vkd3d/include/vkd3d_utils.h
2016-10-07 13:26:39 +02:00

47 lines
1.6 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __VKD3D_UTILS_H
#define __VKD3D_UTILS_H
#include "vkd3d.h"
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#define WAIT_OBJECT_0 (0)
#define WAIT_TIMEOUT (1)
#define WAIT_FAILED (~0u)
#define INFINITE (~0u)
HANDLE WINAPI VKD3DCreateEvent(void);
BOOL WINAPI VKD3DSignalEvent(HANDLE event);
unsigned int WINAPI VKD3DWaitEvent(HANDLE event, unsigned int milliseconds);
void WINAPI VKD3DDestroyEvent(HANDLE event);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __VKD3D_UTILS_H */