vkd3d/tests/uav.shader_test
Zebediah Figura 08e2a8e9bb tests: Add a basic shader test for UAVs.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:09 +02:00

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[require]
shader model >= 5.0
[pixel shader fail]
RWTexture2D<float4> u;
float4 main() : sv_target
{
/* All four components must be written in a single statement. */
u[uint2(0, 0)].xy = float4(1, 2);
u[uint2(0, 0)].zw = float4(3, 4);
return 0;
}
[pixel shader fail]
Texture2D<float4> u;
float4 main() : sv_target
{
/* SRVs are not writable. */
u[uint2(0, 0)].xyzw = float4(1, 2, 3, 4);
return 0;
}
[uav 1]
format r32 float
size (2, 2)
0.1 0.2
0.3 0.4
[uav 2]
size (1, 1)
0.5 0.6 0.7 0.8
[pixel shader]
RWTexture2D<float> u;
RWTexture2D<float4> v;
float4 main() : sv_target
{
u[uint2(0, 0)] = 0.5;
u[uint2(0, 1)].x = 0.6;
u[uint2(1, 1)] = 0.7;
v[uint2(0, 0)].yxwz = float4(1, 2, 3, 4);
return 0;
}
[test]
todo draw quad
probe uav 1 (0, 0) r (0.5)
probe uav 1 (0, 1) r (0.6)
probe uav 1 (1, 0) r (0.2)
probe uav 1 (1, 1) r (0.7)
probe uav 2 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)