vkd3d/tests/hlsl-normalize.shader_test
Francisco Casas 3bae0c92c7 tests: Set ULPs to 2 in normalize() test.
Otherwise the test fails on a NVIDIA GeForce GTX 1050 Ti GPU.

The error being:
shader_runner:535:Section [test], line 9: Test failed: Got {2.72165507e-01, 4.08248246e-01, 5.44331014e-01, 6.80413783e-01}, expected {2.72165537e-01, 4.08248305e-01, 5.44331074e-01, 6.80413842e-01} at (0, 0).
2022-10-17 17:58:50 +02:00

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[pixel shader]
uniform float4 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
draw quad
probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 2
[pixel shader]
uniform float3 x;
float4 main() : SV_TARGET
{
return float4(normalize(x), 0.0);
}
[test]
uniform 0 float4 2.0 3.0 4.0 0.0
draw quad
probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
[pixel shader]
uniform float2 x;
float4 main() : SV_TARGET
{
return float4(normalize(x), 0.0, 0.0);
}
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
draw quad
probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
[pixel shader]
uniform float1 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
uniform float x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader fail]
uniform float1x3 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[pixel shader fail]
uniform float4x1 x;
float4 main() : SV_TARGET
{
return normalize(x);
}