Files
vkd3d/tests/d3d12.c
Giovanni Mascellani 085ba17c4c tests/d3d12: Use D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE in test_stencil_load().
The texture is also accessed by a compute shader.
2025-10-16 14:03:08 +02:00

1.9 MiB