vkd3d/include/private
Zebediah Figura 174172887b vkd3d-shader: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:38:49 +02:00
..
list.h include: Import linked list implementation from Wine. 2017-06-16 22:38:21 +02:00
rbtree.h include: Avoid using a field reference as a truth value. 2022-01-06 11:32:22 +01:00
vkd3d_blob.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
vkd3d_common.h include: Implement vkd3d_dl*() wrappers for Win32 platforms. 2022-04-20 16:41:39 +02:00
vkd3d_debug.h vkd3d-shader: Allow writing log output via a custom callback. 2022-06-07 19:38:49 +02:00
vkd3d_memory.h include: Print failed allocation size. 2021-08-27 21:20:28 +02:00
vkd3d_test.h tests: Move HLSL shader compilation to a new d3d12 shader runner backend. 2022-01-27 18:00:34 +01:00
vkd3d_utf8.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00