vkd3d/tests/sampler.shader_test
Francisco Casas abb207fab0 vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
Otherwise, in the added test, we get:

vkd3d-compiler: vkd3d-shader/hlsl.c:452: hlsl_init_deref_from_index_chain: Assertion `chain' failed.

because on the path that triggers the following error:

E5002: Wrong type for argument 1 of 'tex3D': expected 'sampler' or 'sampler3D', but got 'sampler2D'.

a NULL params.resource is passed to hlsl_new_resource_load() and
then to hlsl_init_deref_from_index_chain().
2023-05-01 22:18:46 +02:00

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[sampler 0]
filter linear linear linear
address clamp clamp clamp
[texture 0]
size (2, 2)
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0 1.0 0.0 1.0 0.0
[pixel shader]
sampler s;
Texture2D t;
float4 main() : sv_target
{
return t.Sample(s, float2(0.5, 0.5));
}
[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.Sample(s, float2(0.5, 0.5));
}
[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.SampleBias(s, float2(0.5, 0.5), 0.0);
}
[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader fail]
sampler2D s;
float4 main() : sv_target
{
return tex3D(s, float3(0.0, 0.0, 0.0));
}