mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
1a6409cd5b
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2414 lines
89 KiB
C
2414 lines
89 KiB
C
/*
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* d3dbc (Direct3D shader models 1-3 bytecode) support
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Ivan Gyurdiev
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009, 2021 Henri Verbeet for CodeWeavers
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* Copyright 2019-2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "hlsl.h"
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#define VKD3D_SM1_VS 0xfffeu
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#define VKD3D_SM1_PS 0xffffu
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#define VKD3D_SM1_DCL_USAGE_SHIFT 0u
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#define VKD3D_SM1_DCL_USAGE_MASK (0xfu << VKD3D_SM1_DCL_USAGE_SHIFT)
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#define VKD3D_SM1_DCL_USAGE_INDEX_SHIFT 16u
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#define VKD3D_SM1_DCL_USAGE_INDEX_MASK (0xfu << VKD3D_SM1_DCL_USAGE_INDEX_SHIFT)
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#define VKD3D_SM1_RESOURCE_TYPE_SHIFT 27u
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#define VKD3D_SM1_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM1_RESOURCE_TYPE_SHIFT)
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#define VKD3D_SM1_OPCODE_MASK 0x0000ffffu
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#define VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT 16u
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#define VKD3D_SM1_INSTRUCTION_FLAGS_MASK (0xffu << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT)
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#define VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT 24u
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#define VKD3D_SM1_INSTRUCTION_LENGTH_MASK (0xfu << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT)
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#define VKD3D_SM1_COISSUE (0x1u << 30u)
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#define VKD3D_SM1_COMMENT_SIZE_SHIFT 16u
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#define VKD3D_SM1_COMMENT_SIZE_MASK (0x7fffu << VKD3D_SM1_COMMENT_SIZE_SHIFT)
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#define VKD3D_SM1_INSTRUCTION_PREDICATED (0x1u << 28u)
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#define VKD3D_SM1_INSTRUCTION_PARAMETER (0x1u << 31u)
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#define VKD3D_SM1_REGISTER_NUMBER_MASK 0x000007ffu
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#define VKD3D_SM1_REGISTER_TYPE_SHIFT 28u
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#define VKD3D_SM1_REGISTER_TYPE_MASK (0x7u << VKD3D_SM1_REGISTER_TYPE_SHIFT)
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#define VKD3D_SM1_REGISTER_TYPE_SHIFT2 8u
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#define VKD3D_SM1_REGISTER_TYPE_MASK2 (0x18u << VKD3D_SM1_REGISTER_TYPE_SHIFT2)
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#define VKD3D_SM1_ADDRESS_MODE_SHIFT 13u
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#define VKD3D_SM1_ADDRESS_MODE_MASK (0x1u << VKD3D_SM1_ADDRESS_MODE_SHIFT)
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#define VKD3D_SM1_DST_MODIFIER_SHIFT 20u
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#define VKD3D_SM1_DST_MODIFIER_MASK (0xfu << VKD3D_SM1_DST_MODIFIER_SHIFT)
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#define VKD3D_SM1_DSTSHIFT_SHIFT 24u
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#define VKD3D_SM1_DSTSHIFT_MASK (0xfu << VKD3D_SM1_DSTSHIFT_SHIFT)
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#define VKD3D_SM1_WRITEMASK_SHIFT 16u
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#define VKD3D_SM1_WRITEMASK_MASK (0xfu << VKD3D_SM1_WRITEMASK_SHIFT)
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#define VKD3D_SM1_SWIZZLE_SHIFT 16u
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#define VKD3D_SM1_SWIZZLE_MASK (0xffu << VKD3D_SM1_SWIZZLE_SHIFT)
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#define VKD3D_SM1_SWIZZLE_DEFAULT (0u | (1u << 2) | (2u << 4) | (3u << 6))
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#define VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx) (2u * (idx))
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#define VKD3D_SM1_SWIZZLE_COMPONENT_MASK(idx) (0x3u << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx))
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#define VKD3D_SM1_SRC_MODIFIER_SHIFT 24u
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#define VKD3D_SM1_SRC_MODIFIER_MASK (0xfu << VKD3D_SM1_SRC_MODIFIER_SHIFT)
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#define VKD3D_SM1_END 0x0000ffffu
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#define VKD3D_SM1_VERSION_MAJOR(version) (((version) >> 8u) & 0xffu)
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#define VKD3D_SM1_VERSION_MINOR(version) (((version) >> 0u) & 0xffu)
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enum vkd3d_sm1_address_mode_type
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{
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VKD3D_SM1_ADDRESS_MODE_ABSOLUTE = 0x0,
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VKD3D_SM1_ADDRESS_MODE_RELATIVE = 0x1,
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};
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enum vkd3d_sm1_resource_type
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{
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VKD3D_SM1_RESOURCE_UNKNOWN = 0x0,
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VKD3D_SM1_RESOURCE_TEXTURE_1D = 0x1,
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VKD3D_SM1_RESOURCE_TEXTURE_2D = 0x2,
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VKD3D_SM1_RESOURCE_TEXTURE_CUBE = 0x3,
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VKD3D_SM1_RESOURCE_TEXTURE_3D = 0x4,
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};
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enum vkd3d_sm1_misc_register
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{
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VKD3D_SM1_MISC_POSITION = 0x0,
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VKD3D_SM1_MISC_FACE = 0x1,
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};
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enum vkd3d_sm1_opcode
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{
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VKD3D_SM1_OP_NOP = 0x00,
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VKD3D_SM1_OP_MOV = 0x01,
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VKD3D_SM1_OP_ADD = 0x02,
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VKD3D_SM1_OP_SUB = 0x03,
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VKD3D_SM1_OP_MAD = 0x04,
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VKD3D_SM1_OP_MUL = 0x05,
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VKD3D_SM1_OP_RCP = 0x06,
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VKD3D_SM1_OP_RSQ = 0x07,
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VKD3D_SM1_OP_DP3 = 0x08,
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VKD3D_SM1_OP_DP4 = 0x09,
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VKD3D_SM1_OP_MIN = 0x0a,
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VKD3D_SM1_OP_MAX = 0x0b,
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VKD3D_SM1_OP_SLT = 0x0c,
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VKD3D_SM1_OP_SGE = 0x0d,
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VKD3D_SM1_OP_EXP = 0x0e,
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VKD3D_SM1_OP_LOG = 0x0f,
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VKD3D_SM1_OP_LIT = 0x10,
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VKD3D_SM1_OP_DST = 0x11,
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VKD3D_SM1_OP_LRP = 0x12,
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VKD3D_SM1_OP_FRC = 0x13,
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VKD3D_SM1_OP_M4x4 = 0x14,
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VKD3D_SM1_OP_M4x3 = 0x15,
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VKD3D_SM1_OP_M3x4 = 0x16,
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VKD3D_SM1_OP_M3x3 = 0x17,
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VKD3D_SM1_OP_M3x2 = 0x18,
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VKD3D_SM1_OP_CALL = 0x19,
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VKD3D_SM1_OP_CALLNZ = 0x1a,
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VKD3D_SM1_OP_LOOP = 0x1b,
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VKD3D_SM1_OP_RET = 0x1c,
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VKD3D_SM1_OP_ENDLOOP = 0x1d,
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VKD3D_SM1_OP_LABEL = 0x1e,
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VKD3D_SM1_OP_DCL = 0x1f,
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VKD3D_SM1_OP_POW = 0x20,
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VKD3D_SM1_OP_CRS = 0x21,
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VKD3D_SM1_OP_SGN = 0x22,
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VKD3D_SM1_OP_ABS = 0x23,
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VKD3D_SM1_OP_NRM = 0x24,
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VKD3D_SM1_OP_SINCOS = 0x25,
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VKD3D_SM1_OP_REP = 0x26,
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VKD3D_SM1_OP_ENDREP = 0x27,
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VKD3D_SM1_OP_IF = 0x28,
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VKD3D_SM1_OP_IFC = 0x29,
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VKD3D_SM1_OP_ELSE = 0x2a,
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VKD3D_SM1_OP_ENDIF = 0x2b,
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VKD3D_SM1_OP_BREAK = 0x2c,
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VKD3D_SM1_OP_BREAKC = 0x2d,
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VKD3D_SM1_OP_MOVA = 0x2e,
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VKD3D_SM1_OP_DEFB = 0x2f,
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VKD3D_SM1_OP_DEFI = 0x30,
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VKD3D_SM1_OP_TEXCOORD = 0x40,
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VKD3D_SM1_OP_TEXKILL = 0x41,
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VKD3D_SM1_OP_TEX = 0x42,
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VKD3D_SM1_OP_TEXBEM = 0x43,
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VKD3D_SM1_OP_TEXBEML = 0x44,
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VKD3D_SM1_OP_TEXREG2AR = 0x45,
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VKD3D_SM1_OP_TEXREG2GB = 0x46,
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VKD3D_SM1_OP_TEXM3x2PAD = 0x47,
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VKD3D_SM1_OP_TEXM3x2TEX = 0x48,
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VKD3D_SM1_OP_TEXM3x3PAD = 0x49,
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VKD3D_SM1_OP_TEXM3x3TEX = 0x4a,
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VKD3D_SM1_OP_TEXM3x3DIFF = 0x4b,
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VKD3D_SM1_OP_TEXM3x3SPEC = 0x4c,
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VKD3D_SM1_OP_TEXM3x3VSPEC = 0x4d,
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VKD3D_SM1_OP_EXPP = 0x4e,
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VKD3D_SM1_OP_LOGP = 0x4f,
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VKD3D_SM1_OP_CND = 0x50,
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VKD3D_SM1_OP_DEF = 0x51,
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VKD3D_SM1_OP_TEXREG2RGB = 0x52,
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VKD3D_SM1_OP_TEXDP3TEX = 0x53,
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VKD3D_SM1_OP_TEXM3x2DEPTH = 0x54,
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VKD3D_SM1_OP_TEXDP3 = 0x55,
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VKD3D_SM1_OP_TEXM3x3 = 0x56,
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VKD3D_SM1_OP_TEXDEPTH = 0x57,
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VKD3D_SM1_OP_CMP = 0x58,
