mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
3340 lines
143 KiB
C
3340 lines
143 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* Hack for MinGW-w64 headers.
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*
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* We want to use WIDL C inline wrappers because some methods
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* in D3D12 interfaces return aggregate objects. Unfortunately,
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* WIDL C inline wrappers are broken when used with MinGW-w64
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* headers because FORCEINLINE expands to extern inline
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* which leads to the "multiple storage classes in declaration
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* specifiers" compiler error.
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*/
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#ifdef __MINGW32__
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# include <_mingw.h>
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# ifdef __MINGW64_VERSION_MAJOR
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# undef __forceinline
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# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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# endif
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# define _HRESULT_DEFINED
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typedef int HRESULT;
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#endif
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#include <inttypes.h>
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#define COBJMACROS
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#define INITGUID
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#include "vkd3d_test.h"
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#include "vkd3d_windows.h"
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#define WIDL_C_INLINE_WRAPPERS
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#include "d3d12.h"
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#ifndef _WIN32
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# include <pthread.h>
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# include "vkd3d_utils.h"
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#endif
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static ULONG get_refcount(void *iface)
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{
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IUnknown *unk = iface;
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IUnknown_AddRef(unk);
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return IUnknown_Release(unk);
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}
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#define check_interface(a, b, c) check_interface_(__LINE__, (IUnknown *)a, b, c)
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static void check_interface_(unsigned int line, IUnknown *iface, REFIID riid, bool supported)
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{
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HRESULT hr, expected_hr;
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IUnknown *unk;
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expected_hr = supported ? S_OK : E_NOINTERFACE;
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hr = IUnknown_QueryInterface(iface, riid, (void **)&unk);
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ok_(line)(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr);
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if (SUCCEEDED(hr))
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IUnknown_Release(unk);
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}
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#define create_root_signature(a, b, c) create_root_signature_(__LINE__, a, b, c)
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#if _WIN32
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static HRESULT create_root_signature_(unsigned int line, ID3D12Device *device,
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const D3D12_ROOT_SIGNATURE_DESC *desc, ID3D12RootSignature **root_signature)
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{
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ID3DBlob *blob;
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HRESULT hr;
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if (FAILED(hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1_0, &blob, NULL)))
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return hr;
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hr = ID3D12Device_CreateRootSignature(device, 0, ID3D10Blob_GetBufferPointer(blob),
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ID3D10Blob_GetBufferSize(blob), &IID_ID3D12RootSignature, (void **)root_signature);
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ID3D10Blob_Release(blob);
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return hr;
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}
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#else
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/* XXX: Root signature byte code is not supported yet. We allow to pass D3D12_ROOT_SIGNATURE_DESC
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* directly to CreateRootSignature(). */
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static HRESULT create_root_signature_(unsigned int line, ID3D12Device *device,
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const D3D12_ROOT_SIGNATURE_DESC *desc, ID3D12RootSignature **root_signature)
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{
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return ID3D12Device_CreateRootSignature(device, 0, desc, ~(SIZE_T)0,
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&IID_ID3D12RootSignature, (void **)root_signature);
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}
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#endif
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static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)
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{
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D3D12_SHADER_BYTECODE shader_bytecode = { code, size };
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return shader_bytecode;
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}
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#if _WIN32
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# define SHADER_BYTECODE(dxbc, spirv) ((void)spirv, shader_bytecode(dxbc, sizeof(dxbc)))
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#else
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# define SHADER_BYTECODE(dxbc, spirv) ((void)dxbc, shader_bytecode(spirv, sizeof(spirv)))
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#endif
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static void transition_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
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D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
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{
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D3D12_RESOURCE_BARRIER barrier;
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = resource;
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barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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barrier.Transition.StateBefore = state_before;
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barrier.Transition.StateAfter = state_after;
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ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
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}
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static void uav_barrier(ID3D12GraphicsCommandList *list, ID3D12Resource *resource)
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{
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D3D12_RESOURCE_BARRIER barrier;
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.UAV.pResource = resource;
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ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
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}
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static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *list)
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{
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ID3D12CommandList *lists[] = {(ID3D12CommandList *)list};
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ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists);
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}
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#ifdef _WIN32
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static HANDLE create_event(void)
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{
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return CreateEventA(NULL, FALSE, FALSE, NULL);
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}
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static void signal_event(HANDLE event)
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{
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SetEvent(event);
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}
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static unsigned int wait_event(HANDLE event, unsigned int milliseconds)
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{
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return WaitForSingleObject(event, milliseconds);
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}
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static void destroy_event(HANDLE event)
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{
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CloseHandle(event);
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}
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#else
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static HANDLE create_event(void)
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{
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return vkd3d_create_event();
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}
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static void signal_event(HANDLE event)
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{
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vkd3d_signal_event(event);
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}
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static unsigned int wait_event(HANDLE event, unsigned int milliseconds)
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{
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return vkd3d_wait_event(event, milliseconds);
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}
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static void destroy_event(HANDLE event)
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{
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vkd3d_destroy_event(event);
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}
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#endif
