vkd3d/libs/vkd3d
2024-02-15 23:29:33 +01:00
..
command.c vkd3d: Implement ID3D12Resource2. 2024-02-15 23:29:33 +01:00
device.c vkd3d: Implement ID3D12Resource2. 2024-02-15 23:29:33 +01:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Implement ID3D12Resource2. 2024-02-15 23:29:33 +01:00
state.c vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_pipeline_state_Release(). 2024-02-01 22:25:27 +01:00
utils.c vkd3d: Introduce a debug helper for GPU descriptor handles. 2024-02-06 23:07:43 +01:00
vkd3d_main.c vkd3d: Use PRIuPTR for SIZE_T variables in debug traces. 2024-02-07 22:59:45 +01:00
vkd3d_private.h vkd3d: Implement ID3D12Resource2. 2024-02-15 23:29:33 +01:00
vkd3d_shaders.h vkd3d: Compile the UAV clear shaders at runtime. 2023-11-06 23:09:49 +01:00
vkd3d.map vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vulkan_procs.h vkd3d: Use Vulkan timeline semaphores for D3D12 fences. 2022-03-24 19:47:24 +01:00