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VKD3D_SM1_OP_BEM = 0x59,
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VKD3D_SM1_OP_DP2ADD = 0x5a,
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VKD3D_SM1_OP_DSX = 0x5b,
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VKD3D_SM1_OP_DSY = 0x5c,
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VKD3D_SM1_OP_TEXLDD = 0x5d,
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VKD3D_SM1_OP_SETP = 0x5e,
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VKD3D_SM1_OP_TEXLDL = 0x5f,
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VKD3D_SM1_OP_BREAKP = 0x60,
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VKD3D_SM1_OP_PHASE = 0xfffd,
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VKD3D_SM1_OP_COMMENT = 0xfffe,
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VKD3D_SM1_OP_END = 0Xffff,
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};
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struct vkd3d_sm1_opcode_info
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{
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enum vkd3d_sm1_opcode sm1_opcode;
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unsigned int dst_count;
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unsigned int src_count;
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enum vkd3d_shader_opcode vkd3d_opcode;
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struct
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{
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unsigned int major, minor;
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} min_version, max_version;
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};
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struct vkd3d_shader_sm1_parser
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{
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const struct vkd3d_sm1_opcode_info *opcode_table;
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const uint32_t *start, *end, *ptr;
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bool abort;
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struct vkd3d_shader_parser p;
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struct
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{
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#define MAX_CONSTANT_COUNT 8192
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uint32_t def_mask[VKD3D_BITMAP_SIZE(MAX_CONSTANT_COUNT)];
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uint32_t count;
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} constants[3];
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};
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/* This table is not order or position dependent. */
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static const struct vkd3d_sm1_opcode_info vs_opcode_table[] =
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{
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/* Arithmetic */
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{VKD3D_SM1_OP_NOP, 0, 0, VKD3DSIH_NOP},
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{VKD3D_SM1_OP_MOV, 1, 1, VKD3DSIH_MOV},
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{VKD3D_SM1_OP_MOVA, 1, 1, VKD3DSIH_MOVA, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_ADD, 1, 2, VKD3DSIH_ADD},
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{VKD3D_SM1_OP_SUB, 1, 2, VKD3DSIH_SUB},
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{VKD3D_SM1_OP_MAD, 1, 3, VKD3DSIH_MAD},
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{VKD3D_SM1_OP_MUL, 1, 2, VKD3DSIH_MUL},
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{VKD3D_SM1_OP_RCP, 1, 1, VKD3DSIH_RCP},
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{VKD3D_SM1_OP_RSQ, 1, 1, VKD3DSIH_RSQ},
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{VKD3D_SM1_OP_DP3, 1, 2, VKD3DSIH_DP3},
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{VKD3D_SM1_OP_DP4, 1, 2, VKD3DSIH_DP4},
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{VKD3D_SM1_OP_MIN, 1, 2, VKD3DSIH_MIN},
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{VKD3D_SM1_OP_MAX, 1, 2, VKD3DSIH_MAX},
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{VKD3D_SM1_OP_SLT, 1, 2, VKD3DSIH_SLT},
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{VKD3D_SM1_OP_SGE, 1, 2, VKD3DSIH_SGE},
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{VKD3D_SM1_OP_ABS, 1, 1, VKD3DSIH_ABS},
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{VKD3D_SM1_OP_EXP, 1, 1, VKD3DSIH_EXP},
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{VKD3D_SM1_OP_LOG, 1, 1, VKD3DSIH_LOG},
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{VKD3D_SM1_OP_EXPP, 1, 1, VKD3DSIH_EXPP},
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{VKD3D_SM1_OP_LOGP, 1, 1, VKD3DSIH_LOGP},
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{VKD3D_SM1_OP_LIT, 1, 1, VKD3DSIH_LIT},
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{VKD3D_SM1_OP_DST, 1, 2, VKD3DSIH_DST},
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{VKD3D_SM1_OP_LRP, 1, 3, VKD3DSIH_LRP},
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{VKD3D_SM1_OP_FRC, 1, 1, VKD3DSIH_FRC},
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{VKD3D_SM1_OP_POW, 1, 2, VKD3DSIH_POW},
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{VKD3D_SM1_OP_CRS, 1, 2, VKD3DSIH_CRS},
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{VKD3D_SM1_OP_SGN, 1, 3, VKD3DSIH_SGN, {2, 0}, { 2, 1}},
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{VKD3D_SM1_OP_SGN, 1, 1, VKD3DSIH_SGN, {3, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_NRM, 1, 1, VKD3DSIH_NRM,},
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{VKD3D_SM1_OP_SINCOS, 1, 3, VKD3DSIH_SINCOS, {2, 0}, { 2, 1}},
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{VKD3D_SM1_OP_SINCOS, 1, 1, VKD3DSIH_SINCOS, {3, 0}, {~0u, ~0u}},
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/* Matrix */
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{VKD3D_SM1_OP_M4x4, 1, 2, VKD3DSIH_M4x4},
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{VKD3D_SM1_OP_M4x3, 1, 2, VKD3DSIH_M4x3},
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{VKD3D_SM1_OP_M3x4, 1, 2, VKD3DSIH_M3x4},
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{VKD3D_SM1_OP_M3x3, 1, 2, VKD3DSIH_M3x3},
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{VKD3D_SM1_OP_M3x2, 1, 2, VKD3DSIH_M3x2},
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/* Declarations */
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{VKD3D_SM1_OP_DCL, 0, 0, VKD3DSIH_DCL},
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/* Constant definitions */
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{VKD3D_SM1_OP_DEF, 1, 1, VKD3DSIH_DEF},
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{VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
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{VKD3D_SM1_OP_DEFI, 1, 1, VKD3DSIH_DEFI},
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/* Control flow */
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{VKD3D_SM1_OP_REP, 0, 1, VKD3DSIH_REP, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_ENDREP, 0, 0, VKD3DSIH_ENDREP, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_IF, 0, 1, VKD3DSIH_IF, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_IFC, 0, 2, VKD3DSIH_IFC, {2, 1}, {~0u, ~0u}},
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{VKD3D_SM1_OP_ELSE, 0, 0, VKD3DSIH_ELSE, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_ENDIF, 0, 0, VKD3DSIH_ENDIF, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_BREAK, 0, 0, VKD3DSIH_BREAK, {2, 1}, {~0u, ~0u}},
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{VKD3D_SM1_OP_BREAKC, 0, 2, VKD3DSIH_BREAKC, {2, 1}, {~0u, ~0u}},
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{VKD3D_SM1_OP_BREAKP, 0, 1, VKD3DSIH_BREAKP},
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{VKD3D_SM1_OP_CALL, 0, 1, VKD3DSIH_CALL, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_CALLNZ, 0, 2, VKD3DSIH_CALLNZ, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_LOOP, 0, 2, VKD3DSIH_LOOP, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_RET, 0, 0, VKD3DSIH_RET, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_ENDLOOP, 0, 0, VKD3DSIH_ENDLOOP, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_LABEL, 0, 1, VKD3DSIH_LABEL, {2, 0}, {~0u, ~0u}},
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{VKD3D_SM1_OP_SETP, 1, 2, VKD3DSIH_SETP},
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{VKD3D_SM1_OP_TEXLDL, 1, 2, VKD3DSIH_TEXLDL, {3, 0}, {~0u, ~0u}},
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{0, 0, 0, VKD3DSIH_INVALID},
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};
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static const struct vkd3d_sm1_opcode_info ps_opcode_table[] =
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{
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/* Arithmetic */
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{VKD3D_SM1_OP_NOP, 0, 0, VKD3DSIH_NOP},
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{VKD3D_SM1_OP_MOV, 1, 1, VKD3DSIH_MOV},
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{VKD3D_SM1_OP_ADD, 1, 2, VKD3DSIH_ADD},
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{VKD3D_SM1_OP_SUB, 1, 2, VKD3DSIH_SUB},
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{VKD3D_SM1_OP_MAD, 1, 3, VKD3DSIH_MAD},
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{VKD3D_SM1_OP_MUL, 1, 2, VKD3DSIH_MUL},
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{VKD3D_SM1_OP_RCP, 1, 1, VKD3DSIH_RCP},
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{VKD3D_SM1_OP_RSQ, 1, 1, VKD3DSIH_RSQ},
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{VKD3D_SM1_OP_DP3, 1, 2, VKD3DSIH_DP3},
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{VKD3D_SM1_OP_DP4, 1, 2, VKD3DSIH_DP4},
|
|
{VKD3D_SM1_OP_MIN, 1, 2, VKD3DSIH_MIN},
|
|
{VKD3D_SM1_OP_MAX, 1, 2, VKD3DSIH_MAX},
|
|
{VKD3D_SM1_OP_SLT, 1, 2, VKD3DSIH_SLT},
|
|
{VKD3D_SM1_OP_SGE, 1, 2, VKD3DSIH_SGE},
|
|
{VKD3D_SM1_OP_ABS, 1, 1, VKD3DSIH_ABS},
|
|
{VKD3D_SM1_OP_EXP, 1, 1, VKD3DSIH_EXP},
|
|
{VKD3D_SM1_OP_LOG, 1, 1, VKD3DSIH_LOG},
|
|
{VKD3D_SM1_OP_EXPP, 1, 1, VKD3DSIH_EXPP},
|
|
{VKD3D_SM1_OP_LOGP, 1, 1, VKD3DSIH_LOGP},
|
|
{VKD3D_SM1_OP_DST, 1, 2, VKD3DSIH_DST},
|
|
{VKD3D_SM1_OP_LRP, 1, 3, VKD3DSIH_LRP},
|
|
{VKD3D_SM1_OP_FRC, 1, 1, VKD3DSIH_FRC},
|
|
{VKD3D_SM1_OP_CND, 1, 3, VKD3DSIH_CND, {1, 0}, { 1, 4}},
|
|
{VKD3D_SM1_OP_CMP, 1, 3, VKD3DSIH_CMP, {1, 2}, { 3, 0}},
|
|
{VKD3D_SM1_OP_POW, 1, 2, VKD3DSIH_POW},
|
|
{VKD3D_SM1_OP_CRS, 1, 2, VKD3DSIH_CRS},
|
|
{VKD3D_SM1_OP_NRM, 1, 1, VKD3DSIH_NRM},
|
|
{VKD3D_SM1_OP_SINCOS, 1, 3, VKD3DSIH_SINCOS, {2, 0}, { 2, 1}},
|
|
{VKD3D_SM1_OP_SINCOS, 1, 1, VKD3DSIH_SINCOS, {3, 0}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_DP2ADD, 1, 3, VKD3DSIH_DP2ADD, {2, 0}, {~0u, ~0u}},
|
|
/* Matrix */
|
|
{VKD3D_SM1_OP_M4x4, 1, 2, VKD3DSIH_M4x4},
|
|
{VKD3D_SM1_OP_M4x3, 1, 2, VKD3DSIH_M4x3},
|
|
{VKD3D_SM1_OP_M3x4, 1, 2, VKD3DSIH_M3x4},
|
|
{VKD3D_SM1_OP_M3x3, 1, 2, VKD3DSIH_M3x3},
|
|
{VKD3D_SM1_OP_M3x2, 1, 2, VKD3DSIH_M3x2},
|
|
/* Declarations */
|
|
{VKD3D_SM1_OP_DCL, 0, 0, VKD3DSIH_DCL},
|
|
/* Constant definitions */
|
|
{VKD3D_SM1_OP_DEF, 1, 1, VKD3DSIH_DEF},
|
|
{VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
|
|
{VKD3D_SM1_OP_DEFI, 1, 1, VKD3DSIH_DEFI},
|
|
/* Control flow */
|
|
{VKD3D_SM1_OP_REP, 0, 1, VKD3DSIH_REP, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_ENDREP, 0, 0, VKD3DSIH_ENDREP, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_IF, 0, 1, VKD3DSIH_IF, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_IFC, 0, 2, VKD3DSIH_IFC, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_ELSE, 0, 0, VKD3DSIH_ELSE, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_ENDIF, 0, 0, VKD3DSIH_ENDIF, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_BREAK, 0, 0, VKD3DSIH_BREAK, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_BREAKC, 0, 2, VKD3DSIH_BREAKC, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_BREAKP, 0, 1, VKD3DSIH_BREAKP},
|
|
{VKD3D_SM1_OP_CALL, 0, 1, VKD3DSIH_CALL, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_CALLNZ, 0, 2, VKD3DSIH_CALLNZ, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_LOOP, 0, 2, VKD3DSIH_LOOP, {3, 0}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_RET, 0, 0, VKD3DSIH_RET, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_ENDLOOP, 0, 0, VKD3DSIH_ENDLOOP, {3, 0}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_LABEL, 0, 1, VKD3DSIH_LABEL, {2, 1}, {~0u, ~0u}},
