mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
cfc09a210a
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
1370 lines
45 KiB
C
1370 lines
45 KiB
C
/*
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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#include "vkd3d_version.h"
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#include <stdio.h>
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VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
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void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
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{
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memset(buffer, 0, sizeof(*buffer));
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}
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void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer)
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{
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vkd3d_free(buffer->buffer);
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}
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static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
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{
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buffer->buffer[0] = '\0';
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buffer->content_size = 0;
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}
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static bool vkd3d_string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
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{
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unsigned int new_buffer_size = buffer->buffer_size * 2;
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char *new_buffer;
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new_buffer_size = max(new_buffer_size, 32);
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while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size)
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new_buffer_size *= 2;
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if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size)))
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{
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ERR("Failed to grow buffer.\n");
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buffer->buffer[buffer->content_size] = '\0';
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return false;
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}
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buffer->buffer = new_buffer;
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buffer->buffer_size = new_buffer_size;
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return true;
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}
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int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args)
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{
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unsigned int rem;
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va_list a;
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int rc;
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if (!buffer->content_size && !vkd3d_string_buffer_resize(buffer, 32))
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return -1;
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for (;;)
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{
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rem = buffer->buffer_size - buffer->content_size;
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va_copy(a, args);
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rc = vsnprintf(&buffer->buffer[buffer->content_size], rem, format, a);
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va_end(a);
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if (rc >= 0 && (unsigned int)rc < rem)
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{
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buffer->content_size += rc;
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return 0;
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}
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if (!vkd3d_string_buffer_resize(buffer, rc))
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return -1;
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}
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}
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int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...)
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{
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va_list args;
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int ret;
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va_start(args, format);
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ret = vkd3d_string_buffer_vprintf(buffer, format, args);
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va_end(args);
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return ret;
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}
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void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function)
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{
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const char *p, *q, *end = buffer->buffer + buffer->content_size;
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if (!TRACE_ON())
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return;
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for (p = buffer->buffer; p < end; p = q)
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{
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if (!(q = memchr(p, '\n', end - p)))
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q = end;
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else
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++q;
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vkd3d_dbg_printf(VKD3D_DBG_LEVEL_TRACE, function, "%.*s", (int)(q - p), p);
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}
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}
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void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *cache)
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{
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memset(cache, 0, sizeof(*cache));
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}
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void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *cache)
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{
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unsigned int i;
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for (i = 0; i < cache->count; ++i)
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{
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vkd3d_string_buffer_cleanup(cache->buffers[i]);
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vkd3d_free(cache->buffers[i]);
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}
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vkd3d_free(cache->buffers);
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vkd3d_string_buffer_cache_init(cache);
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}
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struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *cache)
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{
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struct vkd3d_string_buffer *buffer;
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if (!cache->count)
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{
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if (!vkd3d_array_reserve((void **)&cache->buffers, &cache->capacity,
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cache->max_count + 1, sizeof(*cache->buffers)))
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return NULL;
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++cache->max_count;
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if (!(buffer = vkd3d_malloc(sizeof(*buffer))))
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return NULL;
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vkd3d_string_buffer_init(buffer);
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if (!vkd3d_string_buffer_resize(buffer, 1))
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{
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vkd3d_free(buffer);
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return NULL;
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}
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}
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else
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{
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buffer = cache->buffers[--cache->count];
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}
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vkd3d_string_buffer_clear(buffer);
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return buffer;
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}
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void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *cache, struct vkd3d_string_buffer *buffer)
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{
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if (!buffer)
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return;
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assert(cache->count + 1 <= cache->max_count);
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cache->buffers[cache->count++] = buffer;
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}
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void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
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enum vkd3d_shader_log_level log_level)
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{
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context->log_level = log_level;
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vkd3d_string_buffer_init(&context->messages);
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}
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void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context)
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{
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vkd3d_string_buffer_cleanup(&context->messages);
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}
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void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
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const char *function)
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{
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vkd3d_string_buffer_trace_(&context->messages, function);
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}
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bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context, char **out)
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{
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char *messages;
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if (!out)
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return true;
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*out = NULL;
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if (!context->messages.content_size)
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return true;
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if (!(messages = vkd3d_malloc(context->messages.content_size + 1)))
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return false;
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memcpy(messages, context->messages.buffer, context->messages.content_size + 1);
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*out = messages;
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return true;
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}
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void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_log_level level, const char *format, va_list args)
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{
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if (context->log_level < level)
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return;
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if (location)
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{
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const char *source_name = location->source_name ? location->source_name : "<anonymous>";
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if (location->line)
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vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: ",
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source_name, location->line, location->column);
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else
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vkd3d_string_buffer_printf(&context->messages, "%s: ", source_name);
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}
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vkd3d_string_buffer_vprintf(&context->messages, format, args);
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vkd3d_string_buffer_printf(&context->messages, "\n");
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}
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void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_error error, const char *format, va_list args)
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{
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if (context->log_level < VKD3D_SHADER_LOG_WARNING)
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return;
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if (location)
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{
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const char *source_name = location->source_name ? location->source_name : "<anonymous>";
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if (location->line)
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vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: W%04u: ",
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source_name, location->line, location->column, error);
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else
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vkd3d_string_buffer_printf(&context->messages, "%s: W%04u: ", source_name, error);
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}
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else
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{
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vkd3d_string_buffer_printf(&context->messages, "W%04u: ", error);
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}
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vkd3d_string_buffer_vprintf(&context->messages, format, args);
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vkd3d_string_buffer_printf(&context->messages, "\n");
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}
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void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_error error, const char *format, va_list args)
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{
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if (context->log_level < VKD3D_SHADER_LOG_ERROR)
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return;
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if (location)
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{
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const char *source_name = location->source_name ? location->source_name : "<anonymous>";
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if (location->line)
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vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: E%04u: ",
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source_name, location->line, location->column, error);
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else
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vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", source_name, error);
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}
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else
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{
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vkd3d_string_buffer_printf(&context->messages, "E%04u: ", error);
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}
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vkd3d_string_buffer_vprintf(&context->messages, format, args);
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vkd3d_string_buffer_printf(&context->messages, "\n");
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}
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void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_error error, const char *format, ...)
