", VKD3D_SHADER_TYPE_PIXEL, 4, 0, 9, 0, false},
{"ps_4_0_level_9_1", VKD3D_SHADER_TYPE_PIXEL, 4, 0, 9, 1, false},
{"ps_4_0_level_9_3", VKD3D_SHADER_TYPE_PIXEL, 4, 0, 9, 3, false},
{"ps_4_1", VKD3D_SHADER_TYPE_PIXEL, 4, 1, 0, 0, false},
{"ps_5_0", VKD3D_SHADER_TYPE_PIXEL, 5, 0, 0, 0, false},
{"tx_1_0", VKD3D_SHADER_TYPE_TEXTURE, 1, 0, 0, 0, false},
{"vs.1.0", VKD3D_SHADER_TYPE_VERTEX, 1, 0, 0, 0, false},
{"vs.1.1", VKD3D_SHADER_TYPE_VERTEX, 1, 1, 0, 0, false},
{"vs.2.0", VKD3D_SHADER_TYPE_VERTEX, 2, 0, 0, 0, false},
{"vs.2.a", VKD3D_SHADER_TYPE_VERTEX, 2, 1, 0, 0, false},
{"vs.2.sw", VKD3D_SHADER_TYPE_VERTEX, 2, 0, 0, 0, true},
{"vs.3.0", VKD3D_SHADER_TYPE_VERTEX, 3, 0, 0, 0, false},
{"vs.3.sw", VKD3D_SHADER_TYPE_VERTEX, 3, 0, 0, 0, true},
{"vs_1_0", VKD3D_SHADER_TYPE_VERTEX, 1, 0, 0, 0, false},
{"vs_1_1", VKD3D_SHADER_TYPE_VERTEX, 1, 1, 0, 0, false},
{"vs_2_0", VKD3D_SHADER_TYPE_VERTEX, 2, 0, 0, 0, false},
{"vs_2_a", VKD3D_SHADER_TYPE_VERTEX, 2, 1, 0, 0, false},
{"vs_2_sw", VKD3D_SHADER_TYPE_VERTEX, 2, 0, 0, 0, true},
{"vs_3_0", VKD3D_SHADER_TYPE_VERTEX, 3, 0, 0, 0, false},
{"vs_3_sw", VKD3D_SHADER_TYPE_VERTEX, 3, 0, 0, 0, true},
{"vs_4_0", VKD3D_SHADER_TYPE_VERTEX, 4, 0, 0, 0, false},
{"vs_4_0_level_9_0", VKD3D_SHADER_TYPE_VERTEX, 4, 0, 9, 0, false},
{"vs_4_0_level_9_1", VKD3D_SHADER_TYPE_VERTEX, 4, 0, 9, 1, false},
{"vs_4_0_level_9_3", VKD3D_SHADER_TYPE_VERTEX, 4, 0, 9, 3, false},
{"vs_4_1", VKD3D_SHADER_TYPE_VERTEX, 4, 1, 0, 0, false},
{"vs_5_0", VKD3D_SHADER_TYPE_VERTEX, 5, 0, 0, 0, false},
};
for (i = 0; i < ARRAY_SIZE(profiles); ++i)
{
if (!strcmp(target, profiles[i].name))
return &profiles[i];
}
return NULL;
}
static int compare_function_rb(const void *key, const struct rb_entry *entry)
{
const char *name = key;
const struct hlsl_ir_function *func = RB_ENTRY_VALUE(entry, const struct hlsl_ir_function,entry);
return strcmp(name, func->name);
}
static void declare_predefined_types(struct hlsl_ctx *ctx)
{
unsigned int x, y, bt, i;
struct hlsl_type *type;
static const char * const names[] =
{
"float",
"half",
"double",
"int",
"uint",
"bool",
};
char name[10];
static const char *const sampler_names[] =
{
"sampler",
"sampler1D",
"sampler2D",
"sampler3D",
"samplerCUBE"
};
static const struct
{
char name[13];
enum hlsl_type_class class;
enum hlsl_base_type base_type;
unsigned int dimx, dimy;
}
effect_types[] =
{
{"DWORD", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1},
{"FLOAT", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
{"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
{"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
{"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
};
for (bt = 0; bt <= HLSL_TYPE_LAST_SCALAR; ++bt)
{
for (y = 1; y <= 4; ++y)
{
for (x = 1; x <= 4; ++x)
{
sprintf(name, "%s%ux%u", names[bt], y, x);
type = hlsl_new_type(ctx, hlsl_strdup(ctx, name), HLSL_CLASS_MATRIX, bt, x, y);
hlsl_scope_add_type(ctx->globals, type);
if (y == 1)
{
sprintf(name, "%s%u", names[bt], x);
type = hlsl_new_type(ctx, hlsl_strdup(ctx, name), HLSL_CLASS_VECTOR, bt, x, y);
hlsl_scope_add_type(ctx->globals, type);
ctx->builtin_types.vector[bt][x - 1] = type;
if (x == 1)
{
sprintf(name, "%s", names[bt]);
type = hlsl_new_type(ctx, hlsl_strdup(ctx, name), HLSL_CLASS_SCALAR, bt, x, y);
hlsl_scope_add_type(ctx->globals, type);
ctx->builtin_types.scalar[bt] = type;
}
}
}
}
}
for (bt = 0; bt <= HLSL_SAMPLER_DIM_MAX; ++bt)
{
type = hlsl_new_type(ctx, hlsl_strdup(ctx, sampler_names[bt]), HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
type->sampler_dim = bt;
ctx->builtin_types.sampler[bt] = type;
}
ctx->builtin_types.Void = hlsl_new_type(ctx, hlsl_strdup(ctx, "void"), HLSL_CLASS_OBJECT, HLSL_TYPE_VOID, 1, 1);
for (i = 0; i < ARRAY_SIZE(effect_types); ++i)
{
type = hlsl_new_type(ctx, hlsl_strdup(ctx, effect_types[i].name), effect_types[i].class,
effect_types[i].base_type, effect_types[i].dimx, effect_types[i].dimy);
