vkd3d/tests/hlsl-ldexp.shader_test
Zebediah Figura bb32ffad18 vkd3d-shader/hlsl: Parse the ldexp() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:31 +02:00

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[pixel shader]
uniform float4 x;
uniform float4 y;
float4 main() : SV_TARGET
{
return ldexp(x, y);
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 0.0 -10.0 10.0 100.0
draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
[require]
shader model >= 4.0
[pixel shader]
uniform int4 x;
uniform int4 y;
float4 main() : SV_TARGET
{
return ldexp(x, y);
}
[test]
uniform 0 int4 2 3 4 5
uniform 4 int4 0 -10 10 100
draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)