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{
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va_list args;
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va_start(args, format);
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vkd3d_shader_verror(context, location, error, format, args);
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va_end(args);
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}
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size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size)
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{
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size_t aligned_size = align(size, 4);
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size_t offset = buffer->size;
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if (buffer->status)
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return offset;
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if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->capacity, offset + aligned_size, 1))
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{
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buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
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return offset;
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}
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memcpy(buffer->data + offset, bytes, size);
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memset(buffer->data + offset + size, 0xab, aligned_size - size);
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buffer->size = offset + aligned_size;
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return offset;
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}
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void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value)
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{
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if (buffer->status)
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return;
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assert(vkd3d_bound_range(offset, sizeof(value), buffer->size));
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memcpy(buffer->data + offset, &value, sizeof(value));
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}
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static void vkd3d_shader_dump_blob(const char *path, const char *prefix,
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const char *suffix, const void *data, size_t size)
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{
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static int shader_id = 0;
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char filename[1024];
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unsigned int id;
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FILE *f;
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id = InterlockedIncrement(&shader_id) - 1;
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snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%s-%u.%s", path, prefix, id, suffix);
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if ((f = fopen(filename, "wb")))
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{
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if (fwrite(data, 1, size, f) != size)
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ERR("Failed to write shader to %s.\n", filename);
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if (fclose(f))
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ERR("Failed to close stream %s.\n", filename);
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}
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else
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{
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ERR("Failed to open %s for dumping shader.\n", filename);
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}
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}
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static const char *shader_get_source_type_suffix(enum vkd3d_shader_source_type type)
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{
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switch (type)
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{
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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return "dxbc";
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case VKD3D_SHADER_SOURCE_HLSL:
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return "hlsl";
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default:
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FIXME("Unhandled source type %#x.\n", type);
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return "bin";
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}
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}
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void vkd3d_shader_dump_shader(enum vkd3d_shader_source_type source_type,
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enum vkd3d_shader_type shader_type, const struct vkd3d_shader_code *shader)
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{
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static bool enabled = true;
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const char *path;
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if (!enabled)
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return;
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if (!(path = getenv("VKD3D_SHADER_DUMP_PATH")))
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{
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enabled = false;
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return;
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}
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vkd3d_shader_dump_blob(path, shader_get_type_prefix(shader_type),
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shader_get_source_type_suffix(source_type), shader->code, shader->size);
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}
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struct vkd3d_shader_parser
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{
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struct vkd3d_shader_desc shader_desc;
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struct vkd3d_shader_version shader_version;
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void *data;
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const DWORD *ptr;
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};
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static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
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int ret;
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if ((ret = shader_extract_from_dxbc(compile_info->source.code, compile_info->source.size,
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message_context, compile_info->source_name, shader_desc)) < 0)
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{
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WARN("Failed to extract shader, vkd3d result %d.\n", ret);
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return ret;
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}
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if (!(parser->data = shader_sm4_init(shader_desc->byte_code,
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shader_desc->byte_code_size, &shader_desc->output_signature, message_context)))
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{