hlsl_scope_add_type(ctx->globals, type);
}
}
static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct hlsl_profile_info *profile,
struct vkd3d_shader_message_context *message_context)
{
memset(ctx, 0, sizeof(*ctx));
ctx->profile = profile;
ctx->message_context = message_context;
if (!(ctx->source_files = hlsl_alloc(ctx, sizeof(*ctx->source_files))))
return false;
if (!(ctx->source_files[0] = hlsl_strdup(ctx, "")))
{
vkd3d_free(ctx->source_files);
return false;
}
ctx->source_files_count = 1;
ctx->location.source_name = ctx->source_files[0];
ctx->location.line = ctx->location.column = 1;
vkd3d_string_buffer_cache_init(&ctx->string_buffers);
ctx->matrix_majority = HLSL_COLUMN_MAJOR;
list_init(&ctx->scopes);
hlsl_push_scope(ctx);
ctx->globals = ctx->cur_scope;
list_init(&ctx->types);
declare_predefined_types(ctx);
rb_init(&ctx->functions, compare_function_rb);
list_init(&ctx->static_initializers);
list_init(&ctx->extern_vars);
list_init(&ctx->buffers);
if (!(ctx->globals_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
hlsl_strdup(ctx, "$Globals"), NULL, ctx->location)))
return false;
if (!(ctx->params_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
hlsl_strdup(ctx, "$Params"), NULL, ctx->location)))
return false;
ctx->cur_buffer = ctx->globals_buffer;
return true;
}
static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
{
struct hlsl_buffer *buffer, *next_buffer;
struct hlsl_scope *scope, *next_scope;
struct hlsl_ir_var *var, *next_var;
struct hlsl_type *type, *next_type;
unsigned int i;
for (i = 0; i < ctx->source_files_count; ++i)
vkd3d_free((void *)ctx->source_files[i]);
vkd3d_free(ctx->source_files);
vkd3d_string_buffer_cache_cleanup(&ctx->string_buffers);
rb_destroy(&ctx->functions, free_function_rb, NULL);
LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &ctx->scopes, struct hlsl_scope, entry)
{
LIST_FOR_EACH_ENTRY_SAFE(var, next_var, &scope->vars, struct hlsl_ir_var, scope_entry)
hlsl_free_var(var);
rb_destroy(&scope->types, NULL, NULL);
vkd3d_free(scope);
}
LIST_FOR_EACH_ENTRY_SAFE(type, next_type, &ctx->types, struct hlsl_type, entry)
hlsl_free_type(type);
LIST_FOR_EACH_ENTRY_SAFE(buffer, next_buffer, &ctx->buffers, struct hlsl_buffer, entry)
{
vkd3d_free((void *)buffer->name);
vkd3d_free(buffer);
}
}
int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context)
{
const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
struct hlsl_ir_function_decl *entry_func;
const struct hlsl_profile_info *profile;
const char *entry_point;
struct hlsl_ctx ctx;
int ret;
if (!(hlsl_source_info = vkd3d_find_struct(compile_info->next, HLSL_SOURCE_INFO)))
{
ERR("No HLSL source info given.\n");
return VKD3D_ERROR_INVALID_ARGUMENT;
}
entry_point = hlsl_source_info->entry_point ? hlsl_source_info->entry_point : "main";
if (!(profile = get_target_info(hlsl_source_info->profile)))
{
FIXME("Unknown compilation target %s.\n", debugstr_a(hlsl_source_info->profile));
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
vkd3d_shader_dump_shader(profile->type, &compile_info->source);
if (!hlsl_ctx_init(&ctx, profile, message_context))
return VKD3D_ERROR_OUT_OF_MEMORY;
if ((ret = hlsl_lexer_compile(&ctx, hlsl)) == 2)
{
hlsl_ctx_cleanup(&ctx);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if (ctx.result)
{
hlsl_ctx_cleanup(&ctx);
return ctx.result;
}
/* If parsing failed without an error condition being recorded, we
* plausibly hit some unimplemented feature. */
if (ret)
{
hlsl_ctx_cleanup(&ctx);
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
if (!(entry_func = hlsl_get_func_decl(&ctx, entry_point)))
{
const struct vkd3d_shader_location loc = {.source_name = compile_info->source_name};
hlsl_error(&ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Entry point \"%s\" is not defined.", entry_point);
return VKD3D_ERROR_INVALID_SHADER;
}
ret = hlsl_emit_dxbc(&ctx, entry_func, dxbc);
hlsl_ctx_cleanup(&ctx);
return ret;
}