|
|
/* Texture */
|
|
{VKD3D_SM1_OP_TEXCOORD, 1, 0, VKD3DSIH_TEXCOORD, {0, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXCOORD, 1, 1, VKD3DSIH_TEXCOORD, {1 ,4}, { 1, 4}},
|
|
{VKD3D_SM1_OP_TEXKILL, 1, 0, VKD3DSIH_TEXKILL, {1 ,0}, { 3, 0}},
|
|
{VKD3D_SM1_OP_TEX, 1, 0, VKD3DSIH_TEX, {0, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEX, 1, 1, VKD3DSIH_TEX, {1, 4}, { 1, 4}},
|
|
{VKD3D_SM1_OP_TEX, 1, 2, VKD3DSIH_TEX, {2, 0}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_TEXBEM, 1, 1, VKD3DSIH_TEXBEM, {0, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXBEML, 1, 1, VKD3DSIH_TEXBEML, {1, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXREG2AR, 1, 1, VKD3DSIH_TEXREG2AR, {1, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXREG2GB, 1, 1, VKD3DSIH_TEXREG2GB, {1, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXREG2RGB, 1, 1, VKD3DSIH_TEXREG2RGB, {1, 2}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXM3x2PAD, 1, 1, VKD3DSIH_TEXM3x2PAD, {1, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXM3x2TEX, 1, 1, VKD3DSIH_TEXM3x2TEX, {1, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXM3x3PAD, 1, 1, VKD3DSIH_TEXM3x3PAD, {1, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXM3x3DIFF, 1, 1, VKD3DSIH_TEXM3x3DIFF, {0, 0}, { 0, 0}},
|
|
{VKD3D_SM1_OP_TEXM3x3SPEC, 1, 2, VKD3DSIH_TEXM3x3SPEC, {1, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXM3x3VSPEC, 1, 1, VKD3DSIH_TEXM3x3VSPEC, {1, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXM3x3TEX, 1, 1, VKD3DSIH_TEXM3x3TEX, {1, 0}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXDP3TEX, 1, 1, VKD3DSIH_TEXDP3TEX, {1, 2}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXM3x2DEPTH, 1, 1, VKD3DSIH_TEXM3x2DEPTH, {1, 3}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXDP3, 1, 1, VKD3DSIH_TEXDP3, {1, 2}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXM3x3, 1, 1, VKD3DSIH_TEXM3x3, {1, 2}, { 1, 3}},
|
|
{VKD3D_SM1_OP_TEXDEPTH, 1, 0, VKD3DSIH_TEXDEPTH, {1, 4}, { 1, 4}},
|
|
{VKD3D_SM1_OP_BEM, 1, 2, VKD3DSIH_BEM, {1, 4}, { 1, 4}},
|
|
{VKD3D_SM1_OP_DSX, 1, 1, VKD3DSIH_DSX, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_DSY, 1, 1, VKD3DSIH_DSY, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_TEXLDD, 1, 4, VKD3DSIH_TEXLDD, {2, 1}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_SETP, 1, 2, VKD3DSIH_SETP},
|
|
{VKD3D_SM1_OP_TEXLDL, 1, 2, VKD3DSIH_TEXLDL, {3, 0}, {~0u, ~0u}},
|
|
{VKD3D_SM1_OP_PHASE, 0, 0, VKD3DSIH_PHASE},
|
|
{0, 0, 0, VKD3DSIH_INVALID},
|
|
};
|
|
|
|
static const enum vkd3d_shader_resource_type resource_type_table[] =
|
|
{
|
|
/* VKD3D_SM1_RESOURCE_UNKNOWN */ VKD3D_SHADER_RESOURCE_NONE,
|
|
/* VKD3D_SM1_RESOURCE_TEXTURE_1D */ VKD3D_SHADER_RESOURCE_TEXTURE_1D,
|
|
/* VKD3D_SM1_RESOURCE_TEXTURE_2D */ VKD3D_SHADER_RESOURCE_TEXTURE_2D,
|
|
/* VKD3D_SM1_RESOURCE_TEXTURE_CUBE */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE,
|
|
/* VKD3D_SM1_RESOURCE_TEXTURE_3D */ VKD3D_SHADER_RESOURCE_TEXTURE_3D,
|
|
};
|
|
|
|
static uint32_t read_u32(const uint32_t **ptr)
|
|
{
|
|
return *(*ptr)++;
|
|
}
|
|
|
|
static bool has_relative_address(uint32_t param)
|
|
{
|
|
enum vkd3d_sm1_address_mode_type address_mode;
|
|
|
|
address_mode = (param & VKD3D_SM1_ADDRESS_MODE_MASK) >> VKD3D_SM1_ADDRESS_MODE_SHIFT;
|
|
|
|
return address_mode == VKD3D_SM1_ADDRESS_MODE_RELATIVE;
|
|
}
|
|
|
|
static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info(
|
|
const struct vkd3d_shader_sm1_parser *sm1, enum vkd3d_sm1_opcode opcode)
|
|
{
|
|
const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
|
|
const struct vkd3d_sm1_opcode_info *info;
|
|
unsigned int i = 0;
|
|
|
|
for (;;)
|
|
{
|
|
info = &sm1->opcode_table[i++];
|
|
if (info->vkd3d_opcode == VKD3DSIH_INVALID)
|
|
return NULL;
|
|
|
|
if (opcode == info->sm1_opcode
|
|
&& vkd3d_shader_ver_ge(version, info->min_version.major, info->min_version.minor)
|
|
&& (vkd3d_shader_ver_le(version, info->max_version.major, info->max_version.minor)
|
|
|| !info->max_version.major))
|
|
return info;
|
|
}
|
|
}
|
|
|
|
static unsigned int shader_sm1_get_swizzle_component(uint32_t swizzle, unsigned int idx)
|
|
{
|
|
return (swizzle & VKD3D_SM1_SWIZZLE_COMPONENT_MASK(idx)) >> VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx);
|
|
}
|
|
|
|
static uint32_t swizzle_from_sm1(uint32_t swizzle)
|
|
{
|
|
return vkd3d_shader_create_swizzle(shader_sm1_get_swizzle_component(swizzle, 0),
|
|
shader_sm1_get_swizzle_component(swizzle, 1),
|
|
shader_sm1_get_swizzle_component(swizzle, 2),
|
|
shader_sm1_get_swizzle_component(swizzle, 3));
|
|
}
|
|
|
|
/* D3DBC doesn't have the concept of index count. All registers implicitly have
|
|
* exactly one index. However for some register types the index doesn't make
|
|
* sense, so we remove it. */
|
|
static unsigned int idx_count_from_reg_type(enum vkd3d_shader_register_type reg_type)
|
|
{
|
|
switch (reg_type)
|
|
{
|
|
case VKD3DSPR_DEPTHOUT:
|
|
return 0;
|
|
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
static void shader_sm1_parse_src_param(uint32_t param, struct vkd3d_shader_src_param *rel_addr,
|
|
struct vkd3d_shader_src_param *src)
|
|
{
|
|
enum vkd3d_shader_register_type reg_type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
|
|
| ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2);
|
|
unsigned int idx_count = idx_count_from_reg_type(reg_type);
|
|
|
|
vsir_register_init(&src->reg, reg_type, VKD3D_DATA_FLOAT, idx_count);
|
|
src->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
|
|
src->reg.non_uniform = false;
|
|
if (idx_count == 1)
|
|
{
|
|
src->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
|
|
src->reg.idx[0].rel_addr = rel_addr;
|
|
}
|
|
if (src->reg.type == VKD3DSPR_SAMPLER)
|
|
src->reg.dimension = VSIR_DIMENSION_NONE;
|
|
else if (src->reg.type == VKD3DSPR_DEPTHOUT)
|
|
src->reg.dimension = VSIR_DIMENSION_SCALAR;
|
|
else
|
|
src->reg.dimension = VSIR_DIMENSION_VEC4;
|
|
src->swizzle = swizzle_from_sm1((param & VKD3D_SM1_SWIZZLE_MASK) >> VKD3D_SM1_SWIZZLE_SHIFT);
|
|
src->modifiers = (param & VKD3D_SM1_SRC_MODIFIER_MASK) >> VKD3D_SM1_SRC_MODIFIER_SHIFT;
|
|
}
|
|
|
|
static void shader_sm1_parse_dst_param(uint32_t param, struct vkd3d_shader_src_param *rel_addr,
|
|
struct vkd3d_shader_dst_param *dst)
|
|
{
|
|
enum vkd3d_shader_register_type reg_type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
|
|
| ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2);
|
|
unsigned int idx_count = idx_count_from_reg_type(reg_type);
|
|
|
|
vsir_register_init(&dst->reg, reg_type, VKD3D_DATA_FLOAT, idx_count);
|
|
dst->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
|
|
dst->reg.non_uniform = false;
|
|
if (idx_count == 1)
|
|
{
|
|
dst->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
|
|
dst->reg.idx[0].rel_addr = rel_addr;
|
|
}
|
|
if (dst->reg.type == VKD3DSPR_SAMPLER)
|
|
dst->reg.dimension = VSIR_DIMENSION_NONE;
|
|
else if (dst->reg.type == VKD3DSPR_DEPTHOUT)
|
|
dst->reg.dimension = VSIR_DIMENSION_SCALAR;
|
|
else
|
|
dst->reg.dimension = VSIR_DIMENSION_VEC4;
|
|
dst->modifiers = (param & VKD3D_SM1_DST_MODIFIER_MASK) >> VKD3D_SM1_DST_MODIFIER_SHIFT;
|
|
dst->shift = (param & VKD3D_SM1_DSTSHIFT_MASK) >> VKD3D_SM1_DSTSHIFT_SHIFT;
|
|
|
|
switch (dst->reg.dimension)
|
|
{
|
|
case VSIR_DIMENSION_SCALAR:
|
|
dst->write_mask = VKD3DSP_WRITEMASK_0;
|
|
break;
|
|
|
|
case VSIR_DIMENSION_VEC4:
|
|
dst->write_mask = (param & VKD3D_SM1_WRITEMASK_MASK) >> VKD3D_SM1_WRITEMASK_SHIFT;
|
|
break;
|
|
|
|
default:
|
|
dst->write_mask = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static struct signature_element *find_signature_element(const struct shader_signature *signature,
|
|
const char *semantic_name, unsigned int semantic_index)
|
|
{
|
|
struct signature_element *e = signature->elements;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < signature->element_count; ++i)
|
|
{
|
|
if (!ascii_strcasecmp(e[i].semantic_name, semantic_name)
|
|
&& e[i].semantic_index == semantic_index)
|
|
return &e[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct signature_element *find_signature_element_by_register_index(
|
|
const struct shader_signature *signature, unsigned int register_index)
|
|
{
|
|
struct signature_element *e = signature->elements;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < signature->element_count; ++i)
|
|
{
|
|
if (e[i].register_index == register_index)
|
|
return &e[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* Add missing bits to a mask to make it contiguous. */
|
|
static unsigned int make_mask_contiguous(unsigned int mask)
|
|
{
|
|
static const unsigned int table[] =
|
|
{
|
|
0x0, 0x1, 0x2, 0x3,
|
|
0x4, 0x7, 0x6, 0x7,
|
|
0x8, 0xf, 0xe, 0xf,
|
|
0xc, 0xf, 0xe, 0xf,
|
|
};
|
|
|
|
VKD3D_ASSERT(mask < ARRAY_SIZE(table));
|
|
return table[mask];
|
|
}
|
|
|
|
static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool output,
|
|
const char *name, unsigned int index, enum vkd3d_shader_sysval_semantic sysval,
|
|
unsigned int register_index, bool is_dcl, unsigned int mask)
|
|
{
|
|
struct vsir_program *program = sm1->p.program;
|
|
struct shader_signature *signature;
|
|
struct signature_element *element;
|
|
|
|
if (output)
|
|
signature = &program->output_signature;
|
|
else
|
|
signature = &program->input_signature;
|
|
|
|
if ((element = find_signature_element(signature, name, index)))
|
|
{
|
|
element->mask = make_mask_contiguous(element->mask | mask);
|
|
if (!is_dcl)
|
|
element->used_mask |= mask;
|
|
return true;
|
|
}
|
|
|
|
if (!vkd3d_array_reserve((void **)&signature->elements, &signature->elements_capacity,
|
|
signature->element_count + 1, sizeof(*signature->elements)))
|
|
return false;
|
|
element = &signature->elements[signature->element_count++];
|
|
|
|
memset(element, 0, sizeof(*element));
|
|
if (!(element->semantic_name = vkd3d_strdup(name)))
|
|
return false;
|
|
element->semantic_index = index;
|
|
element->sysval_semantic = sysval;
|
|
element->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
|
|
element->register_index = register_index;
|
|
element->target_location = register_index;
|
|
element->register_count = 1;
|
|
element->mask = make_mask_contiguous(mask);
|
|
element->used_mask = is_dcl ? 0 : mask;
|
|
if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
|
|
element->interpolation_mode = VKD3DSIM_LINEAR;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
|
|
unsigned int register_index, unsigned int mask)
|
|
{
|
|
struct vsir_program *program = sm1->p.program;
|
|
struct shader_signature *signature;
|
|
struct signature_element *element;
|
|
|
|
if (output)
|
|
signature = &program->output_signature;
|
|
else
|
|
signature = &program->input_signature;
|
|
|
|
if (!(element = find_signature_element_by_register_index(signature, register_index)))
|
|
{
|
|
vkd3d_shader_parser_warning(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNDECLARED_SEMANTIC,
|
|
"%s register %u was used without being declared.", output ? "Output" : "Input", register_index);
|
|
return;
|
|
}
|
|
|
|
element->used_mask |= mask;
|
|
}
|
|
|
|
static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *sm1,
|
|
const struct vkd3d_shader_register *reg, bool is_dcl, unsigned int mask)
|
|
{
|
|
const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
|
|
unsigned int register_index = reg->idx_count > 0 ? reg->idx[0].offset : 0;
|
|
|
|
switch (reg->type)
|
|
{
|
|
case VKD3DSPR_TEMP:
|
|
if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 1 && !register_index)
|
|
return add_signature_element(sm1, true, "COLOR", 0, VKD3D_SHADER_SV_TARGET, 0, is_dcl, mask);
|
|
return true;
|
|
|
|
case VKD3DSPR_INPUT:
|
|
/* For vertex shaders or sm3 pixel shaders, we should have already
|
|
* had a DCL instruction. Otherwise, this is a colour input. */
|
|
if (version->type == VKD3D_SHADER_TYPE_VERTEX || version->major == 3)
|
|
{
|
|
add_signature_mask(sm1, false, register_index, mask);
|
|
return true;
|
|
}
|
|
return add_signature_element(sm1, false, "COLOR", register_index,
|
|
VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask);
|
|
|
|
case VKD3DSPR_TEXTURE:
|
|
/* For vertex shaders, this is ADDR. */
|
|
if (version->type == VKD3D_SHADER_TYPE_VERTEX)
|
|
return true;
|
|
return add_signature_element(sm1, false, "TEXCOORD", register_index,
|
|
VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
|
|
|
|
case VKD3DSPR_OUTPUT:
|
|
if (version->type == VKD3D_SHADER_TYPE_VERTEX)
|
|
{
|
|
/* For sm < 2 vertex shaders, this is TEXCRDOUT.