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WARN("Failed to initialize shader parser.\n");
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free_shader_desc(shader_desc);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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shader_sm4_read_header(parser->data, &parser->ptr, &parser->shader_version);
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return VKD3D_OK;
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}
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static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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{
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shader_sm4_free(parser->data);
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free_shader_desc(&parser->shader_desc);
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}
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static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info,
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bool validate_target_type)
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{
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const enum vkd3d_shader_source_type *source_types;
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const enum vkd3d_shader_target_type *target_types;
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unsigned int count, i;
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if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
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{
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WARN("Invalid structure type %#x.\n", compile_info->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
|
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}
|
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source_types = vkd3d_shader_get_supported_source_types(&count);
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for (i = 0; i < count; ++i)
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{
|
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if (source_types[i] == compile_info->source_type)
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break;
|
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}
|
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if (i == count)
|
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{
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WARN("Invalid shader source type %#x.\n", compile_info->source_type);
|
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
|
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|
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if (validate_target_type)
|
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{
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target_types = vkd3d_shader_get_supported_target_types(compile_info->source_type, &count);
|
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for (i = 0; i < count; ++i)
|
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{
|
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if (target_types[i] == compile_info->target_type)
|
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break;
|
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}
|
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if (i == count)
|
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{
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WARN("Invalid shader target type %#x.\n", compile_info->target_type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
|
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}
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}
|
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|
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return VKD3D_OK;
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}
|
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|
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void vkd3d_shader_free_messages(char *messages)
|
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{
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TRACE("messages %p.\n", messages);
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|
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vkd3d_free(messages);
|
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}
|
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|
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struct vkd3d_shader_scan_context
|
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{
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
|
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size_t descriptors_size;
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_shader_location location;
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|
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struct vkd3d_shader_cf_info
|
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{
|
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enum
|
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{
|
||
VKD3D_SHADER_BLOCK_IF,
|
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VKD3D_SHADER_BLOCK_LOOP,
|
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VKD3D_SHADER_BLOCK_SWITCH,
|
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} type;
|
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bool inside_block;
|
||
bool has_default;
|
||
} *cf_info;
|
||
size_t cf_info_size;
|
||
size_t cf_info_count;
|
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|
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struct
|
||
{
|
||
unsigned int id;
|
||
unsigned int descriptor_idx;
|
||
} *uav_ranges;
|
||
size_t uav_ranges_size;
|
||
size_t uav_range_count;
|
||
};
|
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|
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static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context,
|
||
const struct vkd3d_shader_compile_info *compile_info,
|
||
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
|
||
struct vkd3d_shader_message_context *message_context)
|
||
{
|
||
memset(context, 0, sizeof(*context));
|
||
context->scan_descriptor_info = scan_descriptor_info;
|
||
context->message_context = message_context;
|
||
context->location.source_name = compile_info->source_name;
|
||
context->location.line = 2; /* Line 1 is the version token. */
|
||
}
|
||
|
||
static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context)
|
||
{
|
||
vkd3d_free(context->uav_ranges);
|
||
vkd3d_free(context->cf_info);
|
||
}
|
||
|
||
static struct vkd3d_shader_cf_info *vkd3d_shader_scan_get_current_cf_info(struct vkd3d_shader_scan_context *context)
|
||
{
|
||
if (!context->cf_info_count)
|
||
return NULL;
|
||
return &context->cf_info[context->cf_info_count - 1];
|
||
}
|
||
|
||
static struct vkd3d_shader_cf_info *vkd3d_shader_scan_push_cf_info(struct vkd3d_shader_scan_context *context)
|
||
{
|
||
struct vkd3d_shader_cf_info *cf_info;
|
||
|
||
if (!vkd3d_array_reserve((void **)&context->cf_info, &context->cf_info_size,
|
||
context->cf_info_count + 1, sizeof(*context->cf_info)))
|
||
{
|
||
ERR("Failed to allocate UAV range.\n");
|
||
return false;
|
||
}
|
||
|
||
cf_info = &context->cf_info[context->cf_info_count++];
|
||
memset(cf_info, 0, sizeof(*cf_info));
|
||
|
||
return cf_info;
|
||
}
|
||
|
||
static void vkd3d_shader_scan_pop_cf_info(struct vkd3d_shader_scan_context *context)
|
||
{
|
||
assert(context->cf_info_count);
|
||
|
||
--context->cf_info_count;
|
||
}
|
||
|
||
static struct vkd3d_shader_cf_info *vkd3d_shader_scan_find_innermost_breakable_cf_info(
|
||
struct vkd3d_shader_scan_context *context)
|
||
{
|
||
size_t count = context->cf_info_count;
|
||
struct vkd3d_shader_cf_info *cf_info;
|
||
