Files
vkd3d/tests/hlsl/srv-buffers.shader_test
Giovanni Mascellani 0ac661f571 tests/hlsl: Do not test 16-bit out-of-bound SRV buffer reads.
They do not behave consistently between AMD, NVIDIA and WARP, so
there is little point enforcing a specific behaviour.
2025-04-16 16:25:26 +02:00

3.3 KiB