mirror of
				https://gitlab.winehq.org/wine/vkd3d.git
				synced 2025-09-12 18:50:22 -07:00 
			
		
		
		
	Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
		
			
				
	
	
		
			149 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader fail]
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| float4 main() : sv_target
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| {
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|     return y;
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| }
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| 
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| [pixel shader fail]
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| float4 main() : sv_target
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| {
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|     float4 x = float4(0, 0, 0, 0);
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|     x.xzzx = float4(1, 2, 3, 4);
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|     return x;
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| }
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| 
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| [pixel shader fail]
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| float4 main(float2 pos : TEXCOORD0) : sv_target
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| {
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|     float4 x = pos;
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|     return x;
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| }
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| 
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| [pixel shader fail]
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| float4 563r(float2 45s : TEXCOORD0) : sv_target
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| {
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|     float4 x = 45s;
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|     return float4(x.x, x.y, 0, 0);
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| }
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| 
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| [pixel shader fail]
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| float4 main() : sv_target
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| {
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|     struct { int b,c; } x = {0};
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|     return x;
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| }
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| 
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| [pixel shader fail]
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| float4 main() : sv_target
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| {
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|     struct {} x = {};
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|     return x;
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| }
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| 
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| [pixel shader fail]
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| float4 main(float2 pos : TEXCOORD0) : sv_target
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| {
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|     return;
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| }
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| 
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| [pixel shader fail]
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| void main(float2 pos : TEXCOORD0)
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| {
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|     return pos;
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| }
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| 
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| [pixel shader fail]
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| float4 main(float2 pos : TEXCOORD0) : sv_target
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| {
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|     return pos;
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| }
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| 
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| [pixel shader fail]
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| float4 main() : sv_target
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| {
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|     float a[0];
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| float4 main() : sv_target
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| {
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|     float a[65537];
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| float4 main() : sv_target
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| {
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|     int x;
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|     float a[(x = 2)];
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| uniform float4 main() : sv_target
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| typedef row_major float4x4 matrix_t;
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| typedef column_major matrix_t matrix2_t;
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| 
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| float4 main() : sv_target
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| float4 main()
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| float4 main(out float4 o : sv_target)
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| {
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|     o = 1;
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| float4 main(out float4 o) : sv_target
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| {
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|     o = 1;
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| float4 main(in float4 i) : sv_target
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| struct {float4 a;};
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| 
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| float4 main() : sv_target
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| {
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|     return 0;
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| }
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| 
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| [pixel shader fail]
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| float4 main() : sv_target
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| {
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|     const float4 x;
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|     return x;
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| }
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| 
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| [pixel shader fail]
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| struct input
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| {
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|     float4 a;
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| };
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| 
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| float4 main(struct input i) : sv_target
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| {
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|     return i.a;
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| }
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