|
||
while (count)
|
||
{
|
||
cf_info = &context->cf_info[--count];
|
||
if (cf_info->type == VKD3D_SHADER_BLOCK_LOOP
|
||
|| cf_info->type == VKD3D_SHADER_BLOCK_SWITCH)
|
||
return cf_info;
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
static struct vkd3d_shader_cf_info *vkd3d_shader_scan_find_innermost_loop_cf_info(
|
||
struct vkd3d_shader_scan_context *context)
|
||
{
|
||
size_t count = context->cf_info_count;
|
||
struct vkd3d_shader_cf_info *cf_info;
|
||
|
||
while (count)
|
||
{
|
||
cf_info = &context->cf_info[--count];
|
||
if (cf_info->type == VKD3D_SHADER_BLOCK_LOOP)
|
||
return cf_info;
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
static struct vkd3d_shader_descriptor_info *vkd3d_shader_scan_get_uav_descriptor_info(
|
||
const struct vkd3d_shader_scan_context *context, unsigned int range_id)
|
||
{
|
||
unsigned int i;
|
||
|
||
for (i = 0; i < context->uav_range_count; ++i)
|
||
{
|
||
if (context->uav_ranges[i].id == range_id)
|
||
return &context->scan_descriptor_info->descriptors[context->uav_ranges[i].descriptor_idx];
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
|
||
{
|
||
enum vkd3d_shader_opcode handler_idx = instruction->handler_idx;
|
||
return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
|
||
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR)
|
||
|| handler_idx == VKD3DSIH_LD_UAV_TYPED
|
||
|| (handler_idx == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV)
|
||
|| (handler_idx == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV);
|
||
}
|
||
|
||
static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_context *context,
|
||
const struct vkd3d_shader_register *reg)
|
||
{
|
||
struct vkd3d_shader_descriptor_info *d;
|
||
|
||
if (!context->scan_descriptor_info)
|
||
return;
|
||
|
||
d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
|
||
d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ;
|
||
}
|
||
|
||
static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction)
|
||
{
|
||
enum vkd3d_shader_opcode handler_idx = instruction->handler_idx;
|
||
return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
|
||
|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
|
||
}
|
||
|
||
static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_context *context,
|
||
const struct vkd3d_shader_register *reg)
|
||
{
|
||
struct vkd3d_shader_descriptor_info *d;
|
||
|
||
if (!context->scan_descriptor_info)
|
||
return;
|
||
|
||
d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
|
||
d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER;
|
||
}
|
||
|
||
static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context,
|
||
enum vkd3d_shader_descriptor_type type, const struct vkd3d_shader_register_range *range,
|
||
enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type,
|
||
unsigned int flags)
|
||
{
|
||
struct vkd3d_shader_scan_descriptor_info *info = context->scan_descriptor_info;
|
||
struct vkd3d_shader_descriptor_info *d;
|
||
|
||
if (!vkd3d_array_reserve((void **)&info->descriptors, &context->descriptors_size,
|
||
info->descriptor_count + 1, sizeof(*info->descriptors)))
|
||
{
|
||
ERR("Failed to allocate descriptor info.\n");
|
||
return false;
|
||
}
|
||
|
||
d = &info->descriptors[info->descriptor_count];
|
||
d->type = type;
|
||
d->register_space = range->space;
|
||
d->register_index = range->first;
|
||
d->resource_type = resource_type;
|
||
d->resource_data_type = resource_data_type;
|
||
d->flags = flags;
|
||
d->count = (range->last == ~0u) ? ~0u : range->last - range->first + 1;
|
||
++info->descriptor_count;
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool vkd3d_shader_scan_add_uav_range(struct vkd3d_shader_scan_context *context,
|
||
unsigned int id, unsigned int descriptor_idx)
|
||
{
|
||
if (!vkd3d_array_reserve((void **)&context->uav_ranges, &context->uav_ranges_size,
|
||
context->uav_range_count + 1, sizeof(*context->uav_ranges)))
|
||
{
|
||
ERR("Failed to allocate UAV range.\n");
|
||
return false;
|
||
}
|
||
|
||
context->uav_ranges[context->uav_range_count].id = id;
|
||
context->uav_ranges[context->uav_range_count].descriptor_idx = descriptor_idx;
|
||
++context->uav_range_count;
|
||
|
||
return true;
|
||
}
|
||
|
||
static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_scan_context *context,
|
||
const struct vkd3d_shader_instruction *instruction)
|
||
{
|
||
const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb;
|
||
|
||
if (!context->scan_descriptor_info)
|
||
return;
|
||
|
||
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, &cb->range,
|
||
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
|
||
}
|
||
|
||
static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_context *context,
|
||
const struct vkd3d_shader_instruction *instruction)
|
||
{
|
||
const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler;
|
||
unsigned int flags;
|
||
|
||
if (!context->scan_descriptor_info)
|
||
return;
|
||
|
||
if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE)
|
||
flags = VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
|
||
else
|
||
flags = 0;
|
||
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler->range,
|
||
VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags);
|
||
}
|
||
|
||
static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,
|
||
const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
|
||
enum vkd3d_shader_resource_data_type resource_data_type)
|
||
{
|
||
enum vkd3d_shader_descriptor_type type;
|
||
|
||
if (!context->scan_descriptor_info)
|
||
return;
|
||
|
||
if (resource->reg.reg.type == VKD3DSPR_UAV)
|
||
type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
|
||
else
|
||
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
|
||
vkd3d_shader_scan_add_descriptor(context, type, &resource->range, resource_type, resource_data_type, 0);
|
||
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
|
||
vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
|
||
context->scan_descriptor_info->descriptor_count - 1);
|
||
}
|
||
|
||
static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context,
|
||
const struct vkd3d_shader_instruction *instruction)
|
||
{
|
||
const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
|
||
enum vkd3d_shader_resource_data_type resource_data_type;
|
||
|
||
if (semantic->resource_data_type[0] != semantic->resource_data_type[1] ||
|
||
semantic->resource_data_type[0] != semantic->resource_data_type[2] ||
|
||
semantic->resource_data_type[0] != semantic->resource_data_type[3])
|
||
FIXME("Resource data types are different (%d, %d, %d, %d).\n",
|
||
semantic->resource_data_type[0],
|
||
semantic->resource_data_type[1],
|
||
semantic->resource_data_type[2],
|
||
semantic->resource_data_type[3]);
|
||
|
||
switch (semantic->resource_data_type[0])
|
||
{
|
||
case VKD3D_DATA_UNORM:
|
||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UNORM;
|
||
break;
|
||
case VKD3D_DATA_SNORM:
|
||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_SNORM;
|
||
break;
|
||
case VKD3D_DATA_INT:
|
||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_INT;
|
||
break;
|
||
case VKD3D_DATA_UINT:
|
||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UINT;
|
||
break;
|
||
case VKD3D_DATA_FLOAT:
|
||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
|
||
break;
|
||
default:
|
||
ERR("Invalid resource data type %#x.\n", semantic->resource_data_type[0]);
|
||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
|
||
break;
|
||
}
|
||
vkd3d_shader_scan_resource_declaration(context, &semantic->resource,
|
||
semantic->resource_type, resource_data_type);
|
||
}
|
||
|
||
static void vkd3d_shader_scan_error(struct vkd3d_shader_scan_context *context,
|
||
enum vkd3d_shader_error error, const char *format, ...)
