Józef Kucia 70f5b24f92 libs/vkd3d-shader: Avoid using GLSL.std450 NMin, NMax and NClamp opcodes.
These opcodes were implemented by Mesa just few days ago. In addition
using these opcodes in a shader leads to a crash on Nvidia.

In practice this change doesn't seem to make a difference. We still want
to use NMin, NMax and NClamp for correctness. This commit is meant to be
reverted when problems with these opcodes are resolved.
2017-06-29 13:40:27 +02:00
2016-09-21 09:05:15 +02:00
2016-10-24 13:57:04 +02:00
2016-10-28 12:34:12 +02:00
2016-09-21 09:05:15 +02:00
2017-06-19 18:24:39 +02:00
2016-10-28 12:34:12 +02:00
2017-06-16 22:11:21 +02:00
2017-06-19 19:49:11 +02:00
2016-10-28 12:34:12 +02:00

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The vkd3d 3D Graphics Library
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Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very
similar, but not identical, to Direct3D 12.
Description
Direct3D to Vulkan translation library
Readme LGPL-2.1 24 MiB
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