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7412e66064
The number of components needed for texel offsets is the number of components needed to address a single image/layer of an array. I.e., "coordinate_component_count - 1" for array textures, and "coordinate_component_count" for non-array textures. This change will also fix sampling of cube textures with explicit gradients. Because texel offsets are unsupported for cube textures, "offset_component_count" is currently 0 for cube textures. However, the SAMPLE_GRAD handler also uses "offset_component_count" to determine the number of components needed for the explicit gradients, and SAMPLE_GRAD is supposed to work with cube textures. This commit fixes the compilation of shaders in Star Wars Jedi: Survivor. |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |