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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
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			22 lines
		
	
	
		
			250 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 5.0
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| 
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| [uav 0]
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| format r32 float
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| size (1, 1)
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| 
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| 0.1
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| 
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| [compute shader]
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| RWTexture2D<float> u;
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| 
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|     [numthreads(1, 1, 1)]
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| void main()
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| {
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|     u[uint2(0, 0)] = -123.0;
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| }
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| 
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| [test]
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| todo(sm>=6) dispatch 1 1 1
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| probe uav 0 (0, 0) r (-123.0)
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