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typedef void (*thread_main_pfn)(void *data);
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struct test_thread_data
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{
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thread_main_pfn main_pfn;
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void *user_data;
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};
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#ifdef _WIN32
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static DWORD WINAPI test_thread_main(void *untyped_data)
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{
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struct test_thread_data *data = untyped_data;
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data->main_pfn(data->user_data);
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free(untyped_data);
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return 0;
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}
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static HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
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{
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struct test_thread_data *data;
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if (!(data = malloc(sizeof(*data))))
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return NULL;
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data->main_pfn = main_pfn;
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data->user_data = user_data;
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return CreateThread(NULL, 0, test_thread_main, data, 0, NULL);
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}
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static bool join_thread(HANDLE thread)
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{
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int ret;
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ret = WaitForSingleObject(thread, INFINITE);
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CloseHandle(thread);
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return ret == WAIT_OBJECT_0;
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}
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#else
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static void *test_thread_main(void *untyped_data)
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{
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struct test_thread_data *data = untyped_data;
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data->main_pfn(data->user_data);
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free(untyped_data);
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return NULL;
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}
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static HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
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{
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struct test_thread_data *data;
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pthread_t *thread;
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if (!(thread = malloc(sizeof(*thread))))
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return NULL;
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if (!(data = malloc(sizeof(*data))))
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{
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free(thread);
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return NULL;
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}
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data->main_pfn = main_pfn;
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data->user_data = user_data;
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if (pthread_create(thread, NULL, test_thread_main, data))
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{
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free(data);
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free(thread);
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return NULL;
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}
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return thread;
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}
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static bool join_thread(HANDLE untyped_thread)
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{
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pthread_t *thread = untyped_thread;
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int rc;
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rc = pthread_join(*thread, NULL);
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free(thread);
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return !rc;
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}
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#endif
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static HRESULT wait_for_fence(ID3D12Fence *fence, UINT64 value)
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{
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unsigned int ret;
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HANDLE event;
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HRESULT hr;
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if (ID3D12Fence_GetCompletedValue(fence) >= value)
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return S_OK;
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if (!(event = create_event()))
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return E_FAIL;
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if (FAILED(hr = ID3D12Fence_SetEventOnCompletion(fence, value, event)))
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{
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destroy_event(event);
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return hr;
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}
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ret = wait_event(event, INFINITE);
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destroy_event(event);
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return ret == WAIT_OBJECT_0;
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}
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#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
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{
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ID3D12Fence *fence;
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HRESULT hr;
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hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&fence);
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ok_(line)(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
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hr = ID3D12CommandQueue_Signal(queue, fence, 1);
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ok_(line)(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
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hr = wait_for_fence(fence, 1);
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ok_(line)(SUCCEEDED(hr), "Failed to wait for fence, hr %#x.\n", hr);
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ID3D12Fence_Release(fence);
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}
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static unsigned int format_size(DXGI_FORMAT format)
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{
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switch (format)
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{
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case DXGI_FORMAT_D32_FLOAT:
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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return 4;
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default:
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trace("Unhandled format %#x.\n", format);
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return 1;
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}
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}
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struct resource_readback
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{
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unsigned int width;
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unsigned int height;
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ID3D12Resource *resource;
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unsigned int row_pitch;
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void *data;
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};
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static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsigned int sub_resource,
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struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
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{
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D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *resource;
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D3D12_RANGE read_range;
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unsigned int miplevel;
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ID3D12Device *device;
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DXGI_FORMAT format;
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HRESULT hr;
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hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device);
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ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
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resource_desc = ID3D12Resource_GetDesc(texture);
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ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER,
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"Resource %p is not texture.\n", texture);
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ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D,
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"Readback not implemented for 3D textures.\n");
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miplevel = sub_resource % resource_desc.MipLevels;
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rb->width = max(1, resource_desc.Width >> miplevel);
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rb->height = max(1, resource_desc.Height >> miplevel);
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rb->row_pitch = align(rb->width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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rb->data = NULL;
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format = resource_desc.Format;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resource_desc.Alignment = 0;
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resource_desc.Width = rb->row_pitch * rb->height;
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resource_desc.Height = 1;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_UNKNOWN;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_READBACK;