|
|
*
|
|
* For sm3 vertex shaders, this is OUTPUT, but we already
|
|
* should have had a DCL instruction. */
|
|
if (version->major == 3)
|
|
{
|
|
add_signature_mask(sm1, true, register_index, mask);
|
|
return true;
|
|
}
|
|
return add_signature_element(sm1, true, "TEXCOORD", register_index,
|
|
VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
|
|
}
|
|
/* fall through */
|
|
|
|
case VKD3DSPR_ATTROUT:
|
|
return add_signature_element(sm1, true, "COLOR", register_index,
|
|
VKD3D_SHADER_SV_NONE, SM1_COLOR_REGISTER_OFFSET + register_index, is_dcl, mask);
|
|
|
|
case VKD3DSPR_COLOROUT:
|
|
return add_signature_element(sm1, true, "COLOR", register_index,
|
|
VKD3D_SHADER_SV_TARGET, register_index, is_dcl, mask);
|
|
|
|
case VKD3DSPR_DEPTHOUT:
|
|
return add_signature_element(sm1, true, "DEPTH", 0,
|
|
VKD3D_SHADER_SV_DEPTH, register_index, is_dcl, 0x1);
|
|
|
|
case VKD3DSPR_RASTOUT:
|
|
switch (register_index)
|
|
{
|
|
case 0:
|
|
return add_signature_element(sm1, true, "POSITION", 0,
|
|
VKD3D_SHADER_SV_POSITION, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, mask);
|
|
|
|
case 1:
|
|
return add_signature_element(sm1, true, "FOG", 0,
|
|
VKD3D_SHADER_SV_NONE, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1);
|
|
|
|
case 2:
|
|
return add_signature_element(sm1, true, "PSIZE", 0,
|
|
VKD3D_SHADER_SV_NONE, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1);
|
|
|
|
default:
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX,
|
|
"Invalid rasterizer output index %u.", register_index);
|
|
return true;
|
|
}
|
|
|
|
case VKD3DSPR_MISCTYPE:
|
|
switch (register_index)
|
|
{
|
|
case 0:
|
|
return add_signature_element(sm1, false, "VPOS", 0,
|
|
VKD3D_SHADER_SV_POSITION, register_index, is_dcl, mask);
|
|
|
|
case 1:
|
|
return add_signature_element(sm1, false, "VFACE", 0,
|
|
VKD3D_SHADER_SV_IS_FRONT_FACE, register_index, is_dcl, 0x1);
|
|
|
|
default:
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX,
|
|
"Invalid miscellaneous fragment input index %u.", register_index);
|
|
return true;
|
|
}
|
|
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *sm1,
|
|
const struct vkd3d_shader_semantic *semantic)
|
|
{
|
|
const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
|
|
const struct vkd3d_shader_register *reg = &semantic->resource.reg.reg;
|
|
enum vkd3d_shader_sysval_semantic sysval = VKD3D_SHADER_SV_NONE;
|
|
unsigned int mask = semantic->resource.reg.write_mask;
|
|
bool output;
|
|
|
|
static const char sm1_semantic_names[][13] =
|
|
{
|
|
[VKD3D_DECL_USAGE_POSITION ] = "POSITION",
|
|
[VKD3D_DECL_USAGE_BLEND_WEIGHT ] = "BLENDWEIGHT",
|
|
[VKD3D_DECL_USAGE_BLEND_INDICES] = "BLENDINDICES",
|
|
[VKD3D_DECL_USAGE_NORMAL ] = "NORMAL",
|
|
[VKD3D_DECL_USAGE_PSIZE ] = "PSIZE",
|
|
[VKD3D_DECL_USAGE_TEXCOORD ] = "TEXCOORD",
|
|
[VKD3D_DECL_USAGE_TANGENT ] = "TANGENT",
|
|
[VKD3D_DECL_USAGE_BINORMAL ] = "BINORMAL",
|
|
[VKD3D_DECL_USAGE_TESS_FACTOR ] = "TESSFACTOR",
|
|
[VKD3D_DECL_USAGE_POSITIONT ] = "POSITIONT",
|
|
[VKD3D_DECL_USAGE_COLOR ] = "COLOR",
|
|
[VKD3D_DECL_USAGE_FOG ] = "FOG",
|
|
[VKD3D_DECL_USAGE_DEPTH ] = "DEPTH",
|
|
[VKD3D_DECL_USAGE_SAMPLE ] = "SAMPLE",
|
|
};
|
|
|
|
if (reg->type == VKD3DSPR_OUTPUT)
|
|
output = true;
|
|
else if (reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_TEXTURE)
|
|
output = false;
|
|
else /* vpos and vface don't have a semantic. */
|
|
return add_signature_element_from_register(sm1, reg, true, mask);
|
|
|
|
/* sm2 pixel shaders use DCL but don't provide a semantic. */
|
|
if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major == 2)
|
|
return add_signature_element_from_register(sm1, reg, true, mask);
|
|
|
|
/* With the exception of vertex POSITION output, none of these are system
|
|
* values. Pixel POSITION input is not equivalent to SV_Position; the closer
|
|
* equivalent is VPOS, which is not declared as a semantic. */
|
|
if (version->type == VKD3D_SHADER_TYPE_VERTEX
|
|
&& output && semantic->usage == VKD3D_DECL_USAGE_POSITION)
|
|
sysval = VKD3D_SHADER_SV_POSITION;
|
|
|
|
return add_signature_element(sm1, output, sm1_semantic_names[semantic->usage],
|
|
semantic->usage_idx, sysval, reg->idx[0].offset, true, mask);
|
|
}
|
|
|
|
static void record_constant_register(struct vkd3d_shader_sm1_parser *sm1,
|
|
enum vkd3d_shader_d3dbc_constant_register set, uint32_t index, bool from_def)
|
|
{
|
|
sm1->constants[set].count = max(sm1->constants[set].count, index + 1);
|
|
if (from_def)
|
|
{
|
|
/* d3d shaders have a maximum of 8192 constants; we should not overrun
|
|
* this array. */
|
|
VKD3D_ASSERT((index / 32) <= ARRAY_SIZE(sm1->constants[set].def_mask));
|
|
bitmap_set(sm1->constants[set].def_mask, index);
|
|
}
|
|
}
|
|
|
|
static void shader_sm1_scan_register(struct vkd3d_shader_sm1_parser *sm1,
|
|
const struct vkd3d_shader_register *reg, unsigned int mask, bool from_def)
|
|
{
|
|
struct vsir_program *program = sm1->p.program;
|
|
uint32_t register_index = reg->idx[0].offset;
|
|
|
|
switch (reg->type)
|
|
{
|
|
case VKD3DSPR_TEMP:
|
|
program->temp_count = max(program->temp_count, register_index + 1);
|
|
break;
|
|
|
|
case VKD3DSPR_CONST:
|
|
record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, register_index, from_def);
|
|
break;
|
|
|
|
case VKD3DSPR_CONST2:
|
|
record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 2048 + register_index, from_def);
|
|
break;
|
|
|
|
case VKD3DSPR_CONST3:
|
|
record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 4096 + register_index, from_def);
|
|
break;
|
|
|
|
case VKD3DSPR_CONST4:
|
|
record_constant_register(sm1, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 6144 + register_index, from_def);
|
|
break;
|
|
|
|
case VKD3DSPR_CONSTINT:
|
|
record_constant_register(sm1, VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER, register_index, from_def);
|
|
break;
|
|
|
|
case VKD3DSPR_CONSTBOOL:
|
|
record_constant_register(sm1, VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER, register_index, from_def);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
add_signature_element_from_register(sm1, reg, false, mask);
|
|
}
|
|
|
|
/* Read a parameter token from the input stream, and possibly a relative
|
|
* addressing token. */
|
|
static void shader_sm1_read_param(struct vkd3d_shader_sm1_parser *sm1,
|
|
const uint32_t **ptr, uint32_t *token, uint32_t *addr_token)
|
|
{
|
|
if (*ptr >= sm1->end)
|
|
{
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
|
|
"Attempted to read a parameter token, but no more tokens are remaining.");
|
|
sm1->abort = true;
|
|
*token = 0;
|
|
return;
|
|
}
|
|
*token = read_u32(ptr);
|
|
if (!has_relative_address(*token))
|
|
return;
|
|
|
|
/* PS >= 3.0 have relative addressing (with token)
|
|
* VS >= 2.0 have relative addressing (with token)
|
|
* VS >= 1.0 < 2.0 have relative addressing (without token)
|
|
* The version check below should work in general. */
|
|
if (sm1->p.program->shader_version.major < 2)
|
|
{
|
|
*addr_token = (1u << 31)
|
|
| ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2)
|
|
| ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT) & VKD3D_SM1_REGISTER_TYPE_MASK)
|
|
| (VKD3D_SM1_SWIZZLE_DEFAULT << VKD3D_SM1_SWIZZLE_SHIFT);
|
|
return;
|
|
}
|
|
|
|
if (*ptr >= sm1->end)
|
|
{
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
|
|
"Attempted to read an indirect addressing token, but no more tokens are remaining.");
|
|
sm1->abort = true;
|
|
*addr_token = 0;
|
|
return;
|
|
}
|
|
*addr_token = read_u32(ptr);
|
|
}
|
|
|
|
/* Skip the parameter tokens for an opcode. */
|
|
static void shader_sm1_skip_opcode(const struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
|
|
const struct vkd3d_sm1_opcode_info *opcode_info, uint32_t opcode_token)
|
|
{
|
|
unsigned int length;
|
|
|
|
/* Version 2.0+ shaders may contain address tokens, but fortunately they
|
|
* have a useful length mask - use it here. Version 1.x shaders contain no
|
|
* such tokens. */
|
|
if (sm1->p.program->shader_version.major >= 2)
|
|
{
|
|
length = (opcode_token & VKD3D_SM1_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
|
|
*ptr += length;
|
|
return;
|
|
}
|
|
|
|
/* DCL instructions do not have sources or destinations, but they
|
|
* read two tokens to a semantic. See
|
|
* shader_sm1_read_semantic(). */
|
|
if (opcode_info->vkd3d_opcode == VKD3DSIH_DCL)
|
|
{
|
|
*ptr += 2;
|
|
}
|
|
/* Somewhat similarly, DEF and DEFI have a single source, but need to read
|
|
* four tokens for that source. See shader_sm1_read_immconst().
|
|
* Technically shader model 1 doesn't have integer registers or DEFI; we
|
|
* handle it here anyway because it's easy. */
|
|
else if (opcode_info->vkd3d_opcode == VKD3DSIH_DEF || opcode_info->vkd3d_opcode == VKD3DSIH_DEFI)
|
|
{
|
|
*ptr += 3;
|
|
}
|
|
|
|
*ptr += (opcode_info->dst_count + opcode_info->src_count);
|
|
}
|
|
|
|
static void shader_sm1_read_src_param(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
|
|
struct vkd3d_shader_src_param *src_param)
|
|
{
|
|
struct vkd3d_shader_src_param *src_rel_addr = NULL;
|
|
uint32_t token, addr_token;
|
|
|
|
shader_sm1_read_param(sm1, ptr, &token, &addr_token);
|
|
if (has_relative_address(token))
|
|
{
|
|
if (!(src_rel_addr = vsir_program_get_src_params(sm1->p.program, 1)))
|
|
{
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
|
|
"Out of memory.");
|
|
sm1->abort = true;
|
|
return;
|
|
}
|
|
shader_sm1_parse_src_param(addr_token, NULL, src_rel_addr);
|
|
}
|
|
shader_sm1_parse_src_param(token, src_rel_addr, src_param);
|
|
}
|
|
|
|
static void shader_sm1_read_dst_param(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
|
|
struct vkd3d_shader_dst_param *dst_param)
|
|
{
|
|
struct vkd3d_shader_src_param *dst_rel_addr = NULL;
|
|
uint32_t token, addr_token;
|
|
|
|
shader_sm1_read_param(sm1, ptr, &token, &addr_token);
|
|
if (has_relative_address(token))
|
|
{
|
|
if (!(dst_rel_addr = vsir_program_get_src_params(sm1->p.program, 1)))
|
|
{
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
|
|
"Out of memory.");
|
|
sm1->abort = true;
|
|
return;
|
|
}
|
|
shader_sm1_parse_src_param(addr_token, NULL, dst_rel_addr);
|
|
}
|
|
shader_sm1_parse_dst_param(token, dst_rel_addr, dst_param);
|
|
|
|
if (dst_param->reg.type == VKD3DSPR_RASTOUT && dst_param->reg.idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
|
|
sm1->p.program->has_point_size = true;
|
|
}
|
|
|
|
static void shader_sm1_read_semantic(struct vkd3d_shader_sm1_parser *sm1,
|
|
const uint32_t **ptr, struct vkd3d_shader_semantic *semantic)
|
|
{
|
|
enum vkd3d_sm1_resource_type resource_type;
|
|
struct vkd3d_shader_register_range *range;
|
|
uint32_t usage_token, dst_token;
|
|
|
|
if (*ptr >= sm1->end || sm1->end - *ptr < 2)
|
|
{
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
|
|
"Attempted to read a declaration instruction, but not enough tokens are remaining.");
|
|
sm1->abort = true;
|
|
return;
|
|
}
|
|
|
|
usage_token = read_u32(ptr);
|
|
dst_token = read_u32(ptr);
|
|
|
|
semantic->usage = (usage_token & VKD3D_SM1_DCL_USAGE_MASK) >> VKD3D_SM1_DCL_USAGE_SHIFT;
