vkd3d/libs/vkd3d
Conor McCarthy 0d777e7fca vkd3d: Use device descriptor limits for unbounded descriptor ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-21 20:32:25 +01:00
..
command.c vkd3d: Use device descriptor limits when creating descriptor pools. 2022-02-21 20:32:22 +01:00
device.c vkd3d: Use device descriptor limits when creating descriptor pools. 2022-02-21 20:32:22 +01:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Lock the heap mutex while binding heap memory. 2022-02-14 21:01:06 +01:00
state.c vkd3d: Use device descriptor limits for unbounded descriptor ranges. 2022-02-21 20:32:25 +01:00
utils.c vkd3d: Add inline wrappers for the pthread synchronization functions. 2022-02-04 16:46:03 +01:00
vkd3d_main.c vkd3d: Move the ID3DBlob implementation to vkd3d-common. 2020-09-24 19:11:39 +02:00
vkd3d_private.h vkd3d: Use device descriptor limits when creating descriptor pools. 2022-02-21 20:32:22 +01:00
vkd3d_shaders.h vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat(). 2019-11-25 16:06:59 +01:00
vkd3d.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vulkan_procs.h vkd3d: Implement ID3D12CommandQueue_GetClockCalibration(). 2022-01-18 09:22:56 +01:00