vkd3d/libs/vkd3d-shader
2024-11-06 22:55:36 +01:00
..
checksum.c vkd3d-shader: Use a hash to build the filename when dumping shaders. 2024-08-29 19:14:27 +02:00
d3d_asm.c vkd3d-shader/d3d-asm: Implement support for VKD3DSPR_PARAMETER registers. 2024-10-28 17:54:20 +01:00
d3dbc.c vkd3d-shader: Validate the parsed shader in vsir_parse(). 2024-10-23 16:02:09 +02:00
dxbc.c vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge(). 2024-10-08 22:05:38 +02:00
dxil.c vkd3d-shader: Validate the parsed shader in vsir_parse(). 2024-10-23 16:02:09 +02:00
fx.c vkd3d-shader/fx: Implement parsing the remaining fx_5_0 object types. 2024-11-06 22:14:03 +01:00
glsl.c vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_sample(). 2024-11-06 22:55:36 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Store SM4 MOD in the vsir program. 2024-11-06 22:49:12 +01:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Fold logic AND and logic OR identities. 2024-09-03 15:11:16 +02:00
hlsl.c vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type. 2024-11-06 21:56:27 +01:00
hlsl.h vkd3d-shader/hlsl: Add parser support for the RWByteAddressBuffer type. 2024-10-28 17:44:28 +01:00
hlsl.l vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type. 2024-11-06 21:56:27 +01:00
hlsl.y vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods. 2024-11-06 22:09:23 +01:00
ir.c vkd3d-shader/ir: Add an is_pre_rasterization_shader() helper. 2024-11-05 20:00:27 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
msl.c vkd3d-shader/ir: Store the global flags in struct vsir_program. 2024-10-22 20:40:31 +02:00
preproc.h vkd3d-shader/preproc: Store argument values per expansion, not per macro. 2024-10-07 17:32:27 +02:00
preproc.l vkd3d-shader/preproc: Store argument values per expansion, not per macro. 2024-10-07 17:32:27 +02:00
preproc.y vkd3d-shader/preproc: Store argument values per expansion, not per macro. 2024-10-07 17:32:27 +02:00
spirv.c vkd3d-shader/spriv: Only lookup resource symbols for UAVs in the ld_raw/ld_structured handler. 2024-11-06 21:47:08 +01:00
tpf.c vkd3d-shader/hlsl: Store SM4 MOD in the vsir program. 2024-11-06 22:49:12 +01:00
vkd3d_shader_main.c vkd3d-shader: Write uninitialized components of COLOR0 as 1. 2024-11-04 15:21:09 +01:00
vkd3d_shader_private.h vkd3d-shader/hlsl: Store SM4 semantic declarations in the vsir program. 2024-11-05 19:19:22 +01:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00