|
|
semantic->usage_idx = (usage_token & VKD3D_SM1_DCL_USAGE_INDEX_MASK) >> VKD3D_SM1_DCL_USAGE_INDEX_SHIFT;
|
|
resource_type = (usage_token & VKD3D_SM1_RESOURCE_TYPE_MASK) >> VKD3D_SM1_RESOURCE_TYPE_SHIFT;
|
|
if (resource_type >= ARRAY_SIZE(resource_type_table))
|
|
{
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE,
|
|
"Invalid resource type %#x.", resource_type);
|
|
semantic->resource_type = VKD3D_SHADER_RESOURCE_NONE;
|
|
}
|
|
else
|
|
{
|
|
semantic->resource_type = resource_type_table[resource_type];
|
|
}
|
|
semantic->resource_data_type[0] = VKD3D_DATA_FLOAT;
|
|
semantic->resource_data_type[1] = VKD3D_DATA_FLOAT;
|
|
semantic->resource_data_type[2] = VKD3D_DATA_FLOAT;
|
|
semantic->resource_data_type[3] = VKD3D_DATA_FLOAT;
|
|
shader_sm1_parse_dst_param(dst_token, NULL, &semantic->resource.reg);
|
|
range = &semantic->resource.range;
|
|
range->space = 0;
|
|
range->first = range->last = semantic->resource.reg.reg.idx[0].offset;
|
|
|
|
add_signature_element_from_semantic(sm1, semantic);
|
|
}
|
|
|
|
static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
|
|
struct vkd3d_shader_src_param *src_param, enum vsir_dimension dimension, enum vkd3d_data_type data_type)
|
|
{
|
|
unsigned int count = dimension == VSIR_DIMENSION_VEC4 ? 4 : 1;
|
|
|
|
if (*ptr >= sm1->end || sm1->end - *ptr < count)
|
|
{
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
|
|
"Attempted to read a constant definition, but not enough tokens are remaining. "
|
|
"%zu token(s) available, %u required.", sm1->end - *ptr, count);
|
|
sm1->abort = true;
|
|
return;
|
|
}
|
|
|
|
src_param->reg.type = VKD3DSPR_IMMCONST;
|
|
src_param->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
|
|
src_param->reg.non_uniform = false;
|
|
src_param->reg.data_type = data_type;
|
|
src_param->reg.idx[0].offset = ~0u;
|
|
src_param->reg.idx[0].rel_addr = NULL;
|
|
src_param->reg.idx[1].offset = ~0u;
|
|
src_param->reg.idx[1].rel_addr = NULL;
|
|
src_param->reg.idx[2].offset = ~0u;
|
|
src_param->reg.idx[2].rel_addr = NULL;
|
|
src_param->reg.idx_count = 0;
|
|
src_param->reg.dimension = dimension;
|
|
memcpy(src_param->reg.u.immconst_u32, *ptr, count * sizeof(uint32_t));
|
|
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
|
|
src_param->modifiers = 0;
|
|
|
|
*ptr += count;
|
|
}
|
|
|
|
static void shader_sm1_read_comment(struct vkd3d_shader_sm1_parser *sm1)
|
|
{
|
|
const uint32_t **ptr = &sm1->ptr;
|
|
const char *comment;
|
|
unsigned int size;
|
|
size_t remaining;
|
|
uint32_t token;
|
|
|
|
if (*ptr >= sm1->end)
|
|
return;
|
|
|
|
remaining = sm1->end - *ptr;
|
|
|
|
token = **ptr;
|
|
while ((token & VKD3D_SM1_OPCODE_MASK) == VKD3D_SM1_OP_COMMENT)
|
|
{
|
|
size = (token & VKD3D_SM1_COMMENT_SIZE_MASK) >> VKD3D_SM1_COMMENT_SIZE_SHIFT;
|
|
|
|
if (size > --remaining)
|
|
{
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
|
|
"Encountered a %u token comment, but only %zu token(s) is/are remaining.",
|
|
size, remaining);
|
|
return;
|
|
}
|
|
|
|
comment = (const char *)++(*ptr);
|
|
remaining -= size;
|
|
*ptr += size;
|
|
|
|
if (size > 1 && *(const uint32_t *)comment == TAG_TEXT)
|
|
{
|
|
const char *end = comment + size * sizeof(token);
|
|
const char *p = comment + sizeof(token);
|
|
const char *line;
|
|
|
|
TRACE("// TEXT\n");
|
|
for (line = p; line < end; line = p)
|
|
{
|
|
if (!(p = memchr(line, '\n', end - line)))
|
|
p = end;
|
|
else
|
|
++p;
|
|
TRACE("// %s\n", debugstr_an(line, p - line));
|
|
}
|
|
}
|
|
else if (size)
|
|
{
|
|
TRACE("// %s\n", debugstr_an(comment, size * sizeof(token)));
|
|
}
|
|
else
|
|
break;
|
|
|
|
if (!remaining)
|
|
break;
|
|
token = **ptr;
|
|
}
|
|
}
|
|
|
|
static void shader_sm1_validate_instruction(struct vkd3d_shader_sm1_parser *sm1, struct vkd3d_shader_instruction *ins)
|
|
{
|
|
if ((ins->opcode == VKD3DSIH_BREAKP || ins->opcode == VKD3DSIH_IF) && ins->flags)
|
|
{
|
|
vkd3d_shader_parser_warning(&sm1->p, VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS,
|
|
"Ignoring unexpected instruction flags %#x.", ins->flags);
|
|
ins->flags = 0;
|
|
}
|
|
}
|
|
|
|
static unsigned int mask_from_swizzle(uint32_t swizzle)
|
|
{
|
|
return (1u << vsir_swizzle_get_component(swizzle, 0))
|
|
| (1u << vsir_swizzle_get_component(swizzle, 1))
|
|
| (1u << vsir_swizzle_get_component(swizzle, 2))
|
|
| (1u << vsir_swizzle_get_component(swizzle, 3));
|
|
}
|
|
|
|
static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, struct vkd3d_shader_instruction *ins)
|
|
{
|
|
struct vkd3d_shader_src_param *src_params, *predicate;
|
|
const struct vkd3d_sm1_opcode_info *opcode_info;
|
|
struct vsir_program *program = sm1->p.program;
|
|
struct vkd3d_shader_dst_param *dst_param;
|
|
const uint32_t **ptr = &sm1->ptr;
|
|
uint32_t opcode_token;
|
|
const uint32_t *p;
|
|
bool predicated;
|
|
unsigned int i;
|
|
|
|
shader_sm1_read_comment(sm1);
|
|
|
|
if (*ptr >= sm1->end)
|
|
{
|
|
WARN("End of byte-code, failed to read opcode.\n");
|
|
goto fail;
|
|
}
|
|
|
|
++sm1->p.location.line;
|
|
opcode_token = read_u32(ptr);
|
|
if (!(opcode_info = shader_sm1_get_opcode_info(sm1, opcode_token & VKD3D_SM1_OPCODE_MASK)))
|
|
{
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
|
|
"Invalid opcode %#x (token 0x%08x, shader version %u.%u).",
|
|
opcode_token & VKD3D_SM1_OPCODE_MASK, opcode_token,
|
|
program->shader_version.major, program->shader_version.minor);
|
|
goto fail;
|
|
}
|
|
|
|
vsir_instruction_init(ins, &sm1->p.location, opcode_info->vkd3d_opcode);
|
|
ins->flags = (opcode_token & VKD3D_SM1_INSTRUCTION_FLAGS_MASK) >> VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
|
|
ins->coissue = opcode_token & VKD3D_SM1_COISSUE;
|
|
ins->raw = false;
|
|
ins->structured = false;
|
|
predicated = !!(opcode_token & VKD3D_SM1_INSTRUCTION_PREDICATED);
|
|
ins->predicate = predicate = predicated ? vsir_program_get_src_params(program, 1) : NULL;
|
|
ins->dst_count = opcode_info->dst_count;
|
|
ins->dst = dst_param = vsir_program_get_dst_params(program, ins->dst_count);
|
|
ins->src_count = opcode_info->src_count;
|
|
ins->src = src_params = vsir_program_get_src_params(program, ins->src_count);
|
|
if ((!predicate && predicated) || (!src_params && ins->src_count) || (!dst_param && ins->dst_count))
|
|
{
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, "Out of memory.");
|
|
goto fail;
|
|
}
|
|
|
|
ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
|
|
ins->resource_stride = 0;
|
|
ins->resource_data_type[0] = VKD3D_DATA_FLOAT;
|
|
ins->resource_data_type[1] = VKD3D_DATA_FLOAT;
|
|
ins->resource_data_type[2] = VKD3D_DATA_FLOAT;
|
|
ins->resource_data_type[3] = VKD3D_DATA_FLOAT;
|
|
memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
|
|
|
|
p = *ptr;
|
|
shader_sm1_skip_opcode(sm1, ptr, opcode_info, opcode_token);
|
|
if (*ptr > sm1->end)
|
|
{
|
|
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
|
|
"The current instruction ends %zu token(s) past the end of the shader.",
|
|
*ptr - sm1->end);
|
|
goto fail;
|
|
}
|
|
|
|
if (ins->opcode == VKD3DSIH_DCL)
|
|
{
|
|
shader_sm1_read_semantic(sm1, &p, &ins->declaration.semantic);
|
|
}
|
|
else if (ins->opcode == VKD3DSIH_DEF)
|
|
{
|
|
shader_sm1_read_dst_param(sm1, &p, dst_param);
|
|
shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VKD3D_DATA_FLOAT);
|
|
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
|
|
}
|
|
else if (ins->opcode == VKD3DSIH_DEFB)
|
|
{
|
|
shader_sm1_read_dst_param(sm1, &p, dst_param);
|
|
shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_SCALAR, VKD3D_DATA_UINT);
|
|
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
|
|
}
|
|
else if (ins->opcode == VKD3DSIH_DEFI)
|
|
{
|
|
shader_sm1_read_dst_param(sm1, &p, dst_param);
|
|
shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VKD3D_DATA_INT);
|
|
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
|
|
}
|
|
else
|
|
{
|
|
/* Destination token */
|
|
if (ins->dst_count)
|
|
{
|
|
shader_sm1_read_dst_param(sm1, &p, dst_param);
|
|
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, false);
|
|
}
|
|
|
|
/* Predication token */
|
|
if (ins->predicate)
|
|
shader_sm1_read_src_param(sm1, &p, predicate);
|
|
|
|
/* Other source tokens */
|
|
for (i = 0; i < ins->src_count; ++i)
|
|
{
|
|
shader_sm1_read_src_param(sm1, &p, &src_params[i]);
|
|
shader_sm1_scan_register(sm1, &src_params[i].reg, mask_from_swizzle(src_params[i].swizzle), false);
|
|
}
|
|
}
|
|
|
|
if (sm1->abort)
|
|
{
|
|
sm1->abort = false;
|
|
goto fail;
|
|
}
|
|
|
|
shader_sm1_validate_instruction(sm1, ins);
|
|
return;
|
|
|
|
fail:
|
|
ins->opcode = VKD3DSIH_INVALID;
|
|
*ptr = sm1->end;
|
|
}
|
|
|
|
static bool shader_sm1_is_end(struct vkd3d_shader_sm1_parser *sm1)
|
|
{
|
|
const uint32_t **ptr = &sm1->ptr;
|
|
|
|
shader_sm1_read_comment(sm1);
|
|
|
|
if (*ptr >= sm1->end)
|
|
return true;
|
|
|
|
if (**ptr == VKD3D_SM1_END)
|
|
{
|
|
++(*ptr);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, struct vsir_program *program,
|
|
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
|
|
{
|
|
const struct vkd3d_shader_location location = {.source_name = compile_info->source_name};
|
|
const uint32_t *code = compile_info->source.code;
|
|
size_t code_size = compile_info->source.size;
|
|
struct vkd3d_shader_version version;
|
|
uint16_t shader_type;
|
|
size_t token_count;
|
|
|
|
token_count = code_size / sizeof(*sm1->start);
|
|
|
|
if (token_count < 2)
|
|
{
|
|
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
|
|
"Invalid shader size %zu (token count %zu). At least 2 tokens are required.",
|
|
code_size, token_count);
|
|
return VKD3D_ERROR_INVALID_SHADER;
|
|
}
|
|
|
|
TRACE("Version: 0x%08x.\n", code[0]);
|
|
|
|
shader_type = code[0] >> 16;
|
|
version.major = VKD3D_SM1_VERSION_MAJOR(code[0]);
|
|
version.minor = VKD3D_SM1_VERSION_MINOR(code[0]);
|
|
|
|
switch (shader_type)
|
|
{
|
|
case VKD3D_SM1_VS:
|
|
version.type = VKD3D_SHADER_TYPE_VERTEX;
|
|
sm1->opcode_table = vs_opcode_table;
|
|
break;
|
|
|
|
case VKD3D_SM1_PS:
|
|
version.type = VKD3D_SHADER_TYPE_PIXEL;
|
|
sm1->opcode_table = ps_opcode_table;
|
|
break;
|
|
|
|
default:
|
|
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN,
|
|
"Invalid shader type %#x (token 0x%08x).", shader_type, code[0]);
|
|
return VKD3D_ERROR_INVALID_SHADER;
|
|
}
|
|
|
|
if (!vkd3d_shader_ver_le(&version, 3, 0))
|
|
{
|
|
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN,
|
|
"Invalid shader version %u.%u (token 0x%08x).", version.major, version.minor, code[0]);
|
|
return VKD3D_ERROR_INVALID_SHADER;
|
|
}
|
|
|
|
sm1->start = &code[1];
|
|
sm1->end = &code[token_count];
|
|
|
|
/* Estimate instruction count to avoid reallocation in most shaders. */
|
|
if (!vsir_program_init(program, compile_info, &version,
|
|
code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
|
|
vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);
|
|
sm1->ptr = sm1->start;
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static uint32_t get_external_constant_count(struct vkd3d_shader_sm1_parser *sm1,
|
|
enum vkd3d_shader_d3dbc_constant_register set)
|
|
{
|
|