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hr = ID3D12Device_CreateCommittedResource(device,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
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D3D12_RESOURCE_STATE_COPY_DEST, NULL,
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&IID_ID3D12Resource, (void **)&resource);
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ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
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rb->resource = resource;
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dst_location.pResource = resource;
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dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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dst_location.PlacedFootprint.Offset = 0;
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dst_location.PlacedFootprint.Footprint.Format = format;
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dst_location.PlacedFootprint.Footprint.Width = rb->width;
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dst_location.PlacedFootprint.Footprint.Height = rb->height;
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dst_location.PlacedFootprint.Footprint.Depth = 1;
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dst_location.PlacedFootprint.Footprint.RowPitch = rb->row_pitch;
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src_location.pResource = texture;
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src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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src_location.SubresourceIndex = sub_resource;
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
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exec_command_list(queue, command_list);
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wait_queue_idle(device, queue);
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read_range.Begin = 0;
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read_range.End = resource_desc.Width;
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hr = ID3D12Resource_Map(resource, 0, &read_range, &rb->data);
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ok(SUCCEEDED(hr), "Map failed, hr %#x.\n", hr);
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ID3D12Device_Release(device);
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}
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static void *get_readback_data(struct resource_readback *rb, unsigned int x, unsigned int y,
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size_t element_size)
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{
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return &((BYTE *)rb->data)[rb->row_pitch * y + x * element_size];
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}
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static unsigned int get_readback_uint(struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return *(unsigned int *)get_readback_data(rb, x, y, sizeof(unsigned int));
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}
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static void release_resource_readback(struct resource_readback *rb)
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{
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D3D12_RANGE range = {0, 0};
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ID3D12Resource_Unmap(rb->resource, 0, &range);
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ID3D12Resource_Release(rb->resource);
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}
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static ID3D12Device *create_device(void)
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{
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ID3D12Device *device;
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HRESULT hr;
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if (FAILED(hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device)))
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return NULL;
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return device;
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}
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struct draw_test_context
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{
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ID3D12Device *device;
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ID3D12CommandQueue *queue;
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ID3D12CommandAllocator *allocator;
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ID3D12GraphicsCommandList *list;
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D3D12_RESOURCE_DESC render_target_desc;
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ID3D12Resource *render_target;
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ID3D12DescriptorHeap *rtv_heap;
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D3D12_CPU_DESCRIPTOR_HANDLE rtv;
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ID3D12RootSignature *root_signature;
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ID3D12PipelineState *pipeline_state;
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};
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#define init_draw_test_context(context) init_draw_test_context_(__LINE__, context)
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static bool init_draw_test_context_(unsigned int line, struct draw_test_context *context)
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{
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pipeline_state_desc;
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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D3D12_COMMAND_QUEUE_DESC command_queue_desc;
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D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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D3D12_CLEAR_VALUE clear_value;
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ID3D12Device *device;
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HRESULT hr;
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|
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static const DWORD dxbc_vs_code[] =
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{
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#if 0
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|
void main(uint id : SV_VertexID, out float4 position : SV_Position)
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|
{
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float2 coords = float2((id << 1) & 2, id & 2);
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position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
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}
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#endif
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0x43425844, 0xf900d25e, 0x68bfefa7, 0xa63ac0a7, 0xa476af7a, 0x00000001, 0x0000018c, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x000000f0, 0x00010050,
|
|
0x0000003c, 0x0100086a, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2,
|
|
0x00000000, 0x00000001, 0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001,
|
|
0x00000001, 0x00004001, 0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001,
|
|
0x00100042, 0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032,
|
|
0x00000000, 0x00100086, 0x00000000, 0x0f000032, 0x00102032, 0x00000000, 0x00100046, 0x00000000,
|
|
0x00004002, 0x40000000, 0xc0000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000,
|
|
0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x3f800000, 0x0100003e,
|
|
};
|
|
static const DWORD spv_vs_code[] =
|
|
{
|
|
#if 0
|
|
#version 450 core
|
|
|
|
void main()
|
|
{
|
|
uint id = gl_VertexIndex;
|
|
vec2 coords = vec2((id << 1) & 2, id & 2);
|
|
gl_Position = vec4(coords * vec2(2, -2) + vec2(-1, 1), 0, 1);
|
|
}
|
|
#endif
|
|
0x07230203, 0x00010000, 0x00080001, 0x00000032, 0x00000000, 0x00020011, 0x00000001, 0x0006000b,
|
|
0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e, 0x00000000, 0x0003000e, 0x00000000, 0x00000001,
|
|
0x0007000f, 0x00000000, 0x00000004, 0x6e69616d, 0x00000000, 0x0000000b, 0x00000021, 0x00040047,
|
|
0x0000000b, 0x0000000b, 0x0000002a, 0x00050048, 0x0000001f, 0x00000000, 0x0000000b, 0x00000000,
|
|
0x00050048, 0x0000001f, 0x00000001, 0x0000000b, 0x00000001, 0x00050048, 0x0000001f, 0x00000002,
|
|
0x0000000b, 0x00000003, 0x00050048, 0x0000001f, 0x00000003, 0x0000000b, 0x00000004, 0x00030047,
|
|
0x0000001f, 0x00000002, 0x00020013, 0x00000002, 0x00030021, 0x00000003, 0x00000002, 0x00040015,
|
|
0x00000006, 0x00000020, 0x00000000, 0x00040020, 0x00000007, 0x00000007, 0x00000006, 0x00040015,
|
|
0x00000009, 0x00000020, 0x00000001, 0x00040020, 0x0000000a, 0x00000001, 0x00000009, 0x0004003b,
|
|
0x0000000a, 0x0000000b, 0x00000001, 0x00030016, 0x0000000e, 0x00000020, 0x00040017, 0x0000000f,
|
|
0x0000000e, 0x00000002, 0x00040020, 0x00000010, 0x00000007, 0x0000000f, 0x0004002b, 0x00000009,
|
|
0x00000013, 0x00000001, 0x0004002b, 0x00000006, 0x00000015, 0x00000002, 0x00040017, 0x0000001c,
|
|
0x0000000e, 0x00000004, 0x0004002b, 0x00000006, 0x0000001d, 0x00000001, 0x0004001c, 0x0000001e,
|
|
0x0000000e, 0x0000001d, 0x0006001e, 0x0000001f, 0x0000001c, 0x0000000e, 0x0000001e, 0x0000001e,
|
|
0x00040020, 0x00000020, 0x00000003, 0x0000001f, 0x0004003b, 0x00000020, 0x00000021, 0x00000003,
|
|
0x0004002b, 0x00000009, 0x00000022, 0x00000000, 0x0004002b, 0x0000000e, 0x00000024, 0x40000000,
|
|
0x0004002b, 0x0000000e, 0x00000025, 0xc0000000, 0x0005002c, 0x0000000f, 0x00000026, 0x00000024,
|
|
0x00000025, 0x0004002b, 0x0000000e, 0x00000028, 0xbf800000, 0x0004002b, 0x0000000e, 0x00000029,
|
|
0x3f800000, 0x0005002c, 0x0000000f, 0x0000002a, 0x00000028, 0x00000029, 0x0004002b, 0x0000000e,
|
|
0x0000002c, 0x00000000, 0x00040020, 0x00000030, 0x00000003, 0x0000001c, 0x00050036, 0x00000002,
|
|
0x00000004, 0x00000000, 0x00000003, 0x000200f8, 0x00000005, 0x0004003b, 0x00000007, 0x00000008,
|
|
0x00000007, 0x0004003b, 0x00000010, 0x00000011, 0x00000007, 0x0004003d, 0x00000009, 0x0000000c,
|
|
0x0000000b, 0x0004007c, 0x00000006, 0x0000000d, 0x0000000c, 0x0003003e, 0x00000008, 0x0000000d,
|
|
0x0004003d, 0x00000006, 0x00000012, 0x00000008, 0x000500c4, 0x00000006, 0x00000014, 0x00000012,
|
|
0x00000013, 0x000500c7, 0x00000006, 0x00000016, 0x00000014, 0x00000015, 0x00040070, 0x0000000e,
|
|
0x00000017, 0x00000016, 0x0004003d, 0x00000006, 0x00000018, 0x00000008, 0x000500c7, 0x00000006,
|
|
0x00000019, 0x00000018, 0x00000015, 0x00040070, 0x0000000e, 0x0000001a, 0x00000019, 0x00050050,
|
|
0x0000000f, 0x0000001b, 0x00000017, 0x0000001a, 0x0003003e, 0x00000011, 0x0000001b, 0x0004003d,
|
|
0x0000000f, 0x00000023, 0x00000011, 0x00050085, 0x0000000f, 0x00000027, 0x00000023, 0x00000026,
|
|
0x00050081, 0x0000000f, 0x0000002b, 0x00000027, 0x0000002a, 0x00050051, 0x0000000e, 0x0000002d,
|
|
0x0000002b, 0x00000000, 0x00050051, 0x0000000e, 0x0000002e, 0x0000002b, 0x00000001, 0x00070050,
|
|
0x0000001c, 0x0000002f, 0x0000002d, 0x0000002e, 0x0000002c, 0x00000029, 0x00050041, 0x00000030,
|
|
0x00000031, 0x00000021, 0x00000022, 0x0003003e, 0x00000031, 0x0000002f, 0x000100fd, 0x00010038,
|
|
};
|
|
static const DWORD dxbc_ps_code[] =
|
|
{
|
|
#if 0
|
|
void main(const in float4 position : SV_Position, out float4 target : SV_Target0)
