mirror of
				https://gitlab.winehq.org/wine/vkd3d.git
				synced 2025-09-12 18:50:22 -07:00 
			
		
		
		
	Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
		
			
				
	
	
		
			368 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			368 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float x = 5.0;
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|     float y = 15.0;
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| 
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|     return float4(x + y, x - y, x * y, x / y);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (20.0, -10.0, 75.0, 0.33333333)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float x = 5.0;
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|     float y = 15.0;
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| 
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|     return float4(x % y, +x, -x, y / x);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (5.0, 5.0, -5.0, 3.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float x = 5.0;
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|     float y = 15.0;
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| 
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|     return float4(x == y, x != y, x < y, x <= y);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 1.0, 1.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float x = 5.0;
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|     float y = 15.0;
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|     float zero = 0.0;
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| 
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|     return float4(x > y, x >= y, !x, !zero);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float zero = 0.0;
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|     float one = 1.0;
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| 
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|     return float4(zero && zero, zero && one, one && zero, one && one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float zero = 0.0;
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|     float one = 1.0;
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| 
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|     return float4(zero || zero, zero || one, one || zero, one || one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 1.0, 1.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     int x = 5;
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|     int y = 15;
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| 
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|     return float4(x + y, x - y, x * y, x / y);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (20.0, -10.0, 75.0, 0.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     int x = 5;
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|     int y = 15;
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| 
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|     return float4(x % y, +x, -x, y / x);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (5.0, 5.0, -5.0, 3.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     int x = 5;
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|     int y = 15;
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| 
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|     return float4(x == y, x != y, x < y, x <= y);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 1.0, 1.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     int x = 5;
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|     int y = 15;
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|     int zero = 0;
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| 
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|     return float4(x > y, x >= y, !x, !zero);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     int x = 5;
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|     int y = 15;
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| 
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|     return float4(x >> y, y >> x, x << y, y << x);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 163840.0, 480.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     int x = 5;
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|     int y = 15;
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| 
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|     return float4(x & y, x | y, x ^ y, ~x);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (5.0, 15.0, 10.0, -6.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     int zero = 0;
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|     int one = 1;
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| 
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|     return float4(zero && zero, zero && one, one && zero, one && one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     int zero = 0;
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|     int one = 1;
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| 
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|     return float4(zero || zero, zero || one, one || zero, one || one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 1.0, 1.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     int zero = 0;
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|     int one = 1;
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| 
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|     return float4(zero & zero, zero & one, one & zero, one & one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     int zero = 0;
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|     int one = 1;
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| 
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|     return float4(zero | zero, zero | one, one | zero, one | one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 1.0, 1.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     int zero = 0;
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|     int one = 1;
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| 
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|     return float4(zero ^ zero, zero ^ one, one ^ zero, one ^ one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 1.0, 1.0, 0.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint x = 5;
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|     uint y = 15;
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| 
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|     return float4(x + y, x - y, x * y, x / y);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (20.0, 4294967296.0, 75.0, 0.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint x = 5;
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|     uint y = 15;
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| 
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|     return float4(x % y, +x, -x, y / x);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (5.0, 5.0, 4294967296.0, 3.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint x = 5;
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|     uint y = 15;
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| 
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|     return float4(x == y, x != y, x < y, x <= y);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 1.0, 1.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint x = 5;
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|     uint y = 15;
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|     uint zero = 0;
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| 
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|     return float4(x > y, x >= y, !x, !zero);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint x = 5;
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|     uint y = 15;
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| 
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|     return float4(x >> y, y >> x, x << y, y << x);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 163840.0, 480.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint x = 5;
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|     uint y = 15;
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| 
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|     return float4(x & y, x | y, x ^ y, ~x);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (5.0, 15.0, 10.0, 4294967296.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint zero = 0;
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|     uint one = 1;
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| 
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|     return float4(zero && zero, zero && one, one && zero, one && one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint zero = 0;
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|     uint one = 1;
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| 
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|     return float4(zero || zero, zero || one, one || zero, one || one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 1.0, 1.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint zero = 0;
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|     uint one = 1;
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| 
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|     return float4(zero & zero, zero & one, one & zero, one & one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint zero = 0;
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|     uint one = 1;
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| 
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|     return float4(zero | zero, zero | one, one | zero, one | one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 1.0, 1.0, 1.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     uint zero = 0;
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|     uint one = 1;
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| 
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|     return float4(zero ^ zero, zero ^ one, one ^ zero, one ^ one);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 1.0, 1.0, 0.0)
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