|
||
{
|
||
va_list args;
|
||
|
||
va_start(args, format);
|
||
vkd3d_shader_verror(context->message_context, &context->location, error, format, args);
|
||
va_end(args);
|
||
}
|
||
|
||
static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context,
|
||
const struct vkd3d_shader_instruction *instruction)
|
||
{
|
||
struct vkd3d_shader_cf_info *cf_info;
|
||
unsigned int i;
|
||
|
||
switch (instruction->handler_idx)
|
||
{
|
||
case VKD3DSIH_DCL_CONSTANT_BUFFER:
|
||
vkd3d_shader_scan_constant_buffer_declaration(context, instruction);
|
||
break;
|
||
case VKD3DSIH_DCL_SAMPLER:
|
||
vkd3d_shader_scan_sampler_declaration(context, instruction);
|
||
break;
|
||
case VKD3DSIH_DCL:
|
||
case VKD3DSIH_DCL_UAV_TYPED:
|
||
vkd3d_shader_scan_typed_resource_declaration(context, instruction);
|
||
break;
|
||
case VKD3DSIH_DCL_RESOURCE_RAW:
|
||
case VKD3DSIH_DCL_UAV_RAW:
|
||
vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.raw_resource.resource,
|
||
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
|
||
break;
|
||
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
|
||
case VKD3DSIH_DCL_UAV_STRUCTURED:
|
||
vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.structured_resource.resource,
|
||
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
|
||
break;
|
||
case VKD3DSIH_IF:
|
||
cf_info = vkd3d_shader_scan_push_cf_info(context);
|
||
cf_info->type = VKD3D_SHADER_BLOCK_IF;
|
||
cf_info->inside_block = true;
|
||
break;
|
||
case VKD3DSIH_ELSE:
|
||
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF)
|
||
{
|
||
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
|
||
"Encountered ‘else’ instruction without corresponding ‘if’ block.");
|
||
return VKD3D_ERROR_INVALID_SHADER;
|
||
}
|
||
cf_info->inside_block = true;
|
||
break;
|
||
case VKD3DSIH_ENDIF:
|
||
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF)
|
||
{
|
||
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
|
||
"Encountered ‘endif’ instruction without corresponding ‘if’ block.");
|
||
return VKD3D_ERROR_INVALID_SHADER;
|
||
}
|
||
vkd3d_shader_scan_pop_cf_info(context);
|
||
break;
|
||
case VKD3DSIH_LOOP:
|
||
cf_info = vkd3d_shader_scan_push_cf_info(context);
|
||
cf_info->type = VKD3D_SHADER_BLOCK_LOOP;
|
||
break;
|
||
case VKD3DSIH_ENDLOOP:
|
||
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_LOOP)
|
||
{
|
||
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
|
||
"Encountered ‘endloop’ instruction without corresponding ‘loop’ block.");
|
||
return VKD3D_ERROR_INVALID_SHADER;
|
||
}
|
||
vkd3d_shader_scan_pop_cf_info(context);
|
||
break;
|
||
case VKD3DSIH_SWITCH:
|
||
cf_info = vkd3d_shader_scan_push_cf_info(context);
|
||
cf_info->type = VKD3D_SHADER_BLOCK_SWITCH;
|
||
break;
|
||
case VKD3DSIH_ENDSWITCH:
|
||
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
|
||
|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH || cf_info->inside_block)
|
||
{
|
||
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
|
||
"Encountered ‘endswitch’ instruction without corresponding ‘switch’ block.");
|
||
return VKD3D_ERROR_INVALID_SHADER;
|
||
}
|
||
vkd3d_shader_scan_pop_cf_info(context);
|
||
break;
|
||
case VKD3DSIH_CASE:
|
||
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
|
||
|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH)
|
||
{
|
||
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
|
||
"Encountered ‘case’ instruction outside switch block.");
|
||
return VKD3D_ERROR_INVALID_SHADER;
|
||
}
|
||
cf_info->inside_block = true;
|
||
break;
|
||
case VKD3DSIH_DEFAULT:
|
||
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
|
||
|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH)
|
||
{
|
||
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
|
||
"Encountered ‘default’ instruction outside switch block.");
|
||
return VKD3D_ERROR_INVALID_SHADER;
|
||
}
|
||
if (cf_info->has_default)
|
||
{
|
||
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
|
||
"Encountered duplicate ‘default’ instruction inside the current switch block.");
|
||
return VKD3D_ERROR_INVALID_SHADER;
|
||
}
|
||
cf_info->inside_block = true;
|
||
cf_info->has_default = true;
|
||
break;
|
||
case VKD3DSIH_BREAK:
|
||
if (!(cf_info = vkd3d_shader_scan_find_innermost_breakable_cf_info(context)))
|
||
{
|
||
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
|
||
"Encountered ‘break’ instruction outside breakable block.");
|
||
return VKD3D_ERROR_INVALID_SHADER;
|
||
}
|
||
cf_info->inside_block = false;
|
||
break;
|
||
case VKD3DSIH_BREAKP:
|
||
if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
|
||
{
|
||
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
|
||
"Encountered ‘breakp’ instruction outside loop.");
|
||
return VKD3D_ERROR_INVALID_SHADER;
|
||
}
|
||
break;
|
||
case VKD3DSIH_CONTINUE:
|
||
if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