|
|
{
|
|
target = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
#endif
|
|
0x43425844, 0xc1e910e0, 0xe168c974, 0xc32ae666, 0x82f81f71, 0x00000001, 0x000000d8, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, 0x00000050,
|
|
0x0000000f, 0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
|
|
0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0100003e,
|
|
};
|
|
static const DWORD spv_ps_code[] =
|
|
{
|
|
#if 0
|
|
#version 450 core
|
|
|
|
layout(location = 0) out vec4 target;
|
|
|
|
void main()
|
|
{
|
|
target = vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
#endif
|
|
0x07230203, 0x00010000, 0x00080001, 0x0000000c, 0x00000000, 0x00020011, 0x00000001, 0x0006000b,
|
|
0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e, 0x00000000, 0x0003000e, 0x00000000, 0x00000001,
|
|
0x0006000f, 0x00000004, 0x00000004, 0x6e69616d, 0x00000000, 0x00000009, 0x00030010, 0x00000004,
|
|
0x00000007, 0x00040047, 0x00000009, 0x0000001e, 0x00000000, 0x00020013, 0x00000002, 0x00030021,
|
|
0x00000003, 0x00000002, 0x00030016, 0x00000006, 0x00000020, 0x00040017, 0x00000007, 0x00000006,
|
|
0x00000004, 0x00040020, 0x00000008, 0x00000003, 0x00000007, 0x0004003b, 0x00000008, 0x00000009,
|
|
0x00000003, 0x0004002b, 0x00000006, 0x0000000a, 0x3f800000, 0x0007002c, 0x00000007, 0x0000000b,
|
|
0x0000000a, 0x0000000a, 0x0000000a, 0x0000000a, 0x00050036, 0x00000002, 0x00000004, 0x00000000,
|
|
0x00000003, 0x000200f8, 0x00000005, 0x0003003e, 0x00000009, 0x0000000b, 0x000100fd, 0x00010038,
|
|
};
|
|
|
|
if (!(context->device = create_device()))
|
|
{
|
|
skip_(line)("Failed to create device.\n");
|
|
return false;
|
|
}
|
|
device = context->device;
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&context->queue);
|
|
ok_(line)(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&context->allocator);
|
|
ok_(line)(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
context->allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&context->list);
|
|
ok_(line)(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
rtv_heap_desc.NumDescriptors = 1;
|
|
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
rtv_heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &rtv_heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&context->rtv_heap);
|
|
ok_(line)(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
|
|
context->rtv = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(context->rtv_heap);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
clear_value.Color[0] = 0.0f;
|
|
clear_value.Color[1] = 1.0f;
|
|
clear_value.Color[2] = 0.0f;
|
|
clear_value.Color[3] = 1.0f;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
|
|
&IID_ID3D12Resource, (void **)&context->render_target);
|
|
ok_(line)(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
context->render_target_desc = resource_desc;
|
|
|
|
ID3D12Device_CreateRenderTargetView(device, context->render_target, NULL, context->rtv);
|
|
|
|
root_signature_desc.NumParameters = 0;
|
|
root_signature_desc.pParameters = NULL;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &context->root_signature);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc));
|
|
pipeline_state_desc.pRootSignature = context->root_signature;
|
|
pipeline_state_desc.VS = SHADER_BYTECODE(dxbc_vs_code, spv_vs_code);
|
|
pipeline_state_desc.PS = SHADER_BYTECODE(dxbc_ps_code, spv_ps_code);
|
|
pipeline_state_desc.StreamOutput.RasterizedStream = 0;
|
|
pipeline_state_desc.BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
|
|
pipeline_state_desc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
|
|
pipeline_state_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
|
|
pipeline_state_desc.SampleMask = ~(UINT)0;
|
|
pipeline_state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
pipeline_state_desc.NumRenderTargets = 1;
|
|
pipeline_state_desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
pipeline_state_desc.SampleDesc.Count = 1;
|
|
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pipeline_state_desc,
|
|
&IID_ID3D12PipelineState, (void **)&context->pipeline_state);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr);
|
|
|
|
return true;
|
|
}
|
|
|
|
#define destroy_draw_test_context(context) destroy_draw_test_context_(__LINE__, context)
|
|
static void destroy_draw_test_context_(unsigned int line, struct draw_test_context *context)
|
|
{
|
|
ULONG refcount;
|
|
|
|
ID3D12PipelineState_Release(context->pipeline_state);
|
|
ID3D12RootSignature_Release(context->root_signature);
|
|
|
|
ID3D12DescriptorHeap_Release(context->rtv_heap);
|
|
ID3D12Resource_Release(context->render_target);
|
|
|
|
ID3D12CommandAllocator_Release(context->allocator);
|
|
ID3D12CommandQueue_Release(context->queue);
|
|
ID3D12GraphicsCommandList_Release(context->list);
|
|
|
|
refcount = ID3D12Device_Release(context->device);
|
|
ok_(line)(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_device(void)
|
|
{
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
check_interface(device, &IID_ID3D12Object, TRUE);
|
|
check_interface(device, &IID_ID3D12DeviceChild, FALSE);
|
|
check_interface(device, &IID_ID3D12Pageable, FALSE);
|
|
check_interface(device, &IID_ID3D12Device, TRUE);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == S_OK, "D3D12CreateDevice failed, hr %#x.\n", hr);
|
|
ID3D12Device_Release(device);
|
|
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_1, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_2, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_3, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_0, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_1, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = D3D12CreateDevice(NULL, 0, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr);
|
|
hr = D3D12CreateDevice(NULL, ~0u, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr);
|
|
}
|
|
|
|
static void test_node_count(void)
|
|
{
|
|
ID3D12Device *device;
|
|
UINT node_count;
|
|
ULONG refcount;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
node_count = ID3D12Device_GetNodeCount(device);
|
|
trace("Node count: %u.\n", node_count);
|
|
ok(1 <= node_count && node_count <= 32, "Got unexpected node count %u.\n", node_count);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_check_feature_support(void)
|
|
{
|
|
D3D12_FEATURE_DATA_FEATURE_LEVELS feature_levels;
|
|
D3D_FEATURE_LEVEL max_supported_feature_level;
|
|
D3D12_FEATURE_DATA_ARCHITECTURE architecture;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
static const D3D_FEATURE_LEVEL all_feature_levels[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_12_1,
|
|
D3D_FEATURE_LEVEL_12_0,
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
D3D_FEATURE_LEVEL_9_3,
|
|
D3D_FEATURE_LEVEL_9_2,
|
|
D3D_FEATURE_LEVEL_9_1,
|
|
};
|
|
static const D3D_FEATURE_LEVEL d3d12_feature_levels[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_12_1,
|
|
D3D_FEATURE_LEVEL_12_0,
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
};
|
|
static const D3D_FEATURE_LEVEL d3d_9_x_feature_levels[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_9_3,
|
|
D3D_FEATURE_LEVEL_9_2,
|
|
D3D_FEATURE_LEVEL_9_1,
|
|
};
|
|
static const D3D_FEATURE_LEVEL invalid_feature_levels[] =
|
|
{
|
|
0x0000,
|
|
0x3000,
|
|
};
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
/* Architecture. */
|
|
memset(&architecture, 0, sizeof(architecture));
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_ARCHITECTURE,
|
|
&architecture, sizeof(architecture));
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
ok(!architecture.NodeIndex, "Got unexpected node %u.\n", architecture.NodeIndex);
|
|
ok(!architecture.CacheCoherentUMA || architecture.UMA,
|
|
"Got unexpected cache coherent UMA %#x (UMA %#x).\n",
|
|
architecture.CacheCoherentUMA, architecture.UMA);
|
|
trace("UMA %#x, cache coherent UMA %#x, tile based renderer %#x.\n",
|
|
architecture.UMA, architecture.CacheCoherentUMA, architecture.TileBasedRenderer);
|
|
|
|
if (ID3D12Device_GetNodeCount(device) == 1)
|
|
{
|
|
memset(&architecture, 0, sizeof(architecture));
|
|
architecture.NodeIndex = 1;
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_ARCHITECTURE,
|
|
&architecture, sizeof(architecture));
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
}
|
|
|
|
/* Feature levels */
|
|
memset(&feature_levels, 0, sizeof(feature_levels));
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels));
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
feature_levels.NumFeatureLevels = ARRAY_SIZE(all_feature_levels);
|
|
feature_levels.pFeatureLevelsRequested = all_feature_levels;
|
|
feature_levels.MaxSupportedFeatureLevel = 0;
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels));
|
|
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
|
|
trace("Max supported feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
|
|
max_supported_feature_level = feature_levels.MaxSupportedFeatureLevel;
|
|
|
|
feature_levels.NumFeatureLevels = ARRAY_SIZE(d3d12_feature_levels);
|
|
feature_levels.pFeatureLevelsRequested = d3d12_feature_levels;
|
|
feature_levels.MaxSupportedFeatureLevel = 0;
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels));
|
|
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
|
|
ok(feature_levels.MaxSupportedFeatureLevel == max_supported_feature_level,
|
|
"Got unexpected feature level %#x, expected %#x.\n",
|
|
feature_levels.MaxSupportedFeatureLevel, max_supported_feature_level);
|
|
|
|
/* Check invalid size. */
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels) + 1);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels) - 1);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
feature_levels.NumFeatureLevels = ARRAY_SIZE(d3d_9_x_feature_levels);
|
|
feature_levels.pFeatureLevelsRequested = d3d_9_x_feature_levels;
|
|
feature_levels.MaxSupportedFeatureLevel = 0;
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels));
|
|
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
|
|
ok(feature_levels.MaxSupportedFeatureLevel == D3D_FEATURE_LEVEL_9_3,
|
|
"Got unexpected max feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
|
|
|
|
feature_levels.NumFeatureLevels = ARRAY_SIZE(invalid_feature_levels);
|
|
feature_levels.pFeatureLevelsRequested = invalid_feature_levels;
|
|
feature_levels.MaxSupportedFeatureLevel = 0;
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels));
|
|
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
|
|
ok(feature_levels.MaxSupportedFeatureLevel == 0x3000,
|
|
"Got unexpected max feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_command_allocator(void)
|
|
{
|
|
ID3D12CommandAllocator *command_allocator;
|
|
ID3D12Device *device, *tmp_device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12CommandAllocator_GetDevice(command_allocator, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(command_allocator, &IID_ID3D12Object, TRUE);
|
|
check_interface(command_allocator, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(command_allocator, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(command_allocator, &IID_ID3D12CommandAllocator, TRUE);
|
|
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COPY,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, ~0u,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(hr == E_INVALIDARG, "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_command_list(void)
|
|
{
|
|
ID3D12CommandAllocator *command_allocator;
|
|
