vkd3d/tests/hlsl/bool-semantics.shader_test
Francisco Casas b08be04465 tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
2024-02-19 21:11:52 +01:00

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[require]
shader model >= 4.0
[input layout]
0 r32g32b32a32 uint apple
0 r32g32 int sv_position
[vb 0]
format r32 uint
0 1 0x80000000 0xffffffff -2 -2
0 1 0x80000000 0xffffffff -2 2
0 1 0x80000000 0xffffffff 2 -2
0 1 0x80000000 0xffffffff 2 2
[vertex shader]
struct input
{
bool4 apple : apple;
int4 pos : sv_position;
};
struct output
{
bool4 apple : apple;
int4 fapple : apple1;
float4 pos : sv_position;
};
void main(in struct input i, out struct output o, uint id : SV_VertexID)
{
o.apple = i.apple;
o.fapple = i.apple;
o.pos = i.pos;
}
[pixel shader]
struct input
{
bool4 apple : apple;
int4 fapple : apple1;
float4 pos : sv_position;
};
float4 main(struct input i) : sv_target
{
return i.apple + i.fapple;
}
[test]
todo(sm>=6) draw triangle strip 4
probe all rgba (0.0, 2.0, 2.0, 2.0)