vkd3d/libs/vkd3d-shader
2023-10-12 23:27:24 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/dxil: Read immediate constant arrays. 2023-10-11 22:21:19 +02:00
d3dbc.c vkd3d-shader/d3dbc: Use D3DSIO_TEXKILL instead of VKD3D_SM1_OP_TEXKILL (clangd). 2023-10-12 23:27:24 +02:00
dxbc.c vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks. 2023-09-25 22:07:06 +02:00
dxil.c vkd3d-shader/dxil: Read DXIL metadata named nodes. 2023-10-12 18:23:33 +02:00
glsl.c vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate(). 2023-03-13 22:09:58 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Remove enum hlsl_error_level (clangd). 2023-10-12 23:27:22 +02:00
hlsl_constant_ops.c vkd3d-shader: Add constant folding for 'rsq'. 2023-10-05 16:16:03 +02:00
hlsl.c vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers. 2023-10-09 21:58:24 +02:00
hlsl.h vkd3d-shader/hlsl: Remove enum hlsl_error_level (clangd). 2023-10-12 23:27:22 +02:00
hlsl.l vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers. 2023-10-09 21:58:24 +02:00
hlsl.y vkd3d-shader/hlsl: Allow interpolation modifiers on structure fields. 2023-10-09 21:58:27 +02:00
ir.c vkd3d-shader/ir: Translate TEX instructions to SAMPLE. 2023-10-09 21:58:40 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader: Remove unnecessary fallthroughs (clangd). 2023-10-12 23:27:19 +02:00
tpf.c vkd3d-shader/tpf: Avoid translations to D3DDECLUSAGE and back (clangd). 2023-10-12 23:27:19 +02:00
vkd3d_shader_main.c vkd3d-shader/dxil: Read immediate constant arrays. 2023-10-11 22:21:19 +02:00
vkd3d_shader_private.h vkd3d-shader/dxil: Read DXIL metadata values. 2023-10-12 18:23:31 +02:00
vkd3d_shader.map vkd3d-shader: Export vkd3d_shader_build_varying_map. 2023-09-19 21:30:35 +02:00