|
||
{
|
||
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
|
||
"Encountered ‘continue’ instruction outside loop.");
|
||
return VKD3D_ERROR_INVALID_SHADER;
|
||
}
|
||
cf_info->inside_block = false;
|
||
break;
|
||
case VKD3DSIH_CONTINUEP:
|
||
if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
|
||
{
|
||
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
|
||
"Encountered ‘continue’ instruction outside loop.");
|
||
return VKD3D_ERROR_INVALID_SHADER;
|
||
}
|
||
break;
|
||
case VKD3DSIH_RET:
|
||
if (context->cf_info_count)
|
||
context->cf_info[context->cf_info_count - 1].inside_block = false;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
|
||
if (vkd3d_shader_instruction_is_uav_read(instruction))
|
||
{
|
||
for (i = 0; i < instruction->dst_count; ++i)
|
||
{
|
||
if (instruction->dst[i].reg.type == VKD3DSPR_UAV)
|
||
vkd3d_shader_scan_record_uav_read(context, &instruction->dst[i].reg);
|
||
}
|
||
for (i = 0; i < instruction->src_count; ++i)
|
||
{
|
||
if (instruction->src[i].reg.type == VKD3DSPR_UAV)
|
||
vkd3d_shader_scan_record_uav_read(context, &instruction->src[i].reg);
|
||
}
|
||
}
|
||
|
||
if (vkd3d_shader_instruction_is_uav_counter(instruction))
|
||
vkd3d_shader_scan_record_uav_counter(context, &instruction->src[0].reg);
|
||
|
||
++context->location.line;
|
||
return VKD3D_OK;
|
||
}
|
||
|
||
static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
|
||
struct vkd3d_shader_message_context *message_context)
|
||
{
|
||
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
|
||
struct vkd3d_shader_instruction instruction;
|
||
struct vkd3d_shader_scan_context context;
|
||
struct vkd3d_shader_parser parser;
|
||
int ret;
|
||
|
||
if ((scan_descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO)))
|
||
{
|
||
scan_descriptor_info->descriptors = NULL;
|
||
scan_descriptor_info->descriptor_count = 0;
|
||
}
|
||
|
||
vkd3d_shader_scan_context_init(&context, compile_info, scan_descriptor_info, message_context);
|
||
|
||
if ((ret = vkd3d_shader_parser_init(&parser, compile_info, message_context)) < 0)
|
||
{
|
||
vkd3d_shader_scan_context_cleanup(&context);
|
||
return ret;
|
||
}
|
||
|
||
if (TRACE_ON())
|
||
vkd3d_shader_trace(parser.data);
|
||
|
||
while (!shader_sm4_is_end(parser.data, &parser.ptr))
|
||
{
|
||
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
|
||
|
||
if (instruction.handler_idx == VKD3DSIH_INVALID)
|
||
{
|
||
WARN("Encountered unrecognized or invalid instruction.\n");
|
||
if (scan_descriptor_info)
|
||
vkd3d_shader_free_scan_descriptor_info(scan_descriptor_info);
|
||
ret = VKD3D_ERROR_INVALID_SHADER;
|
||
goto done;
|
||
}
|
||
|
||
if ((ret = vkd3d_shader_scan_instruction(&context, &instruction)) < 0)
|
||
{
|
||
if (scan_descriptor_info)
|
||
vkd3d_shader_free_scan_descriptor_info(scan_descriptor_info);
|
||
goto done;
|
||
}
|
||
}
|
||
|
||
ret = VKD3D_OK;
|
||
|
||
done:
|
||
vkd3d_shader_scan_context_cleanup(&context);
|
||
vkd3d_shader_parser_destroy(&parser);
|
||
return ret;
|
||
}
|
||
|
||
int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
|
||
{
|
||
struct vkd3d_shader_message_context message_context;
|
||
int ret;
|
||
|
||
TRACE("compile_info %p, messages %p.\n", compile_info, messages);
|
||
|
||
if (messages)
|
||
*messages = NULL;
|
||
|
||
if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0)
|
||
return ret;
|
||
|
||
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
|
||
|
||
ret = scan_dxbc(compile_info, &message_context);
|
||
|
||
vkd3d_shader_message_context_trace_messages(&message_context);
|
||
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
|
||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||
vkd3d_shader_message_context_cleanup(&message_context);
|
||
return ret;
|
||
}
|
||
|
||
static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info,
|
||
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
|
||
{
|
||
struct vkd3d_shader_scan_descriptor_info scan_descriptor_info;
|
||
struct vkd3d_shader_instruction instruction;
|
||
struct vkd3d_shader_compile_info scan_info;
|
||
struct vkd3d_dxbc_compiler *spirv_compiler;
|
||
struct vkd3d_shader_parser parser;
|
||
int ret;
|
||
|
||
scan_info = *compile_info;
|
||
scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
|
||
scan_descriptor_info.next = scan_info.next;
|
||
scan_info.next = &scan_descriptor_info;
|
||
|
||
if ((ret = scan_dxbc(&scan_info, message_context)) < 0)
|
||
return ret;
|
||
|
||
if ((ret = vkd3d_shader_parser_init(&parser, compile_info, message_context)) < 0)
|
||
{
|
||
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
|
||
return ret;
|
||
}
|
||
|
||
vkd3d_shader_dump_shader(compile_info->source_type, parser.shader_version.type, &compile_info->source);
|
||
|
||
if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
|
||
{
|
||
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
|
||
ret = vkd3d_dxbc_binary_to_text(parser.data, compile_info, out);
|
||
vkd3d_shader_parser_destroy(&parser);
|
||
return ret;
|
||
}
|
||
|
||
if (compile_info->target_type == VKD3D_SHADER_TARGET_GLSL)
|
||
{
|
||
struct vkd3d_glsl_generator *glsl_generator;
|
||
|
||
if (!(glsl_generator = vkd3d_glsl_generator_create(&parser.shader_version, compile_info, message_context)))
|
||
{
|
||
ERR("Failed to create GLSL generator.\n");
|
||
vkd3d_shader_parser_destroy(&parser);
|
||
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
|
||
return VKD3D_ERROR;
|
||
}
|
||
|
||
ret = vkd3d_glsl_generator_generate(parser.data, parser.ptr, glsl_generator, out);
|
||
|
||
vkd3d_glsl_generator_destroy(glsl_generator);
|
||
vkd3d_shader_parser_destroy(&parser);
|
||
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
|
||
return ret;
|
||
}
|
||
|
||
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
|
||
&parser.shader_desc, compile_info, &scan_descriptor_info, message_context)))
|
||
{
|
||
ERR("Failed to create DXBC compiler.\n");
|
||
vkd3d_shader_parser_destroy(&parser);
|
||
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
|
||
return VKD3D_ERROR;
|
||
}
|
||
|
||
while (!shader_sm4_is_end(parser.data, &parser.ptr))
|
||
{
|
||
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
|
||
|
||
if (instruction.handler_idx == VKD3DSIH_INVALID)
|
||
{
|
||
WARN("Encountered unrecognized or invalid instruction.\n");
|
||
ret = VKD3D_ERROR_INVALID_SHADER;
|
||
break;
|
||
}
|
||
|
||
if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
|
||
break;
|
||
}
|
||
|
||
if (ret >= 0)
|
||
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, compile_info, out);
|
||
|
||
vkd3d_dxbc_compiler_destroy(spirv_compiler);
|
||
vkd3d_shader_parser_destroy(&parser);
|
||
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
|
||
return ret;
|
||
}
|
||
|
||
static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
|
||
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
|
||
{
|
||
struct vkd3d_shader_code preprocessed;
|
||
int ret;
|
||
|
||
if ((ret = preproc_lexer_parse(compile_info, &preprocessed, message_context)))
|
||
return ret;
|
||
|
||
ret = hlsl_compile_shader(&preprocessed, compile_info, out, message_context);
|
||
|
||
vkd3d_shader_free_shader_code(&preprocessed);
|
||
return ret;
|
||
}
|
||
|
||
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
|
||
struct vkd3d_shader_code *out, char **messages)
|
||
{
|
||
struct vkd3d_shader_message_context message_context;
|
||
int ret;
|
||
|
||
TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
|
||
|
||
if (messages)
|
||
*messages = NULL;
|
||
|
||
if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0)
|
||
return ret;
|
||
|
||
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
|
||
|
||
switch (compile_info->source_type)
|
||
{
|
||
case VKD3D_SHADER_SOURCE_DXBC_TPF:
|
||
ret = compile_dxbc_tpf(compile_info, out, &message_context);
|
||
break;
|
||
|
||
case VKD3D_SHADER_SOURCE_HLSL:
|
||
ret = compile_hlsl(compile_info, out, &message_context);
|
||
break;
|
||
|
||
default:
|
||
assert(0);
|
||
}
|
||
|
||
vkd3d_shader_message_context_trace_messages(&message_context);
|
||
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
|
||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||
vkd3d_shader_message_context_cleanup(&message_context);
|
||
return ret;
|
||
}
|
||
|
||
void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
|
||
{
|
||
TRACE("scan_descriptor_info %p.\n", scan_descriptor_info);
|
||
|
||
vkd3d_free(scan_descriptor_info->descriptors);
|
||
}
|
||
|
||
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
|
||
{
|
||
TRACE("shader_code %p.\n", shader_code);
|
||
|
||
vkd3d_free((void *)shader_code->code);
|
||
}
|
||
|
||
static void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_shader_root_signature_desc *root_signature)
|
||
{
|
||
unsigned int i;
|
||
|
||
for (i = 0; i < root_signature->parameter_count; ++i)
|
||
{
|
||
const struct vkd3d_shader_root_parameter *parameter = &root_signature->parameters[i];
|
||
|
||
if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
||
vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
|
||
}
|
||
vkd3d_free((void *)root_signature->parameters);
|
||
vkd3d_free((void *)root_signature->static_samplers);
|
||
|
||
memset(root_signature, 0, sizeof(*root_signature));
|
||
}
|
||
|
||
static void vkd3d_shader_free_root_signature_v_1_1(struct vkd3d_shader_root_signature_desc1 *root_signature)
|
||
{
|
||
unsigned int i;
|
||
|
||
for (i = 0; i < root_signature->parameter_count; ++i)
|
||
{
|
||
const struct vkd3d_shader_root_parameter1 *parameter = &root_signature->parameters[i];
|
||
|
||
if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
||
vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
|
||
}
|
||
vkd3d_free((void *)root_signature->parameters);
|
||
vkd3d_free((void *)root_signature->static_samplers);
|
||
|
||
memset(root_signature, 0, sizeof(*root_signature));
|
||
}
|
||
|
||
void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *desc)
|
||
{
|
||
TRACE("desc %p.\n", desc);
|
||
|
||
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
|
||
{
|
||
vkd3d_shader_free_root_signature_v_1_0(&desc->u.v_1_0);
|
||
}
|
||
else if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
|
||
{
|
||
vkd3d_shader_free_root_signature_v_1_1(&desc->u.v_1_1);
|
||
}
|
||
else if (desc->version)
|
||
{
|
||
FIXME("Unknown version %#x.\n", desc->version);
|
||
return;
|
||
}
|
||
|
||
desc->version = 0;
|
||
}
|
||
|
||
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
|
||
struct vkd3d_shader_signature *signature, char **messages)
|
||
{
|
||
struct vkd3d_shader_message_context message_context;
|
||
int ret;
|
||
|
||
TRACE("dxbc {%p, %zu}, signature %p, messages %p.\n", dxbc->code, dxbc->size, signature, messages);
|
||
|
||
if (messages)
|
||
*messages = NULL;
|
||
vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
|
||
|
||
ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
|
||
vkd3d_shader_message_context_trace_messages(&message_context);
|
||
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
|
||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||
|
||
vkd3d_shader_message_context_cleanup(&message_context);
|
||
|
||
return ret;
|
||
}
|
||
|
||
struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
|
||
const struct vkd3d_shader_signature *signature, const char *semantic_name,
|
||
unsigned int semantic_index, unsigned int stream_index)
|
||
{
|
||
struct vkd3d_shader_signature_element *e;
|
||
unsigned int i;
|
||
|
||
TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n",
|
||
signature, debugstr_a(semantic_name), semantic_index, stream_index);
|
||
|
||
e = signature->elements;
|
||
for (i = 0; i < signature->element_count; ++i)
|
||
{
|
||
if (!ascii_strcasecmp(e[i].semantic_name, semantic_name)
|
||
&& e[i].semantic_index == semantic_index
|
||
&& e[i].stream_index == stream_index)
|
||
return &e[i];
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
|
||
{
|
||
TRACE("signature %p.\n", signature);
|
||
|
||
vkd3d_free(signature->elements);
|
||
signature->elements = NULL;
|
||
}
|
||
|
||
const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor)
|
||
{
|
||
int x, y;
|
||
|
||
TRACE("major %p, minor %p.\n", major, minor);
|
||
|
||
if (major || minor)
|
||
{
|
||
vkd3d_parse_version(PACKAGE_VERSION, &x, &y);
|
||
if (major)
|
||
*major = x;
|
||
if (minor)
|
||
*minor = y;
|
||
}
|
||
|
||
return "vkd3d-shader " PACKAGE_VERSION VKD3D_VCS_ID;
|
||
}
|
||
|
||
const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(unsigned int *count)
|
||
{
|
||
static const enum vkd3d_shader_source_type types[] =
|
||
{
|
||
VKD3D_SHADER_SOURCE_DXBC_TPF,
|
||
VKD3D_SHADER_SOURCE_HLSL,
|
||
};
|
||
|
||
TRACE("count %p.\n", count);
|
||
|
||
*count = ARRAY_SIZE(types);
|
||
return types;
|
||
}
|
||
|
||
const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
|
||
enum vkd3d_shader_source_type source_type, unsigned int *count)
|
||
{
|
||
static const enum vkd3d_shader_target_type dxbc_tpf_types[] =
|
||
{
|
||
VKD3D_SHADER_TARGET_SPIRV_BINARY,
|
||
#ifdef HAVE_SPIRV_TOOLS
|
||
VKD3D_SHADER_TARGET_SPIRV_TEXT,
|
||
#endif
|
||
VKD3D_SHADER_TARGET_D3D_ASM,
|
||
VKD3D_SHADER_TARGET_GLSL,
|
||
};
|
||
|
||
static const enum vkd3d_shader_target_type hlsl_types[] =
|
||
{
|
||
VKD3D_SHADER_TARGET_DXBC_TPF,
|
||
};
|
||
|
||
TRACE("source_type %#x, count %p.\n", source_type, count);
|
||
|
||
switch (source_type)
|
||
{
|
||
case VKD3D_SHADER_SOURCE_DXBC_TPF:
|
||
*count = ARRAY_SIZE(dxbc_tpf_types);
|
||
return dxbc_tpf_types;
|
||
|
||
case VKD3D_SHADER_SOURCE_HLSL:
|
||
*count = ARRAY_SIZE(hlsl_types);
|
||
return hlsl_types;
|
||
|
||
default:
|
||
*count = 0;
|
||
return NULL;
|
||
}
|
||
}
|
||
|
||
int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info,
|
||
struct vkd3d_shader_code *out, char **messages)
|
||
{
|
||
struct vkd3d_shader_message_context message_context;
|
||
int ret;
|
||
|
||
TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
|
||
|
||
if (messages)
|
||
*messages = NULL;
|
||
|
||
if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0)
|
||
return ret;
|
||
|
||
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
|
||
|
||
ret = preproc_lexer_parse(compile_info, out, &message_context);
|
||
|
||
vkd3d_shader_message_context_trace_messages(&message_context);
|
||
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
|
||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||
vkd3d_shader_message_context_cleanup(&message_context);
|
||
return ret;
|
||
}
|