unsigned int j;
|
|
|
|
/* Find the highest constant index which is not written by a DEF
|
|
* instruction. We can't (easily) use an FFZ function for this since it
|
|
* needs to be limited by the highest used register index. */
|
|
for (j = sm1->constants[set].count; j > 0; --j)
|
|
{
|
|
if (!bitmap_is_set(sm1->constants[set].def_mask, j - 1))
|
|
return j;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
|
|
struct vkd3d_shader_message_context *message_context, struct vsir_program *program)
|
|
{
|
|
struct vkd3d_shader_instruction_array *instructions;
|
|
struct vkd3d_shader_sm1_parser sm1 = {0};
|
|
struct vkd3d_shader_instruction *ins;
|
|
unsigned int i;
|
|
int ret;
|
|
|
|
if ((ret = shader_sm1_init(&sm1, program, compile_info, message_context)) < 0)
|
|
{
|
|
WARN("Failed to initialise shader parser, ret %d.\n", ret);
|
|
return ret;
|
|
}
|
|
|
|
instructions = &program->instructions;
|
|
while (!shader_sm1_is_end(&sm1))
|
|
{
|
|
if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
|
|
{
|
|
ERR("Failed to allocate instructions.\n");
|
|
vkd3d_shader_parser_error(&sm1.p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, "Out of memory.");
|
|
vsir_program_cleanup(program);
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
ins = &instructions->elements[instructions->count];
|
|
shader_sm1_read_instruction(&sm1, ins);
|
|
|
|
if (ins->opcode == VKD3DSIH_INVALID)
|
|
{
|
|
WARN("Encountered unrecognized or invalid instruction.\n");
|
|
vsir_program_cleanup(program);
|
|
return VKD3D_ERROR_INVALID_SHADER;
|
|
}
|
|
++instructions->count;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(program->flat_constant_count); ++i)
|
|
program->flat_constant_count[i] = get_external_constant_count(&sm1, i);
|
|
|
|
if (sm1.p.failed && ret >= 0)
|
|
ret = VKD3D_ERROR_INVALID_SHADER;
|
|
|
|
if (ret < 0)
|
|
{
|
|
vsir_program_cleanup(program);
|
|
return ret;
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
bool sm1_register_from_semantic_name(const struct vkd3d_shader_version *version, const char *semantic_name,
|
|
unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg)
|
|
{
|
|
unsigned int i;
|
|
|
|
static const struct
|
|
{
|
|
const char *semantic;
|
|
bool output;
|
|
enum vkd3d_shader_type shader_type;
|
|
unsigned int major_version;
|
|
enum vkd3d_shader_register_type type;
|
|
unsigned int offset;
|
|
}
|
|
register_table[] =
|
|
{
|
|
{"color", false, VKD3D_SHADER_TYPE_PIXEL, 1, VKD3DSPR_INPUT},
|
|
{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 1, VKD3DSPR_TEXTURE},
|
|
|
|
{"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_COLOROUT},
|
|
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_DEPTHOUT},
|
|
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_DEPTHOUT},
|
|
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_COLOROUT},
|
|
{"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_INPUT},
|
|
{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, VKD3DSPR_TEXTURE},
|
|
|
|
{"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_COLOROUT},
|
|
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_DEPTHOUT},
|
|
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_DEPTHOUT},
|
|
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_COLOROUT},
|
|
{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, VKD3D_SM1_MISC_POSITION},
|
|
{"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, VKD3D_SM1_MISC_FACE},
|
|
{"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, VKD3DSPR_MISCTYPE, VKD3D_SM1_MISC_POSITION},
|
|
|
|
{"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_ATTROUT},
|
|
{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, VSIR_RASTOUT_FOG},
|
|
{"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POSITION},
|
|
{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POINT_SIZE},
|
|
{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POSITION},
|
|
{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, VKD3DSPR_TEXCRDOUT},
|
|
|
|
{"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_ATTROUT},
|
|
{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, VSIR_RASTOUT_FOG},
|
|
{"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POSITION},
|
|
{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POINT_SIZE},
|
|
{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_RASTOUT, VSIR_RASTOUT_POSITION},
|
|
{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, VKD3DSPR_TEXCRDOUT},
|
|
};
|
|
|
|
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
|
|
{
|
|
if (!ascii_strcasecmp(semantic_name, register_table[i].semantic)
|
|
&& output == register_table[i].output
|
|
&& version->type == register_table[i].shader_type
|
|
&& version->major == register_table[i].major_version)
|
|
{
|
|
*type = register_table[i].type;
|
|
if (register_table[i].type == VKD3DSPR_MISCTYPE || register_table[i].type == VKD3DSPR_RASTOUT)
|
|
*reg = register_table[i].offset;
|
|
else
|
|
*reg = semantic_index;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool sm1_usage_from_semantic_name(const char *semantic_name,
|
|
uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx)
|
|
{
|
|
static const struct
|
|
{
|
|
const char *name;
|
|
enum vkd3d_decl_usage usage;
|
|
}
|
|
semantics[] =
|
|
{
|
|
{"binormal", VKD3D_DECL_USAGE_BINORMAL},
|
|
{"blendindices", VKD3D_DECL_USAGE_BLEND_INDICES},
|
|
{"blendweight", VKD3D_DECL_USAGE_BLEND_WEIGHT},
|
|
{"color", VKD3D_DECL_USAGE_COLOR},
|
|
{"depth", VKD3D_DECL_USAGE_DEPTH},
|
|
{"fog", VKD3D_DECL_USAGE_FOG},
|
|
{"normal", VKD3D_DECL_USAGE_NORMAL},
|
|
{"position", VKD3D_DECL_USAGE_POSITION},
|
|
{"positiont", VKD3D_DECL_USAGE_POSITIONT},
|
|
{"psize", VKD3D_DECL_USAGE_PSIZE},
|
|
{"sample", VKD3D_DECL_USAGE_SAMPLE},
|
|
{"sv_depth", VKD3D_DECL_USAGE_DEPTH},
|
|
{"sv_position", VKD3D_DECL_USAGE_POSITION},
|
|
{"sv_target", VKD3D_DECL_USAGE_COLOR},
|
|
{"tangent", VKD3D_DECL_USAGE_TANGENT},
|
|
{"tessfactor", VKD3D_DECL_USAGE_TESS_FACTOR},
|
|
{"texcoord", VKD3D_DECL_USAGE_TEXCOORD},
|
|
};
|
|
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(semantics); ++i)
|
|
{
|
|
if (!ascii_strcasecmp(semantic_name, semantics[i].name))
|
|
{
|
|
*usage = semantics[i].usage;
|
|
*usage_idx = semantic_index;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
struct d3dbc_compiler
|
|
{
|
|
const struct vkd3d_sm1_opcode_info *opcode_table;
|
|
struct vsir_program *program;
|
|
struct vkd3d_bytecode_buffer buffer;
|
|
struct vkd3d_shader_message_context *message_context;
|
|
bool failed;
|
|
};
|
|
|
|
static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
|
|
{
|
|
return vkd3d_make_u32(vkd3d_make_u16(minor, major),
|
|
type == VKD3D_SHADER_TYPE_VERTEX ? VKD3D_SM1_VS : VKD3D_SM1_PS);
|
|
}
|
|
|
|
D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
|
|
{
|
|
switch (type->class)
|
|
{
|
|
case HLSL_CLASS_ARRAY:
|
|
return hlsl_sm1_class(type->e.array.type);
|
|
case HLSL_CLASS_MATRIX:
|
|
VKD3D_ASSERT(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
|
|
if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
|
|
return D3DXPC_MATRIX_COLUMNS;
|
|
else
|
|
return D3DXPC_MATRIX_ROWS;
|
|
case HLSL_CLASS_SCALAR:
|
|
return D3DXPC_SCALAR;
|
|
case HLSL_CLASS_STRUCT:
|
|
return D3DXPC_STRUCT;
|
|
case HLSL_CLASS_VECTOR:
|
|
return D3DXPC_VECTOR;
|
|
case HLSL_CLASS_PIXEL_SHADER:
|
|
case HLSL_CLASS_SAMPLER:
|
|
case HLSL_CLASS_STRING:
|
|
case HLSL_CLASS_TEXTURE:
|
|
case HLSL_CLASS_VERTEX_SHADER:
|
|
return D3DXPC_OBJECT;
|
|
case HLSL_CLASS_DEPTH_STENCIL_STATE:
|
|
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
|
|
case HLSL_CLASS_EFFECT_GROUP:
|
|
case HLSL_CLASS_ERROR:
|
|
case HLSL_CLASS_PASS:
|
|
case HLSL_CLASS_RASTERIZER_STATE:
|
|
case HLSL_CLASS_RENDER_TARGET_VIEW:
|
|
case HLSL_CLASS_TECHNIQUE:
|
|
case HLSL_CLASS_UAV:
|
|
case HLSL_CLASS_VOID:
|
|
case HLSL_CLASS_CONSTANT_BUFFER:
|
|
case HLSL_CLASS_COMPUTE_SHADER:
|
|
case HLSL_CLASS_DOMAIN_SHADER:
|
|
case HLSL_CLASS_HULL_SHADER:
|
|
case HLSL_CLASS_GEOMETRY_SHADER:
|
|
case HLSL_CLASS_BLEND_STATE:
|
|
case HLSL_CLASS_STREAM_OUTPUT:
|
|
case HLSL_CLASS_NULL:
|
|
break;
|
|
}
|
|
|
|
vkd3d_unreachable();
|
|
}
|
|
|
|
D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
|
|
{
|
|
switch (type->class)
|
|
{
|
|
case HLSL_CLASS_SCALAR:
|
|
case HLSL_CLASS_VECTOR:
|
|
case HLSL_CLASS_MATRIX:
|
|
switch (type->e.numeric.type)
|
|
{
|
|
case HLSL_TYPE_BOOL:
|
|
return D3DXPT_BOOL;
|
|
/* Actually double behaves differently depending on DLL version:
|
|
* For <= 36, it maps to D3DXPT_FLOAT.
|
|
* For 37-40, it maps to zero (D3DXPT_VOID).
|
|
* For >= 41, it maps to 39, which is D3D_SVT_DOUBLE (note D3D_SVT_*
|
|
* values are mostly compatible with D3DXPT_*).
|
|
* However, the latter two cases look like bugs, and a reasonable
|
|
* application certainly wouldn't know what to do with them.
|
|
* For fx_2_0 it's always D3DXPT_FLOAT regardless of DLL version. */
|
|
case HLSL_TYPE_DOUBLE:
|
|
case HLSL_TYPE_FLOAT:
|
|
case HLSL_TYPE_HALF:
|
|
return D3DXPT_FLOAT;
|
|
case HLSL_TYPE_INT:
|
|
case HLSL_TYPE_UINT:
|
|
return D3DXPT_INT;
|
|
default:
|
|
vkd3d_unreachable();
|
|
}
|
|
|
|
case HLSL_CLASS_SAMPLER:
|
|
switch (type->sampler_dim)
|
|
{
|
|
case HLSL_SAMPLER_DIM_1D:
|
|
return D3DXPT_SAMPLER1D;
|
|
case HLSL_SAMPLER_DIM_2D:
|
|
return D3DXPT_SAMPLER2D;
|
|
case HLSL_SAMPLER_DIM_3D:
|
|
return D3DXPT_SAMPLER3D;
|
|
case HLSL_SAMPLER_DIM_CUBE:
|
|
return D3DXPT_SAMPLERCUBE;
|
|
case HLSL_SAMPLER_DIM_GENERIC:
|
|
return D3DXPT_SAMPLER;
|
|
default:
|
|
ERR("Invalid dimension %#x.\n", type->sampler_dim);
|
|
vkd3d_unreachable();
|
|
}
|
|
break;
|
|
|
|
case HLSL_CLASS_TEXTURE:
|
|
switch (type->sampler_dim)
|
|
{
|
|
case HLSL_SAMPLER_DIM_1D:
|
|
return D3DXPT_TEXTURE1D;
|
|
case HLSL_SAMPLER_DIM_2D:
|
|
return D3DXPT_TEXTURE2D;
|
|
case HLSL_SAMPLER_DIM_3D:
|
|
return D3DXPT_TEXTURE3D;
|
|
case HLSL_SAMPLER_DIM_CUBE:
|
|
return D3DXPT_TEXTURECUBE;
|
|
case HLSL_SAMPLER_DIM_GENERIC:
|
|
return D3DXPT_TEXTURE;
|
|
default:
|
|
ERR("Invalid dimension %#x.\n", type->sampler_dim);
|
|
vkd3d_unreachable();
|
|
}
|
|
break;
|
|
|
|
case HLSL_CLASS_ARRAY:
|
|
return hlsl_sm1_base_type(type->e.array.type);
|
|
|
|
case HLSL_CLASS_STRUCT:
|
|
return D3DXPT_VOID;
|
|
|
|
case HLSL_CLASS_STRING:
|
|
return D3DXPT_STRING;
|
|
|
|
case HLSL_CLASS_PIXEL_SHADER:
|
|
return D3DXPT_PIXELSHADER;
|
|
|
|
case HLSL_CLASS_VERTEX_SHADER:
|
|
return D3DXPT_VERTEXSHADER;
|
|
|
|
case HLSL_CLASS_DEPTH_STENCIL_STATE:
|
|
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
|
|
case HLSL_CLASS_EFFECT_GROUP:
|
|
case HLSL_CLASS_ERROR:
|
|
case HLSL_CLASS_PASS:
|
|
case HLSL_CLASS_RASTERIZER_STATE:
|
|
case HLSL_CLASS_RENDER_TARGET_VIEW:
|
|
case HLSL_CLASS_TECHNIQUE:
|
|
case HLSL_CLASS_UAV:
|
|
case HLSL_CLASS_VOID:
|
|
case HLSL_CLASS_CONSTANT_BUFFER:
|
|
case HLSL_CLASS_COMPUTE_SHADER:
|
|
case HLSL_CLASS_DOMAIN_SHADER:
|
|
case HLSL_CLASS_HULL_SHADER:
|
|
case HLSL_CLASS_GEOMETRY_SHADER:
|
|
case HLSL_CLASS_BLEND_STATE:
|
|
case HLSL_CLASS_STREAM_OUTPUT:
|
|
case HLSL_CLASS_NULL:
|
|
break;
|
|
}
|
|
|
|
vkd3d_unreachable();
