vkd3d/libs/vkd3d
Conor McCarthy 04a08088ec vkd3d: Calculate shader visibility once per root signature table.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:43:30 +02:00
..
command.c vkd3d: Pass a struct d3d12_root_descriptor_table_range to vk_write_descriptor_set_from_d3d12_desc(). 2021-08-19 20:43:27 +02:00
device.c vkd3d: Include descriptor indexing in the shader extensions if the device supports it. 2021-08-02 19:10:02 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Return E_INVALIDARG if a heap is too small for a placed resource. 2021-07-26 17:35:45 +02:00
state.c vkd3d: Calculate shader visibility once per root signature table. 2021-08-19 20:43:30 +02:00
utils.c vkd3d: Add missing parenthesis in vkd3d_init_format_info(). 2021-07-19 12:22:57 +02:00
vkd3d_main.c vkd3d: Move the ID3DBlob implementation to vkd3d-common. 2020-09-24 19:11:39 +02:00
vkd3d_private.h vkd3d: Store descriptor sets in an array. 2021-08-19 20:43:24 +02:00
vkd3d_shaders.h vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat(). 2019-11-25 16:06:59 +01:00
vkd3d.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vulkan_procs.h vkd3d: Fix stray semicolon in vulkan_procs.h. 2019-10-01 19:15:29 +02:00