ID3D12Device *device, *tmp_device;
|
|
ID3D12CommandList *command_list;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
NULL, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(command_allocator);
|
|
ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12CommandList_GetDevice(command_list, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(command_list, &IID_ID3D12Object, TRUE);
|
|
check_interface(command_list, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(command_list, &IID_ID3D12Pageable, FALSE);
|
|
check_interface(command_list, &IID_ID3D12CommandList, TRUE);
|
|
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
|
|
check_interface(command_list, &IID_ID3D12CommandAllocator, FALSE);
|
|
|
|
refcount = ID3D12CommandList_Release(command_list);
|
|
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
|
|
refcount = ID3D12CommandList_Release(command_list);
|
|
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
|
|
refcount = ID3D12CommandList_Release(command_list);
|
|
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COPY,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COPY,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
|
|
refcount = ID3D12CommandList_Release(command_list);
|
|
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_command_queue(void)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC desc, result_desc;
|
|
ID3D12Device *device, *tmp_device;
|
|
ID3D12CommandQueue *queue;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12CommandQueue_GetDevice(queue, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(queue, &IID_ID3D12Object, TRUE);
|
|
check_interface(queue, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(queue, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(queue, &IID_ID3D12CommandQueue, TRUE);
|
|
|
|
result_desc = ID3D12CommandQueue_GetDesc(queue);
|
|
ok(result_desc.Type == desc.Type, "Got unexpected type %#x.\n", result_desc.Type);
|
|
ok(result_desc.Priority == desc.Priority, "Got unexpected priority %#x.\n", result_desc.Priority);
|
|
ok(result_desc.Flags == desc.Flags, "Got unexpected flags %#x.\n", result_desc.Flags);
|
|
ok(result_desc.NodeMask == 0x1, "Got unexpected node mask 0x%08x.\n", result_desc.NodeMask);
|
|
|
|
refcount = ID3D12CommandQueue_Release(queue);
|
|
ok(!refcount, "ID3D12CommandQueue has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_committed_resource(void)
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12Device *device, *tmp_device;
|
|
D3D12_CLEAR_VALUE clear_value;
|
|
ID3D12Resource *resource;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
|
|
clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
clear_value.Color[0] = 1.0f;
|
|
clear_value.Color[1] = 0.0f;
|
|
clear_value.Color[2] = 0.0f;
|
|
clear_value.Color[3] = 1.0f;
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12Resource_GetDevice(resource, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(resource, &IID_ID3D12Object, TRUE);
|
|
check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(resource, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(resource, &IID_ID3D12Resource, TRUE);
|
|
|
|
gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource);
|
|
ok(!gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address);
|
|
|
|
refcount = ID3D12Resource_Release(resource);
|
|
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
|
|
&clear_value, &IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
/* For D3D12_RESOURCE_STATE_RENDER_TARGET the D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET flag is required. */
|
|
resource_desc.Flags = 0;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
todo(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
if (SUCCEEDED(hr))
|
|
ID3D12Resource_Release(resource);
|
|
|
|
/* A texture cannot be created on a UPLOAD heap. */
|
|
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
/* A texture cannot be created on a READBACK heap. */
|
|
heap_properties.Type = D3D12_HEAP_TYPE_READBACK;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
check_interface(resource, &IID_ID3D12Object, TRUE);
|
|
check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(resource, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(resource, &IID_ID3D12Resource, TRUE);
|
|
|
|
gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource);
|
|
ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address);
|
|
|
|
refcount = ID3D12Resource_Release(resource);
|
|
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
|
|
|
|
/* The clear value must be NULL for buffers. */
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, &clear_value,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
/* For D3D12_HEAP_TYPE_UPLOAD the state must be D3D12_RESOURCE_STATE_GENERIC_READ. */
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COPY_SOURCE, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
heap_properties.Type = D3D12_HEAP_TYPE_READBACK;
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
refcount = ID3D12Resource_Release(resource);
|
|
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
|
|
|
|
/* For D3D12_HEAP_TYPE_READBACK the state must be D3D12_RESOURCE_STATE_COPY_DEST. */
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COPY_SOURCE, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_descriptor_heap(void)
|
|
{
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
ID3D12Device *device, *tmp_device;
|
|
ID3D12DescriptorHeap *heap;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 16;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12DescriptorHeap_GetDevice(heap, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(heap, &IID_ID3D12Object, TRUE);
|
|
check_interface(heap, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(heap, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(heap, &IID_ID3D12DescriptorHeap, TRUE);
|
|
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_root_signature(void)
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
|
|
D3D12_ROOT_PARAMETER root_parameters[1];
|
|
ID3D12RootSignature *root_signature;
|
|
ID3D12Device *device, *tmp_device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
|
descriptor_ranges[0].NumDescriptors = 1;
|
|
descriptor_ranges[0].BaseShaderRegister = 0;
|
|
descriptor_ranges[0].RegisterSpace = 0;
|
|
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_signature_desc.NumParameters = 1;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
todo(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12RootSignature_GetDevice(root_signature, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(root_signature, &IID_ID3D12Object, TRUE);
|
|
check_interface(root_signature, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(root_signature, &IID_ID3D12Pageable, FALSE);
|
|
check_interface(root_signature, &IID_ID3D12RootSignature, TRUE);
|
|
|
|
refcount = ID3D12RootSignature_Release(root_signature);
|
|
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
root_signature_desc.NumParameters = 0;
|
|
root_signature_desc.pParameters = NULL;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
refcount = ID3D12RootSignature_Release(root_signature);
|
|
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_pipeline_state(void)
|
|
{
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_state_desc;
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
ID3D12RootSignature *root_signature;
|
|
ID3D12PipelineState *pipeline_state;
|
|
ID3D12Device *device, *tmp_device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
static const DWORD dxbc_code[] =
|
|
{
|
|
#if 0
|
|
[numthreads(1, 1, 1)]
|
|
void main() { }
|
|
#endif
|
|
0x43425844, 0x1acc3ad0, 0x71c7b057, 0xc72c4306, 0xf432cb57, 0x00000001, 0x00000074, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000020, 0x00050050, 0x00000008, 0x0100086a,
|
|
0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x0100003e,
|
|
};
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
root_signature_desc.NumParameters = 0;
|
|
root_signature_desc.pParameters = NULL;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc));
|
|
pipeline_state_desc.pRootSignature = root_signature;
|
|
pipeline_state_desc.CS = shader_bytecode(dxbc_code, sizeof(dxbc_code));
|
|
pipeline_state_desc.NodeMask = 0;
|
|
pipeline_state_desc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
|
|
|
|
hr = ID3D12Device_CreateComputePipelineState(device, &pipeline_state_desc,
|
|
&IID_ID3D12PipelineState, (void **)&pipeline_state);
|
|
ok(SUCCEEDED(hr), "CreateComputePipelineState failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(root_signature);
|
|
ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12PipelineState_GetDevice(pipeline_state, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(pipeline_state, &IID_ID3D12Object, TRUE);
|
|
check_interface(pipeline_state, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(pipeline_state, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(pipeline_state, &IID_ID3D12PipelineState, TRUE);
|
|
|
|
refcount = ID3D12PipelineState_Release(pipeline_state);
|
|
ok(!refcount, "ID3D12PipelineState has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12RootSignature_Release(root_signature);
|
|
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_fence(void)
|
|
{
|
|
ID3D12Device *device, *tmp_device;
|
|
ID3D12Fence *fence;
|
|
ULONG refcount;
|
|
UINT64 value;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&fence);
|
|
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12Fence_GetDevice(fence, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(fence, &IID_ID3D12Object, TRUE);
|
|
check_interface(fence, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(fence, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(fence, &IID_ID3D12Fence, TRUE);
|
|
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
refcount = ID3D12Fence_Release(fence);
|
|
ok(!refcount, "ID3D12Fence has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateFence(device, 99, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&fence);
|
|
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 99, "Got unexpected value %"PRIu64".\n", value);
|
|
refcount = ID3D12Fence_Release(fence);
|
|
ok(!refcount, "ID3D12Fence has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_reset_command_allocator(void)
|
|
{
|
|
ID3D12CommandAllocator *command_allocator, *command_allocator2;
|
|
ID3D12GraphicsCommandList *command_list, *command_list2;
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting Command list failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator2);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
uav_barrier(command_list, NULL);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
exec_command_list(queue, command_list);
|
|
|
|
/* A command list can be reset when it is in use. */
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator2, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
|
|
wait_queue_idle(device, queue);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
|
|
|
uav_barrier(command_list, NULL);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
exec_command_list(queue, command_list);
|
|
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
|
|
wait_queue_idle(device, queue);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
|
|
|
/* A command allocator can be used with one command list at a time. */