|
|
}
|
|
|
|
static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
|
|
{
|
|
const struct hlsl_type *array_type = hlsl_get_multiarray_element_type(type);
|
|
unsigned int array_size = hlsl_get_multiarray_size(type);
|
|
unsigned int field_count = 0;
|
|
size_t fields_offset = 0;
|
|
size_t i;
|
|
|
|
if (type->bytecode_offset)
|
|
return;
|
|
|
|
if (array_type->class == HLSL_CLASS_STRUCT)
|
|
{
|
|
field_count = array_type->e.record.field_count;
|
|
|
|
for (i = 0; i < field_count; ++i)
|
|
{
|
|
struct hlsl_struct_field *field = &array_type->e.record.fields[i];
|
|
|
|
field->name_bytecode_offset = put_string(buffer, field->name);
|
|
write_sm1_type(buffer, field->type, ctab_start);
|
|
}
|
|
|
|
fields_offset = bytecode_align(buffer) - ctab_start;
|
|
|
|
for (i = 0; i < field_count; ++i)
|
|
{
|
|
struct hlsl_struct_field *field = &array_type->e.record.fields[i];
|
|
|
|
put_u32(buffer, field->name_bytecode_offset - ctab_start);
|
|
put_u32(buffer, field->type->bytecode_offset - ctab_start);
|
|
}
|
|
}
|
|
|
|
type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(hlsl_sm1_class(type), hlsl_sm1_base_type(array_type)));
|
|
put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
|
|
put_u32(buffer, vkd3d_make_u32(array_size, field_count));
|
|
put_u32(buffer, fields_offset);
|
|
}
|
|
|
|
static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
|
|
{
|
|
struct hlsl_ir_var *var;
|
|
|
|
list_remove(&to_sort->extern_entry);
|
|
|
|
LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
|
|
{
|
|
if (strcmp(to_sort->name, var->name) < 0)
|
|
{
|
|
list_add_before(&var->extern_entry, &to_sort->extern_entry);
|
|
return;
|
|
}
|
|
}
|
|
|
|
list_add_tail(sorted, &to_sort->extern_entry);
|
|
}
|
|
|
|
static void sm1_sort_externs(struct hlsl_ctx *ctx)
|
|
{
|
|
struct list sorted = LIST_INIT(sorted);
|
|
struct hlsl_ir_var *var, *next;
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
|
{
|
|
if (var->is_uniform)
|
|
sm1_sort_extern(&sorted, var);
|
|
}
|
|
list_move_tail(&ctx->extern_vars, &sorted);
|
|
}
|
|
|
|
void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
|
|
{
|
|
size_t ctab_offset, ctab_start, ctab_end, vars_offset, vars_start, size_offset, creator_offset, offset;
|
|
unsigned int uniform_count = 0;
|
|
struct hlsl_ir_var *var;
|
|
|
|
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
|
{
|
|
unsigned int r;
|
|
|
|
for (r = 0; r <= HLSL_REGSET_LAST; ++r)
|
|
{
|
|
if (var->semantic.name || !var->regs[r].allocated || !var->last_read)
|
|
continue;
|
|
|
|
++uniform_count;
|
|
|
|
if (var->is_param && var->is_uniform)
|
|
{
|
|
char *new_name;
|
|
|
|
if (!(new_name = hlsl_sprintf_alloc(ctx, "$%s", var->name)))
|
|
return;
|
|
vkd3d_free((char *)var->name);
|
|
var->name = new_name;
|
|
}
|
|
}
|
|
}
|
|
|
|
sm1_sort_externs(ctx);
|
|
|
|
size_offset = put_u32(buffer, 0);
|
|
ctab_offset = put_u32(buffer, VKD3D_MAKE_TAG('C','T','A','B'));
|
|
|
|
ctab_start = put_u32(buffer, 7 * sizeof(uint32_t)); /* CTAB header size. */
|
|
creator_offset = put_u32(buffer, 0);
|
|
put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
|
|
put_u32(buffer, uniform_count);
|
|
vars_offset = put_u32(buffer, 0);
|
|
put_u32(buffer, 0); /* FIXME: flags */
|
|
put_u32(buffer, 0); /* FIXME: target string */
|
|
|
|
vars_start = bytecode_align(buffer);
|
|
set_u32(buffer, vars_offset, vars_start - ctab_start);
|
|
|
|
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
|
{
|
|
unsigned int r;
|
|
|
|
for (r = 0; r <= HLSL_REGSET_LAST; ++r)
|
|
{
|
|
if (var->semantic.name || !var->regs[r].allocated || !var->last_read)
|
|
continue;
|
|
|
|
put_u32(buffer, 0); /* name */
|
|
if (r == HLSL_REGSET_NUMERIC)
|
|
{
|
|
put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->regs[r].id));
|
|
put_u32(buffer, var->bind_count[r]);
|
|
}
|
|
else
|
|
{
|
|
put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->regs[r].index));
|
|
put_u32(buffer, var->bind_count[r]);
|
|
}
|
|
put_u32(buffer, 0); /* type */
|
|
put_u32(buffer, 0); /* default value */
|
|
}
|
|
}
|
|
|
|
uniform_count = 0;
|
|
|
|
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
|
{
|
|
unsigned int r;
|
|
|
|
for (r = 0; r <= HLSL_REGSET_LAST; ++r)
|
|
{
|
|
size_t var_offset, name_offset;
|
|
|
|
if (var->semantic.name || !var->regs[r].allocated || !var->last_read)
|
|
continue;
|
|
|
|
var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t));
|
|
|
|
name_offset = put_string(buffer, var->name);
|
|
set_u32(buffer, var_offset, name_offset - ctab_start);
|
|
|
|
write_sm1_type(buffer, var->data_type, ctab_start);
|
|
set_u32(buffer, var_offset + 3 * sizeof(uint32_t), var->data_type->bytecode_offset - ctab_start);
|
|
|
|
if (var->default_values)
|
|
{
|
|
unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
|
|
unsigned int comp_count = hlsl_type_component_count(var->data_type);
|
|
unsigned int default_value_offset;
|
|
unsigned int k;
|
|
|
|
default_value_offset = bytecode_reserve_bytes(buffer, reg_size * sizeof(uint32_t));
|
|
set_u32(buffer, var_offset + 4 * sizeof(uint32_t), default_value_offset - ctab_start);
|
|
|
|
for (k = 0; k < comp_count; ++k)
|
|
{
|
|
struct hlsl_type *comp_type = hlsl_type_get_component_type(ctx, var->data_type, k);
|
|
unsigned int comp_offset;
|
|
enum hlsl_regset regset;
|
|
|
|
comp_offset = hlsl_type_get_component_offset(ctx, var->data_type, k, ®set);
|
|
if (regset == HLSL_REGSET_NUMERIC)
|
|
{
|
|
union
|
|
{
|
|
uint32_t u;
|
|
float f;
|
|
} uni;
|
|
|
|
switch (comp_type->e.numeric.type)
|
|
{
|
|
case HLSL_TYPE_DOUBLE:
|
|
if (ctx->double_as_float_alias)
|
|
uni.u = var->default_values[k].number.u;
|
|
else
|
|
uni.u = 0;
|
|
break;
|
|
|
|
case HLSL_TYPE_INT:
|
|
uni.f = var->default_values[k].number.i;
|
|
break;
|
|
|
|
case HLSL_TYPE_UINT:
|
|
case HLSL_TYPE_BOOL:
|
|
uni.f = var->default_values[k].number.u;
|
|
break;
|
|
|
|
case HLSL_TYPE_HALF:
|
|
case HLSL_TYPE_FLOAT:
|
|
uni.u = var->default_values[k].number.u;
|
|
break;
|
|
|
|
default:
|
|
vkd3d_unreachable();
|
|
}
|
|
|
|
set_u32(buffer, default_value_offset + comp_offset * sizeof(uint32_t), uni.u);
|
|
}
|
|
}
|
|
}
|
|
|
|
++uniform_count;
|
|
}
|
|
}
|
|
|
|
offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
|
|
set_u32(buffer, creator_offset, offset - ctab_start);
|
|
|
|
ctab_end = bytecode_align(buffer);
|
|
set_u32(buffer, size_offset, vkd3d_make_u32(VKD3D_SM1_OP_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t)));
|
|
}
|
|
|
|
static uint32_t sm1_encode_register_type(enum vkd3d_shader_register_type type)
|
|
{
|
|
return ((type << VKD3D_SM1_REGISTER_TYPE_SHIFT) & VKD3D_SM1_REGISTER_TYPE_MASK)
|
|
| ((type << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2);
|
|
}
|
|
|
|
struct sm1_instruction
|
|
{
|
|
enum vkd3d_sm1_opcode opcode;
|
|
unsigned int flags;
|
|
|
|
struct sm1_dst_register
|
|
{
|
|
enum vkd3d_shader_register_type type;
|
|
enum vkd3d_shader_dst_modifier mod;
|
|
unsigned int writemask;
|
|
uint32_t reg;
|
|
} dst;
|
|
|
|
struct sm1_src_register
|
|
{
|
|
enum vkd3d_shader_register_type type;
|
|
enum vkd3d_shader_src_modifier mod;
|
|
unsigned int swizzle;
|
|
uint32_t reg;
|
|
} srcs[4];
|
|
unsigned int src_count;
|
|
|
|
unsigned int has_dst;
|
|
};
|
|
|
|
static bool is_inconsequential_instr(const struct sm1_instruction *instr)
|
|
{
|
|
const struct sm1_src_register *src = &instr->srcs[0];
|
|
const struct sm1_dst_register *dst = &instr->dst;
|
|
unsigned int i;
|
|
|
|
if (instr->opcode != VKD3D_SM1_OP_MOV)
|
|
return false;
|
|
if (dst->mod != VKD3DSPDM_NONE)
|
|
return false;
|
|
if (src->mod != VKD3DSPSM_NONE)
|
|
return false;
|
|
if (src->type != dst->type)
|
|
return false;
|
|
if (src->reg != dst->reg)
|
|
return false;
|
|
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
if ((dst->writemask & (1 << i)) && (vsir_swizzle_get_component(src->swizzle, i) != i))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg)
|
|
{
|
|
VKD3D_ASSERT(reg->writemask);
|
|
put_u32(buffer, VKD3D_SM1_INSTRUCTION_PARAMETER
|
|
| sm1_encode_register_type(reg->type)
|
|
| (reg->mod << VKD3D_SM1_DST_MODIFIER_SHIFT)
|
|
| (reg->writemask << VKD3D_SM1_WRITEMASK_SHIFT) | reg->reg);
|
|
}
|
|
|
|
static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
|
|
const struct sm1_src_register *reg)
|
|
{
|
|
put_u32(buffer, VKD3D_SM1_INSTRUCTION_PARAMETER
|
|
| sm1_encode_register_type(reg->type)
|
|
| (reg->mod << VKD3D_SM1_SRC_MODIFIER_SHIFT)
|
|
| (reg->swizzle << VKD3D_SM1_SWIZZLE_SHIFT) | reg->reg);
|
|
}
|
|
|
|
static void d3dbc_write_instruction(struct d3dbc_compiler *d3dbc, const struct sm1_instruction *instr)
|
|
{
|
|
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
|
|
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
|
|
uint32_t token = instr->opcode;
|
|
unsigned int i;
|
|
|
|
if (is_inconsequential_instr(instr))
|
|
return;
|
|
|
|
token |= VKD3D_SM1_INSTRUCTION_FLAGS_MASK & (instr->flags << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT);
|
|
|
|
if (version->major > 1)
|
|
token |= (instr->has_dst + instr->src_count) << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
|
|
put_u32(buffer, token);
|
|
|
|
if (instr->has_dst)
|
|
write_sm1_dst_register(buffer, &instr->dst);
|
|
|
|
for (i = 0; i < instr->src_count; ++i)
|
|
write_sm1_src_register(buffer, &instr->srcs[i]);
|
|
};
|
|
|
|
static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info_from_vsir(
|
|
struct d3dbc_compiler *d3dbc, enum vkd3d_shader_opcode vkd3d_opcode)
|
|
{
|
|
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
|
|
const struct vkd3d_sm1_opcode_info *info;
|
|
unsigned int i = 0;
|
|
|
|
for (;;)
|
|
{
|
|
info = &d3dbc->opcode_table[i++];
|
|
if (info->vkd3d_opcode == VKD3DSIH_INVALID)
|
|
return NULL;
|
|
|
|
if (vkd3d_opcode == info->vkd3d_opcode
|
|
&& vkd3d_shader_ver_ge(version, info->min_version.major, info->min_version.minor)
|
|
&& (vkd3d_shader_ver_le(version, info->max_version.major, info->max_version.minor)
|
|
|| !info->max_version.major))
|
|
return info;
|
|
}
|
|
}
|
|
|
|
static uint32_t swizzle_from_vsir(uint32_t swizzle)
|
|
{
|
|
uint32_t x = vsir_swizzle_get_component(swizzle, 0);
|
|
uint32_t y = vsir_swizzle_get_component(swizzle, 1);
|
|
uint32_t z = vsir_swizzle_get_component(swizzle, 2);
|
|
uint32_t w = vsir_swizzle_get_component(swizzle, 3);
|
|
|
|
if (x & ~0x3u || y & ~0x3u || z & ~0x3u || w & ~0x3u)
|
|
ERR("Unexpected vsir swizzle: 0x%08x.\n", swizzle);
|
|
|
|
return ((x & 0x3u) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(0))
|
|
| ((y & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(1))
|
|
| ((z & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(2))
|
|
| ((w & 0x3) << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(3));
|
|
}
|
|
|
|
static void sm1_src_reg_from_vsir(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_src_param *param,
|
|
struct sm1_src_register *src, const struct vkd3d_shader_location *loc)
|
|
{
|
|
src->mod = param->modifiers;
|
|
src->reg = param->reg.idx[0].offset;
|
|
src->type = param->reg.type;
|
|
src->swizzle = swizzle_from_vsir(param->swizzle);
