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4a9d675c49
Split the probe_vec4() directive into get_rt_readback() and release_readback(). Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
143 lines
3.7 KiB
C
143 lines
3.7 KiB
C
/*
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* Copyright 2021 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <stdint.h>
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#include "vkd3d_windows.h"
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#include "vkd3d_d3dcommon.h"
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#include "vkd3d_d3d12.h"
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#include "vkd3d_dxgiformat.h"
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#include "vkd3d_common.h"
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#include "utils.h"
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#define RENDER_TARGET_WIDTH 640
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#define RENDER_TARGET_HEIGHT 480
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enum shader_model
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{
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SHADER_MODEL_2_0,
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SHADER_MODEL_4_0,
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SHADER_MODEL_4_1,
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SHADER_MODEL_5_0,
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SHADER_MODEL_5_1,
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};
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enum texture_data_type
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{
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TEXTURE_DATA_FLOAT,
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TEXTURE_DATA_SINT,
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TEXTURE_DATA_UINT,
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};
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struct sampler
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{
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unsigned int slot;
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D3D12_FILTER filter;
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D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address;
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};
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enum resource_type
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{
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RESOURCE_TYPE_TEXTURE,
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RESOURCE_TYPE_VERTEX_BUFFER,
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};
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struct resource_params
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{
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unsigned int slot;
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enum resource_type type;
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DXGI_FORMAT format;
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enum texture_data_type data_type;
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unsigned int texel_size;
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unsigned int width, height;
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uint8_t *data;
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size_t data_size, data_capacity;
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};
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struct resource
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{
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unsigned int slot;
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enum resource_type type;
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unsigned int size;
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};
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struct input_element
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{
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char *name;
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unsigned int slot;
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DXGI_FORMAT format;
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unsigned int texel_size;
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unsigned int index;
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};
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#define MAX_RESOURCES 32
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#define MAX_SAMPLERS 32
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struct shader_runner
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{
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const struct shader_runner_ops *ops;
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bool is_todo;
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char *vs_source;
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char *ps_source;
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enum shader_model minimum_shader_model;
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bool last_render_failed;
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uint32_t *uniforms;
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size_t uniform_count, uniform_capacity;
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struct resource *resources[MAX_RESOURCES];
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size_t resource_count;
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struct sampler samplers[MAX_SAMPLERS];
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size_t sampler_count;
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struct input_element *input_elements;
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size_t input_element_count, input_element_capacity;
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};
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struct shader_runner_ops
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{
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/* Returns false if unable to run the given tests. If NULL, all tests are
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* run. */
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bool (*check_requirements)(struct shader_runner *runner);
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struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
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void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
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bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count);
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struct resource_readback *(*get_rt_readback)(struct shader_runner *runner);
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void (*release_readback)(struct shader_runner *runner, struct resource_readback *rb);
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};
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void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2);
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unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot);
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void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops);
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#ifdef _WIN32
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void run_shader_tests_d3d9(int argc, char **argv);
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void run_shader_tests_d3d11(int argc, char **argv);
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#else
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void run_shader_tests_vulkan(int argc, char **argv);
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#endif
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void run_shader_tests_d3d12(int argc, char **argv);
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