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator2, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list2);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list2, command_allocator, NULL);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12CommandAllocator_Release(command_allocator);
|
|
ID3D12CommandAllocator_Release(command_allocator2);
|
|
ID3D12CommandQueue_Release(queue);
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
ID3D12GraphicsCommandList_Release(command_list2);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_cpu_signal_fence(void)
|
|
{
|
|
HANDLE event1, event2;
|
|
ID3D12Device *device;
|
|
unsigned int i, ret;
|
|
ID3D12Fence *fence;
|
|
ULONG refcount;
|
|
UINT64 value;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&fence);
|
|
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 1);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 1, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 10);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 10, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 5);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 5, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
/* Basic tests with single event. */
|
|
event1 = create_event();
|
|
ok(!!event1, "Failed to create event.\n");
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_Signal(fence, 5);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 6, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_Signal(fence, 7);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 10);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Event is signaled immediately when value <= GetCompletedValue(). */
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
for (i = 0; i <= ID3D12Fence_GetCompletedValue(fence); ++i)
|
|
{
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, i, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
}
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, i, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_Signal(fence, i);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Attach event to multiple values. */
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 3, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 9, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
for (i = 1; i < 13; ++i)
|
|
{
|
|
hr = ID3D12Fence_Signal(fence, i);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
if (i == 3 || i == 5 || i == 9 || i == 12)
|
|
{
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
}
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
}
|
|
|
|
/* Tests with 2 events. */
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
event2 = create_event();
|
|
ok(!!event2, "Failed to create event.\n");
|
|
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 100, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, ~(UINT64)0, event2);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 50);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 99);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 100);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 101);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 100);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, ~(UINT64)0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, ~(UINT64)0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Attach two events to the same value. */
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event2);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_Signal(fence, 3);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Test passing signaled event. */
|
|
hr = ID3D12Fence_Signal(fence, 20);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 20, "Got unexpected value %"PRIu64".\n", value);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
signal_event(event1);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 30, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 30);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
destroy_event(event1);
|
|
destroy_event(event2);
|
|
|
|
ID3D12Fence_Release(fence);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_gpu_signal_fence(void)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandQueue *queue;
|
|
HANDLE event1, event2;
|
|
ID3D12Device *device;
|
|
unsigned int i, ret;
|
|
ID3D12Fence *fence;
|
|
ULONG refcount;
|
|
UINT64 value;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&fence);
|
|
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
|
|
|
|
/* XXX: It seems that when a queue is idle a fence is signalled immediately
|
|
* in D3D12. Vulkan implementations don't signal a fence immediately so
|
|
* libvkd3d doesn't as well. In order to make this test reliable
|
|
* wait_queue_idle() is inserted after every ID3D12CommandQueue_Signal(). */
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 10);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 10, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
/* Basic tests with single event. */
|
|
event1 = create_event();
|
|
ok(!!event1, "Failed to create event.\n");
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 5);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 6, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 7);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 10);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Attach one event to multiple values. */
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 3, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 9, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
for (i = 1; i < 13; ++i)
|
|
{
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, i);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
if (i == 3 || i == 5 || i == 9 || i == 12)
|
|
{
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
}
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
}
|
|
|
|
/* Tests with 2 events. */
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
event2 = create_event();
|
|
ok(!!event2, "Failed to create event.\n");
|
|
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 100, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, ~(UINT64)0, event2);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 50);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 99);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 100);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 101);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 100);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, ~(UINT64)0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, ~(UINT64)0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Attach two events to the same value. */
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event2);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 3);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
wait_queue_idle(device, queue);
|
|
|
|
destroy_event(event1);
|
|
destroy_event(event2);
|
|
|
|
ID3D12Fence_Release(fence);
|
|
ID3D12CommandQueue_Release(queue);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
struct multithread_fence_wait_data
|
|
{
|
|
HANDLE event;
|
|
ID3D12Fence *fence;
|
|
UINT64 value;
|
|
};
|
|
|
|
static void fence_event_wait_main(void *untyped_data)
|
|
{
|
|
struct multithread_fence_wait_data *data = untyped_data;
|
|
HANDLE event;
|
|
HRESULT hr;
|
|
int ret;
|
|
|
|
event = create_event();
|
|
ok(!!event, "Failed to create event.\n");
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(data->fence, data->value, event);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
|
|
signal_event(data->event);
|
|
|
|
ret = wait_event(event, INFINITE);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
|
|
destroy_event(event);
|
|
}
|
|
|
|
static void fence_busy_wait_main(void *untyped_data)
|
|
{
|
|
struct multithread_fence_wait_data *data = untyped_data;
|
|
|
|
signal_event(data->event);
|
|
|
|
while (ID3D12Fence_GetCompletedValue(data->fence) < data->value)
|
|
;
|
|
}
|
|
|
|
static void test_multithread_fence_wait(void)
|
|
{
|
|
struct multithread_fence_wait_data thread_data;
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
unsigned int ret;
|
|
ULONG refcount;
|
|
HANDLE thread;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
thread_data.event = create_event();
|
|
thread_data.value = 0;
|
|
ok(!!thread_data.event, "Failed to create event.\n");
|
|
hr = ID3D12Device_CreateFence(device, thread_data.value, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&thread_data.fence);
|
|
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
|
|
|
|
/* Signal fence on host. */
|
|
++thread_data.value;
|
|
thread = create_thread(fence_event_wait_main, &thread_data);
|
|
ok(!!thread, "Failed to create thread.\n");
|
|
ret = wait_event(thread_data.event, INFINITE);
|
|
ok(ret == WAIT_OBJECT_0, "Failed to wait for thread start, return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(thread_data.fence, thread_data.value);
|
|
ok(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
|
|
|
|
ok(join_thread(thread), "Failed to join thread.\n");
|
|
|
|
++thread_data.value;
|
|
thread = create_thread(fence_busy_wait_main, &thread_data);
|
|
ok(!!thread, "Failed to create thread.\n");
|
|
ret = wait_event(thread_data.event, INFINITE);
|
|
ok(ret == WAIT_OBJECT_0, "Failed to wait for thread start, return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(thread_data.fence, thread_data.value);
|
|
ok(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
|
|
|
|
ok(join_thread(thread), "Failed to join thread.\n");
|
|
|
|
/* Signal fence on device. */
|
|
++thread_data.value;
|
|
thread = create_thread(fence_event_wait_main, &thread_data);
|
|
ok(!!thread, "Failed to create thread.\n");
|
|
ret = wait_event(thread_data.event, INFINITE);
|
|
ok(ret == WAIT_OBJECT_0, "Failed to wait for thread start, return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, thread_data.fence, thread_data.value);
|
|
ok(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
|
|
|
|
ok(join_thread(thread), "Failed to join thread.\n");
|
|
|
|
++thread_data.value;
|
|
thread = create_thread(fence_busy_wait_main, &thread_data);
|
|
ok(!!thread, "Failed to create thread.\n");
|
|
ret = wait_event(thread_data.event, INFINITE);
|
|
ok(ret == WAIT_OBJECT_0, "Failed to wait for thread start, return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, thread_data.fence, thread_data.value);
|
|
ok(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
|
|
|
|
ok(join_thread(thread), "Failed to join thread.\n");
|
|
|
|
destroy_event(thread_data.event);
|
|
ID3D12Fence_Release(thread_data.fence);
|
|
ID3D12CommandQueue_Release(queue);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_clear_depth_stencil_view(void)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandAllocator *command_allocator;
|
|
D3D12_DESCRIPTOR_HEAP_DESC dsv_heap_desc;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
unsigned int dsv_increment_size;
|
|
ID3D12DescriptorHeap *dsv_heap;
|
|
D3D12_CLEAR_VALUE clear_value;
|
|
struct resource_readback rb;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *resource;
|
|
ID3D12Device *device;
|
|
unsigned int x, y;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
dsv_heap_desc.NumDescriptors = 1;
|
|
dsv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
|
|
dsv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
dsv_heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &dsv_heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&dsv_heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