|
|
|
|
if (param->reg.idx[0].rel_addr)
|
|
{
|
|
vkd3d_shader_error(d3dbc->message_context, loc, VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED,
|
|
"Unhandled relative addressing on source register.");
|
|
d3dbc->failed = true;
|
|
}
|
|
}
|
|
|
|
static void sm1_dst_reg_from_vsir(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_dst_param *param,
|
|
struct sm1_dst_register *dst, const struct vkd3d_shader_location *loc)
|
|
{
|
|
dst->mod = param->modifiers;
|
|
dst->reg = param->reg.idx[0].offset;
|
|
dst->type = param->reg.type;
|
|
dst->writemask = param->write_mask;
|
|
|
|
if (param->reg.idx[0].rel_addr)
|
|
{
|
|
vkd3d_shader_error(d3dbc->message_context, loc, VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED,
|
|
"Unhandled relative addressing on destination register.");
|
|
d3dbc->failed = true;
|
|
}
|
|
}
|
|
|
|
static void d3dbc_write_vsir_def(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
|
|
{
|
|
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
|
|
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
|
|
uint32_t token;
|
|
|
|
const struct sm1_dst_register reg =
|
|
{
|
|
.type = VKD3DSPR_CONST,
|
|
.writemask = VKD3DSP_WRITEMASK_ALL,
|
|
.reg = ins->dst[0].reg.idx[0].offset,
|
|
};
|
|
|
|
token = VKD3D_SM1_OP_DEF;
|
|
if (version->major > 1)
|
|
token |= 5 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
|
|
put_u32(buffer, token);
|
|
|
|
write_sm1_dst_register(buffer, ®);
|
|
for (unsigned int x = 0; x < 4; ++x)
|
|
put_f32(buffer, ins->src[0].reg.u.immconst_f32[x]);
|
|
}
|
|
|
|
static void d3dbc_write_vsir_sampler_dcl(struct d3dbc_compiler *d3dbc,
|
|
unsigned int reg_id, enum vkd3d_sm1_resource_type res_type)
|
|
{
|
|
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
|
|
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
|
|
struct sm1_dst_register reg = {0};
|
|
uint32_t token;
|
|
|
|
token = VKD3D_SM1_OP_DCL;
|
|
if (version->major > 1)
|
|
token |= 2 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
|
|
put_u32(buffer, token);
|
|
|
|
token = VKD3D_SM1_INSTRUCTION_PARAMETER;
|
|
token |= res_type << VKD3D_SM1_RESOURCE_TYPE_SHIFT;
|
|
put_u32(buffer, token);
|
|
|
|
reg.type = VKD3DSPR_COMBINED_SAMPLER;
|
|
reg.writemask = VKD3DSP_WRITEMASK_ALL;
|
|
reg.reg = reg_id;
|
|
|
|
write_sm1_dst_register(buffer, ®);
|
|
}
|
|
|
|
static void d3dbc_write_vsir_dcl(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
|
|
{
|
|
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
|
|
const struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic;
|
|
unsigned int reg_id;
|
|
|
|
if (version->major < 2)
|
|
return;
|
|
|
|
reg_id = semantic->resource.reg.reg.idx[0].offset;
|
|
|
|
if (semantic->resource.reg.reg.type != VKD3DSPR_SAMPLER)
|
|
{
|
|
vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_TYPE,
|
|
"dcl instruction with register type %u.", semantic->resource.reg.reg.type);
|
|
d3dbc->failed = true;
|
|
return;
|
|
}
|
|
|
|
switch (semantic->resource_type)
|
|
{
|
|
case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
|
|
d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_2D);
|
|
break;
|
|
|
|
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
|
|
d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_CUBE);
|
|
break;
|
|
|
|
case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
|
|
d3dbc_write_vsir_sampler_dcl(d3dbc, reg_id, VKD3D_SM1_RESOURCE_TEXTURE_3D);
|
|
break;
|
|
|
|
default:
|
|
vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE,
|
|
"dcl instruction with resource_type %u.", semantic->resource_type);
|
|
d3dbc->failed = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info_from_vsir_instruction(
|
|
struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
|
|
{
|
|
const struct vkd3d_sm1_opcode_info *info;
|
|
|
|
if (!(info = shader_sm1_get_opcode_info_from_vsir(d3dbc, ins->opcode)))
|
|
{
|
|
vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
|
|
"Opcode %#x not supported for shader profile.", ins->opcode);
|
|
d3dbc->failed = true;
|
|
return NULL;
|
|
}
|
|
|
|
if (ins->dst_count != info->dst_count)
|
|
{
|
|
vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT,
|
|
"Invalid destination count %u for vsir instruction %#x (expected %u).",
|
|
ins->dst_count, ins->opcode, info->dst_count);
|
|
d3dbc->failed = true;
|
|
return NULL;
|
|
}
|
|
if (ins->src_count != info->src_count)
|
|
{
|
|
vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT,
|
|
"Invalid source count %u for vsir instruction %#x (expected %u).",
|
|
ins->src_count, ins->opcode, info->src_count);
|
|
d3dbc->failed = true;
|
|
return NULL;
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc,
|
|
const struct vkd3d_shader_instruction *ins)
|
|
{
|
|
struct sm1_instruction instr = {0};
|
|
const struct vkd3d_sm1_opcode_info *info;
|
|
|
|
if (!(info = shader_sm1_get_opcode_info_from_vsir_instruction(d3dbc, ins)))
|
|
return;
|
|
|
|
instr.opcode = info->sm1_opcode;
|
|
instr.flags = ins->flags;
|
|
instr.has_dst = info->dst_count;
|
|
instr.src_count = info->src_count;
|
|
|
|
if (instr.has_dst)
|
|
sm1_dst_reg_from_vsir(d3dbc, &ins->dst[0], &instr.dst, &ins->location);
|
|
for (unsigned int i = 0; i < instr.src_count; ++i)
|
|
sm1_src_reg_from_vsir(d3dbc, &ins->src[i], &instr.srcs[i], &ins->location);
|
|
|
|
d3dbc_write_instruction(d3dbc, &instr);
|
|
}
|
|
|
|
static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
|
|
{
|
|
uint32_t writemask;
|
|
|
|
switch (ins->opcode)
|
|
{
|
|
case VKD3DSIH_DEF:
|
|
d3dbc_write_vsir_def(d3dbc, ins);
|
|
break;
|
|
|
|
case VKD3DSIH_DCL:
|
|
d3dbc_write_vsir_dcl(d3dbc, ins);
|
|
break;
|
|
|
|
case VKD3DSIH_ABS:
|
|
case VKD3DSIH_ADD:
|
|
case VKD3DSIH_CMP:
|
|
case VKD3DSIH_DP2ADD:
|
|
case VKD3DSIH_DP3:
|
|
case VKD3DSIH_DP4:
|
|
case VKD3DSIH_DSX:
|
|
case VKD3DSIH_DSY:
|
|
case VKD3DSIH_ELSE:
|
|
case VKD3DSIH_ENDIF:
|
|
case VKD3DSIH_FRC:
|
|
case VKD3DSIH_IFC:
|
|
case VKD3DSIH_MAD:
|
|
case VKD3DSIH_MAX:
|
|
case VKD3DSIH_MIN:
|
|
case VKD3DSIH_MOV:
|
|
case VKD3DSIH_MUL:
|
|
case VKD3DSIH_SINCOS:
|
|
case VKD3DSIH_SLT:
|
|
case VKD3DSIH_TEX:
|
|
case VKD3DSIH_TEXKILL:
|
|
case VKD3DSIH_TEXLDD:
|
|
d3dbc_write_vsir_simple_instruction(d3dbc, ins);
|
|
break;
|
|
|
|
case VKD3DSIH_EXP:
|
|
case VKD3DSIH_LOG:
|
|
case VKD3DSIH_RCP:
|
|
case VKD3DSIH_RSQ:
|
|
writemask = ins->dst->write_mask;
|
|
if (writemask != VKD3DSP_WRITEMASK_0 && writemask != VKD3DSP_WRITEMASK_1
|
|
&& writemask != VKD3DSP_WRITEMASK_2 && writemask != VKD3DSP_WRITEMASK_3)
|
|
{
|
|
vkd3d_shader_error(d3dbc->message_context, &ins->location,
|
|
VKD3D_SHADER_ERROR_D3DBC_INVALID_WRITEMASK,
|
|
"writemask %#x for vsir instruction with opcode %#x is not single component.",
|
|
writemask, ins->opcode);
|
|
d3dbc->failed = true;
|
|
}
|
|
d3dbc_write_vsir_simple_instruction(d3dbc, ins);
|
|
break;
|
|
|
|
default:
|
|
vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
|
|
"vsir instruction with opcode %#x.", ins->opcode);
|
|
d3dbc->failed = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc,
|
|
const struct signature_element *element, bool output)
|
|
{
|
|
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
|
|
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
|
|
struct sm1_dst_register reg = {0};
|
|
enum vkd3d_decl_usage usage;
|
|
uint32_t token, usage_idx;
|
|
bool ret;
|
|
|
|
if (sm1_register_from_semantic_name(version, element->semantic_name,
|
|
element->semantic_index, output, ®.type, ®.reg))
|
|
{
|
|
usage = 0;
|
|
usage_idx = 0;
|
|
}
|
|
else
|
|
{
|
|
ret = sm1_usage_from_semantic_name(element->semantic_name, element->semantic_index, &usage, &usage_idx);
|
|
VKD3D_ASSERT(ret);
|
|
reg.type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT;
|
|
reg.reg = element->register_index;
|
|
}
|
|
|
|
token = VKD3D_SM1_OP_DCL;
|
|
if (version->major > 1)
|
|
token |= 2 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
|
|
put_u32(buffer, token);
|
|
|
|
token = (1u << 31);
|
|
token |= usage << VKD3D_SM1_DCL_USAGE_SHIFT;
|
|
token |= usage_idx << VKD3D_SM1_DCL_USAGE_INDEX_SHIFT;
|
|
put_u32(buffer, token);
|
|
|
|
reg.writemask = element->mask;
|
|
write_sm1_dst_register(buffer, ®);
|
|
}
|
|
|
|
static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc)
|
|
{
|
|
struct vsir_program *program = d3dbc->program;
|
|
const struct vkd3d_shader_version *version;
|
|
bool write_in = false, write_out = false;
|
|
|
|
version = &program->shader_version;
|
|
if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major >= 2)
|
|
write_in = true;
|
|
else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major == 3)
|
|
write_in = write_out = true;
|
|
else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major < 3)
|
|
write_in = true;
|
|
|
|
if (write_in)
|
|
{
|
|
for (unsigned int i = 0; i < program->input_signature.element_count; ++i)
|
|
d3dbc_write_semantic_dcl(d3dbc, &program->input_signature.elements[i], false);
|
|
}
|
|
|
|
if (write_out)
|
|
{
|
|
for (unsigned int i = 0; i < program->output_signature.element_count; ++i)
|
|
d3dbc_write_semantic_dcl(d3dbc, &program->output_signature.elements[i], true);
|
|
}
|
|
}
|
|
|
|
static void d3dbc_write_program_instructions(struct d3dbc_compiler *d3dbc)
|
|
{
|
|
struct vsir_program *program = d3dbc->program;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < program->instructions.count; ++i)
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|
d3dbc_write_vsir_instruction(d3dbc, &program->instructions.elements[i]);
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|
}
|
|
|
|
int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
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|
const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *ctab,
|
|
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
|
|
{
|
|
const struct vkd3d_shader_version *version = &program->shader_version;
|
|
struct d3dbc_compiler d3dbc = {0};
|
|
struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer;
|
|
int result;
|
|
|
|
d3dbc.program = program;
|
|
d3dbc.message_context = message_context;
|
|
switch (version->type)
|
|
{
|
|
case VKD3D_SHADER_TYPE_VERTEX:
|
|
d3dbc.opcode_table = vs_opcode_table;
|
|
break;
|
|
|
|
case VKD3D_SHADER_TYPE_PIXEL:
|
|
d3dbc.opcode_table = ps_opcode_table;
|
|
break;
|
|
|
|
default:
|
|
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_D3DBC_INVALID_PROFILE,
|
|
"Invalid shader type %u.", version->type);
|
|
return VKD3D_ERROR_INVALID_SHADER;
|
|
}
|
|
|
|
put_u32(buffer, sm1_version(version->type, version->major, version->minor));
|
|
|
|
bytecode_put_bytes(buffer, ctab->code, ctab->size);
|
|
|
|
d3dbc_write_semantic_dcls(&d3dbc);
|
|
d3dbc_write_program_instructions(&d3dbc);
|
|
|
|
put_u32(buffer, VKD3D_SM1_OP_END);
|
|
|
|
result = VKD3D_OK;
|
|
if (buffer->status)
|
|
result = buffer->status;
|
|
if (d3dbc.failed)
|
|
result = VKD3D_ERROR_INVALID_SHADER;
|
|
|
|
if (!result)
|
|
{
|
|
out->code = buffer->data;
|
|
out->size = buffer->size;
|
|
}
|
|
else
|
|
{
|
|
vkd3d_free(buffer->data);
|
|
}
|
|
return result;
|
|
}
|