mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
578ce3653d
These signatures extend the OSG5 format by a minimum precision hint, which gets ignored for now but could be implemented using 16-bit floats in the future. Fixes some shader parsing errors in Resident Evil 2. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
||
---|---|---|
.. | ||
checksum.c | ||
dxbc.c | ||
libvkd3d-shader.pc.in | ||
spirv.c | ||
trace.c | ||
vkd3d_shader_main.c | ||
vkd3d_shader_private.h | ||
vkd3d_shader.map |