|
|
dsv_increment_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
|
|
trace("DSV descriptor handle increment size: %u.\n", dsv_increment_size);
|
|
ok(dsv_increment_size, "Got unexpectd increment size %#x.\n", dsv_increment_size);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_D32_FLOAT;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
|
|
clear_value.Format = DXGI_FORMAT_D32_FLOAT;
|
|
clear_value.DepthStencil.Depth = 0.5f;
|
|
clear_value.DepthStencil.Stencil = 0x3;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_DEPTH_WRITE, &clear_value, &IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
dsv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(dsv_heap);
|
|
ID3D12Device_CreateDepthStencilView(device, resource, NULL, dsv_handle);
|
|
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAG_STENCIL, 0.75f, 0x7, 0, NULL);
|
|
transition_resource_state(command_list, resource,
|
|
D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr);
|
|
|
|
get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list);
|
|
for (y = 0; y < resource_desc.Height; ++y)
|
|
{
|
|
for (x = 0; x < resource_desc.Width; ++x)
|
|
{
|
|
unsigned int v = get_readback_uint(&rb, x, y);
|
|
ok(v == 0x3f400000, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
ID3D12CommandAllocator_Release(command_allocator);
|
|
ID3D12Resource_Release(resource);
|
|
ID3D12CommandQueue_Release(queue);
|
|
ID3D12DescriptorHeap_Release(dsv_heap);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_clear_render_target_view(void)
|
|
{
|
|
static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandAllocator *command_allocator;
|
|
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
unsigned int rtv_increment_size;
|
|
ID3D12DescriptorHeap *rtv_heap;
|
|
D3D12_CLEAR_VALUE clear_value;
|
|
struct resource_readback rb;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *resource;
|
|
ID3D12Device *device;
|
|
unsigned int x, y;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
rtv_heap_desc.NumDescriptors = 1;
|
|
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
rtv_heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &rtv_heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&rtv_heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
|
|
rtv_increment_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
trace("RTV descriptor handle increment size: %u.\n", rtv_increment_size);
|
|
|
|
rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rtv_heap);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
clear_value.Color[0] = 1.0f;
|
|
clear_value.Color[1] = 0.0f;
|
|
clear_value.Color[2] = 0.0f;
|
|
clear_value.Color[3] = 1.0f;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
ID3D12Device_CreateRenderTargetView(device, resource, NULL, rtv_handle);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, green, 0, NULL);
|
|
transition_resource_state(command_list, resource,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr);
|
|
|
|
get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list);
|
|
for (y = 0; y < resource_desc.Height; ++y)
|
|
{
|
|
for (x = 0; x < resource_desc.Width; ++x)
|
|
{
|
|
unsigned int v = get_readback_uint(&rb, x, y);
|
|
ok(v == 0xff00ff00, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
ID3D12CommandAllocator_Release(command_allocator);
|
|
ID3D12Resource_Release(resource);
|
|
ID3D12CommandQueue_Release(queue);
|
|
ID3D12DescriptorHeap_Release(rtv_heap);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_draw_instanced(void)
|
|
{
|
|
static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct draw_test_context context;
|
|
struct resource_readback rb;
|
|
ID3D12CommandQueue *queue;
|
|
D3D12_VIEWPORT viewport;
|
|
RECT scissor_rect;
|
|
unsigned int x, y;
|
|
|
|
if (!init_draw_test_context(&context))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
viewport.TopLeftX = 0.0f;
|
|
viewport.TopLeftY = 0.0f;
|
|
viewport.Width = context.render_target_desc.Width;
|
|
viewport.Height = context.render_target_desc.Height;
|
|
viewport.MinDepth = 0.0f;
|
|
viewport.MaxDepth = 0.0f;
|
|
|
|
scissor_rect.left = scissor_rect.top = 0;
|
|
scissor_rect.right = context.render_target_desc.Width;
|
|
scissor_rect.bottom = context.render_target_desc.Height;
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, green, 0, NULL);
|
|
|
|
/* This draw call is ignored. */
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < context.render_target_desc.Height; ++y)
|
|
{
|
|
for (x = 0; x < context.render_target_desc.Width; ++x)
|
|
{
|
|
unsigned int v = get_readback_uint(&rb, x, y);
|
|
ok(v == 0xffffffff, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
destroy_draw_test_context(&context);
|
|
}
|
|
|
|
static void test_draw_indexed_instanced(void)
|
|
{
|
|
static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
|
|
static const uint16_t indices[] = {0, 1, 2};
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
struct draw_test_context context;
|
|
D3D12_HEAP_PROPERTIES heap_desc;
|
|
struct resource_readback rb;
|
|
D3D12_INDEX_BUFFER_VIEW ibv;
|
|
ID3D12CommandQueue *queue;
|
|
D3D12_VIEWPORT viewport;
|
|
ID3D12Resource *ib;
|
|
RECT scissor_rect;
|
|
unsigned int x, y;
|
|
HRESULT hr;
|
|
void *ptr;
|
|
|
|
if (!init_draw_test_context(&context))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
viewport.TopLeftX = 0.0f;
|
|
viewport.TopLeftY = 0.0f;
|
|
viewport.Width = context.render_target_desc.Width;
|
|
viewport.Height = context.render_target_desc.Height;
|
|
viewport.MinDepth = 0.0f;
|
|
viewport.MaxDepth = 0.0f;
|
|
|
|
scissor_rect.left = scissor_rect.top = 0;
|
|
scissor_rect.right = context.render_target_desc.Width;
|
|
scissor_rect.bottom = context.render_target_desc.Height;
|
|
|
|
heap_desc.Type = D3D12_HEAP_TYPE_UPLOAD;
|
|
heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
|
heap_desc.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
|
heap_desc.CreationNodeMask = 1;
|
|
heap_desc.VisibleNodeMask = 1;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = sizeof(indices);
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(context.device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&ib);
|
|
ok(SUCCEEDED(hr), "Failed to create index buffer, hr %#x.\n", hr);
|
|
hr = ID3D12Resource_Map(ib, 0, NULL, (void **)&ptr);
|
|
ok(SUCCEEDED(hr), "Failed to map index buffer, hr %#x.\n", hr);
|
|
memcpy(ptr, indices, sizeof(indices));
|
|
ID3D12Resource_Unmap(ib, 0, NULL);
|
|
|
|
ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(ib);
|
|
ibv.SizeInBytes = sizeof(indices);
|
|
ibv.Format = DXGI_FORMAT_R16_UINT;
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, green, 0, NULL);
|
|
|
|
/* This draw call is ignored. */
|
|
ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, 3, 1, 0, 0, 0);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, 3, 1, 0, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < context.render_target_desc.Height; ++y)
|
|
{
|
|
for (x = 0; x < context.render_target_desc.Width; ++x)
|
|
{
|
|
unsigned int v = get_readback_uint(&rb, x, y);
|
|
ok(v == 0xffffffff, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12Resource_Release(ib);
|
|
destroy_draw_test_context(&context);
|
|
}
|
|
|
|
static void test_texture_resource_barriers(void)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandAllocator *command_allocator;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_BARRIER barriers[8];
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *resource;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
barriers[0].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[0].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[0].Transition.pResource = resource;
|
|
barriers[0].Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
|
barriers[0].Transition.StateBefore = D3D12_RESOURCE_STATE_COMMON;
|
|
barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[0]);
|
|
|
|
barriers[1].Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
|
barriers[1].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[1].UAV.pResource = resource;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[1]);
|
|
|
|
barriers[2].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[2].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[2].Transition.pResource = resource;
|
|
barriers[2].Transition.Subresource = 0;
|
|
barriers[2].Transition.StateBefore = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
|
|
barriers[2].Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[2]);
|
|
|
|
barriers[3].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[3].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[3].Transition.pResource = resource;
|
|
barriers[3].Transition.Subresource = 0;
|
|
barriers[3].Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_SOURCE;
|
|
barriers[3].Transition.StateAfter = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE
|
|
| D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[3]);
|
|
|
|
barriers[4].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[4].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[4].Transition.pResource = resource;
|
|
barriers[4].Transition.Subresource = 0;
|
|
barriers[4].Transition.StateBefore = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE
|
|
| D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
barriers[4].Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[4]);
|
|
|
|
barriers[5].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[5].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[5].Transition.pResource = resource;
|
|
barriers[5].Transition.Subresource = 0;
|
|
barriers[5].Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_SOURCE;
|
|
barriers[5].Transition.StateAfter = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[5]);
|
|
|
|
barriers[6].Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
|
barriers[6].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[6].UAV.pResource = resource;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[6]);
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[6]);
|
|
|
|
barriers[7].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[7].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[7].Transition.pResource = resource;
|
|
barriers[7].Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
|
barriers[7].Transition.StateBefore = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
|
|
barriers[7].Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[7]);
|
|
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 8, barriers);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
ID3D12CommandAllocator_Release(command_allocator);
|
|
ID3D12Resource_Release(resource);
|
|
ID3D12CommandQueue_Release(queue);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_invalid_texture_resource_barriers(void)
|
|
{
|
|
ID3D12Resource *texture, *readback_buffer, *upload_buffer;
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandAllocator *command_allocator;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, NULL,
|
|
&IID_ID3D12Resource, (void **)&texture);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Height = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = 0;
|
|
|
|
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
|
|
&IID_ID3D12Resource, (void **)&upload_buffer);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
