mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
b08be04465
On shader_test files, now resources should be declared this way: [texture n] -> [srv n] [srv buffer n] -> [srv n] [uav n] -> [uav n] [uav buffer n] -> [uav n] [vertex buffer n] -> [vb n] [render target n] -> [rtv n] The dimension (buffer or 2D) is now specified as an additional parameter in the "size" directive: For 2D resources: size (n, m) -> size (2d, n, m) For buffers: size (n, 1) -> size (buffer, n)
56 lines
622 B
Plaintext
56 lines
622 B
Plaintext
[require]
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shader model >= 5.0
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[uav 0]
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format r32g32b32a32 float
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size (2d, 1, 1)
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0.1 0.2 0.3 0.4
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[compute shader]
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RWTexture2D<float4> u;
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void func(out float4 f)
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{
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f.x = 0.1;
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f.y = 0.2;
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f.z = 0.3;
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f.w = 0.4;
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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func(u[uint2(0, 0)].yzwx);
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}
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[test]
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dispatch 1 1 1
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probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
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[uav 0]
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format r32 float
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size (2d, 1, 1)
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0.1
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[compute shader]
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RWTexture2D<float> u;
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void func(inout float f)
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{
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f += 0.1;
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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func(u[uint2(0, 0)]);
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}
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[test]
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dispatch 1 1 1
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probe uav 0 (0, 0) r (0.2)
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