vkd3d/libs/vkd3d
Giovanni Mascellani a1f712d100 vkd3d: Incorporate mutable descriptors in the push descriptor disabling logic.
The computation is also written in the code now instead of in
the comments.
2024-10-23 16:12:50 +02:00
..
cache.c vkd3d: Pass a proper struct shader_cache_key * to rb_put() in vkd3d_shader_cache_add_entry(). 2024-08-05 15:59:53 +02:00
command.c vkd3d: Zero the pipeline state UAV counter view array when the state is invalidated. (Valgrind) 2024-10-22 20:42:06 +02:00
device.c vkd3d: Incorporate mutable descriptors in the push descriptor disabling logic. 2024-10-23 16:12:50 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Introduce an enumerant for the mutable descriptor set. 2024-10-23 16:07:36 +02:00
state.c vkd3d: Only put the mutable descriptor set once in the pipeline layout. 2024-10-23 16:12:06 +02:00
utils.c vkd3d: Recognise VK_QUEUE_VIDEO_ENCODE_BIT_KHR in debug_vk_queue_flags(). 2024-09-20 17:21:44 +02:00
vkd3d_main.c vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer(). 2024-09-24 13:34:40 +02:00
vkd3d_private.h vkd3d: Only put the mutable descriptor set once in the pipeline layout. 2024-10-23 16:12:06 +02:00
vkd3d_shaders.h vkd3d: Compile the UAV clear shaders at runtime. 2023-11-06 23:09:49 +01:00
vkd3d.map vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vulkan_procs.h vkd3d: Use Vulkan timeline semaphores for D3D12 fences. 2022-03-24 19:47:24 +01:00