vkd3d: Incorporate mutable descriptors in the push descriptor disabling logic.

The computation is also written in the code now instead of in
the comments.
This commit is contained in:
Giovanni Mascellani 2024-10-18 22:41:18 +02:00 committed by Henri Verbeet
parent bc2b137df9
commit a1f712d100
Notes: Henri Verbeet 2024-10-23 16:18:40 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1218

View File

@ -1925,24 +1925,26 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
&& descriptor_indexing->descriptorBindingUniformTexelBufferUpdateAfterBind
&& descriptor_indexing->descriptorBindingStorageTexelBufferUpdateAfterBind;
/* Many Vulkan implementations allow up to 8 descriptor sets. Unfortunately
* using vkd3d with Vulkan heaps and push descriptors currently requires up
* to 9 descriptor sets (up to one for the push descriptors, up to one for
* the static samplers and seven for Vulkan heaps, one for each needed
* descriptor type). If we detect such situation, we disable push
* descriptors, which allows us to stay within the limits (not doing so is
* fatal on many implmentations).
*
* It is possible that a different strategy might be used. For example, we
* could move the static samplers to one of the seven Vulkan heaps sets. Or
* we could decide whether to create the push descriptor set when creating
* the root signature, depending on whether there are static samplers or
* not. */
if (device->vk_info.device_limits.maxBoundDescriptorSets == 8 && device->use_vk_heaps
&& device->vk_info.KHR_push_descriptor)
if (device->use_vk_heaps && device->vk_info.KHR_push_descriptor)
{
TRACE("Disabling VK_KHR_push_descriptor to save a descriptor set.\n");
device->vk_info.KHR_push_descriptor = VK_FALSE;
/* VKD3D_SET_INDEX_COUNT for the Vulkan heaps, one for the push
* descriptors set and one for the static samplers set. */
unsigned int descriptor_set_count = VKD3D_SET_INDEX_COUNT + 2;
/* A mutable descriptor set can replace all those that should otherwise
* back the SRV-UAV-CBV descriptor heap. */
if (device->vk_info.EXT_mutable_descriptor_type)
descriptor_set_count -= VKD3D_SET_INDEX_COUNT - (VKD3D_SET_INDEX_MUTABLE + 1);
/* For many Vulkan implementations maxBoundDescriptorSets == 8; also,
* if mutable descriptors are not available the descriptor set count
* will be 9; so saving a descriptor set is going to be often
* significant. */
if (descriptor_set_count > device->vk_info.device_limits.maxBoundDescriptorSets)
{
WARN("Disabling VK_KHR_push_descriptor to save a descriptor set.\n");
device->vk_info.KHR_push_descriptor = VK_FALSE;
}
}
if (device->use_vk_heaps)