vkd3d/libs
Conor McCarthy c41931c750 vkd3d-shader/spirv: Handle arrayed builtin inputs.
Fixes invalid SPIR-V being generated in Monster Hunter: World.
Based on vkd3d-proton patches by Hans-Kristian Arntzen and Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:19 +01:00
..
vkd3d vkd3d: Enable EXT_shader_stencil_export if available. 2021-10-18 18:37:01 +02:00
vkd3d-common vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format. 2021-10-06 18:35:44 +02:00
vkd3d-shader vkd3d-shader/spirv: Handle arrayed builtin inputs. 2021-11-17 15:27:19 +01:00
vkd3d-utils vkd3d-utils: Initialize input parameters to ID3DInclude::Open(). 2020-12-02 16:28:55 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00