heap_properties.Type = D3D12_HEAP_TYPE_READBACK;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_COPY_DEST, NULL,
|
|
&IID_ID3D12Resource, (void **)&readback_buffer);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
/* The following invalid barrier is not detected by the runtime. */
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr);
|
|
|
|
/* The before state does not match with the previous state. */
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
/* The returned error code has changed after a Windows update. */
|
|
ok(hr == S_OK || hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
if (hr == S_OK)
|
|
{
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
}
|
|
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
/* The before state does not match with the previous state. */
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
/* The returned error code has changed after a Windows update. */
|
|
ok(hr == S_OK || hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
if (hr == S_OK)
|
|
{
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
}
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
/* Exactly one write state or a combination of read-only states are allowed. */
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
/* Readback resources cannot transition from D3D12_RESOURCE_STATE_COPY_DEST. */
|
|
transition_resource_state(command_list, readback_buffer,
|
|
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COMMON);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
todo(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
/* Upload resources cannot transition from D3D12_RESOURCE_STATE_GENERIC_READ. */
|
|
transition_resource_state(command_list, upload_buffer,
|
|
D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_COMMON);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
todo(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12CommandAllocator_Release(command_allocator);
|
|
ID3D12CommandQueue_Release(queue);
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
ID3D12Resource_Release(readback_buffer);
|
|
ID3D12Resource_Release(texture);
|
|
ID3D12Resource_Release(upload_buffer);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_device_removed_reason(void)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandAllocator *command_allocator;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
ID3D12CommandQueue *queue, *tmp_queue;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_GetDeviceRemovedReason(device);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
/* Execute a command list in the recording state. */
|
|
exec_command_list(queue, command_list);
|
|
|
|
hr = ID3D12Device_GetDeviceRemovedReason(device);
|
|
todo(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&tmp_queue);
|
|
todo(hr == DXGI_ERROR_DEVICE_REMOVED, "Got unexpected hr %#x.\n", hr);
|
|
if (SUCCEEDED(hr))
|
|
ID3D12CommandQueue_Release(tmp_queue);
|
|
|
|
hr = ID3D12Device_GetDeviceRemovedReason(device);
|
|
todo(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
ID3D12CommandAllocator_Release(command_allocator);
|
|
ID3D12CommandQueue_Release(queue);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_map_resource(void)
|
|
{
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12Resource *resource;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
void *data;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = 0;
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
/* Resources on a DEFAULT heap cannot be mapped. */
|
|
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12Resource_Release(resource);
|
|
|
|
heap_properties.Type = D3D12_HEAP_TYPE_CUSTOM;
|
|
heap_properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE;
|
|
heap_properties.MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create texture on custom heap.\n");
|
|
}
|
|
else
|
|
{
|
|
/* The data pointer must be NULL for the UNKNOWN layout. */
|
|
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12Resource_Release(resource);
|
|
}
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Height = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
/* Resources on a DEFAULT heap cannot be mapped. */
|
|
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12Resource_Release(resource);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_bundle_state_inheritance(void)
|
|
{
|
|
static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
|
ID3D12GraphicsCommandList *command_list, *bundle;
|
|
ID3D12CommandAllocator *bundle_allocator;
|
|
struct draw_test_context context;
|
|
struct resource_readback rb;
|
|
ID3D12CommandQueue *queue;
|
|
D3D12_VIEWPORT viewport;
|
|
ID3D12Device *device;
|
|
RECT scissor_rect;
|
|
unsigned int x, y;
|
|
HRESULT hr;
|
|
|
|
#ifndef _WIN32
|
|
/* Avoid 2048 test todos. */
|
|
skip("Bundles are not implemented yet.\n");
|
|
return;
|
|
#endif
|
|
|
|
if (!init_draw_test_context(&context))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
&IID_ID3D12CommandAllocator, (void **)&bundle_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
bundle_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&bundle);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
viewport.TopLeftX = 0.0f;
|
|
viewport.TopLeftY = 0.0f;
|
|
viewport.Width = context.render_target_desc.Width;
|
|
viewport.Height = context.render_target_desc.Height;
|
|
viewport.MinDepth = 0.0f;
|
|
viewport.MaxDepth = 0.0f;
|
|
|
|
scissor_rect.left = scissor_rect.top = 0;
|
|
scissor_rect.right = context.render_target_desc.Width;
|
|
scissor_rect.bottom = context.render_target_desc.Height;
|
|
|
|
/* A bundle does not inherit the current pipeline state. */
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, green, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &scissor_rect);
|
|
|
|
ID3D12GraphicsCommandList_DrawInstanced(bundle, 3, 1, 0, 0);
|
|
hr = ID3D12GraphicsCommandList_Close(bundle);
|
|
ok(SUCCEEDED(hr), "Failed to close bundle, hr %#x.\n", hr);
|
|
|
|
ID3D12GraphicsCommandList_ExecuteBundle(command_list, bundle);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < context.render_target_desc.Height; ++y)
|
|
{
|
|
for (x = 0; x < context.render_target_desc.Width; ++x)
|
|
{
|
|
unsigned int v = get_readback_uint(&rb, x, y);
|
|
/* This works on AMD. */
|
|
ok(v == 0xff00ff00 || v == 0xffffffff, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(context.allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, context.allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12CommandAllocator_Reset(bundle_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(bundle, bundle_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr);
|
|
|
|
/* A bundle does not inherit the current primitive topology. */
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, green, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &scissor_rect);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(bundle, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_DrawInstanced(bundle, 3, 1, 0, 0);
|
|
hr = ID3D12GraphicsCommandList_Close(bundle);
|
|
ok(SUCCEEDED(hr), "Failed to close bundle, hr %#x.\n", hr);
|
|
|
|
ID3D12GraphicsCommandList_ExecuteBundle(command_list, bundle);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < context.render_target_desc.Height; ++y)
|
|
{
|
|
for (x = 0; x < context.render_target_desc.Width; ++x)
|
|
{
|
|
unsigned int v = get_readback_uint(&rb, x, y);
|
|
/* This works on AMD, even though the debug layer says that the primitive topology is undefined. */
|
|
ok(v == 0xff00ff00 || v == 0xffffffff, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(context.allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, context.allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12CommandAllocator_Reset(bundle_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(bundle, bundle_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr);
|
|
|
|
/* A bundle inherit all other states. */
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, green, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &scissor_rect);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(bundle, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(bundle, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_DrawInstanced(bundle, 3, 1, 0, 0);
|
|
hr = ID3D12GraphicsCommandList_Close(bundle);
|
|
ok(SUCCEEDED(hr), "Failed to close bundle, hr %#x.\n", hr);
|
|
|
|
ID3D12GraphicsCommandList_ExecuteBundle(command_list, bundle);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < context.render_target_desc.Height; ++y)
|
|
{
|
|
for (x = 0; x < context.render_target_desc.Width; ++x)
|
|
{
|
|
unsigned int v = get_readback_uint(&rb, x, y);
|
|
todo(v == 0xffffffff, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(context.allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, context.allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12CommandAllocator_Reset(bundle_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(bundle, bundle_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr);
|
|
|
|
/* All state that is set in a bundle affects a command list. */
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, green, 0, NULL);
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &scissor_rect);
|
|
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(bundle, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(bundle, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(bundle, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
hr = ID3D12GraphicsCommandList_Close(bundle);
|
|
ok(SUCCEEDED(hr), "Failed to close bundle, hr %#x.\n", hr);
|
|
|
|
ID3D12GraphicsCommandList_ExecuteBundle(command_list, bundle);
|
|
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < context.render_target_desc.Height; ++y)
|
|
{
|
|
for (x = 0; x < context.render_target_desc.Width; ++x)
|
|
{
|
|
unsigned int v = get_readback_uint(&rb, x, y);
|
|
todo(v == 0xffffffff, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12CommandAllocator_Release(bundle_allocator);
|
|
ID3D12GraphicsCommandList_Release(bundle);
|
|
destroy_draw_test_context(&context);
|
|
}
|
|
|
|
START_TEST(d3d12)
|
|
{
|
|
BOOL enable_debug_layer = FALSE;
|
|
ID3D12Debug *debug;
|
|
|
|
if (argc >= 2 && !strcmp(argv[1], "--validate"))
|
|
enable_debug_layer = TRUE;
|
|
|
|
if (enable_debug_layer && SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
|
|
{
|
|
ID3D12Debug_EnableDebugLayer(debug);
|
|
ID3D12Debug_Release(debug);
|
|
}
|
|
|
|
run_test(test_create_device);
|
|
run_test(test_node_count);
|
|
run_test(test_check_feature_support);
|
|
run_test(test_create_command_allocator);
|
|
run_test(test_create_command_list);
|
|
run_test(test_create_command_queue);
|
|
run_test(test_create_committed_resource);
|
|
run_test(test_create_descriptor_heap);
|
|
run_test(test_create_root_signature);
|
|
run_test(test_create_pipeline_state);
|
|
run_test(test_create_fence);
|
|
run_test(test_reset_command_allocator);
|
|
run_test(test_cpu_signal_fence);
|
|
run_test(test_gpu_signal_fence);
|
|
run_test(test_multithread_fence_wait);
|
|
run_test(test_clear_depth_stencil_view);
|
|
run_test(test_clear_render_target_view);
|
|
run_test(test_draw_instanced);
|
|
run_test(test_draw_indexed_instanced);
|
|
run_test(test_texture_resource_barriers);
|
|
run_test(test_invalid_texture_resource_barriers);
|
|
run_test(test_device_removed_reason);
|
|
run_test(test_map_resource);
|
|
run_test(test_bundle_state_inheritance);
|
|
}
|