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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader: Unify static string arrays initialization pattern.
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2023-06-28 21:40:21 +02:00 |
d3dbc.c
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vkd3d-shader: Add a separate field for the target location of a signature element.
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2023-08-03 21:20:39 +09:00 |
dxbc.c
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vkd3d-shader: Add a separate field for the target location of a signature element.
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2023-08-03 21:20:39 +09:00 |
dxil.c
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vkd3d-shader/dxil: Emit undefined constants.
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2023-07-20 22:32:53 +02:00 |
glsl.c
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vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
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2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_load_component().
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2023-08-08 21:15:05 +09:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Consistently use the destination width in constant folding instructions (Valgrind).
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2023-07-04 22:40:06 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Use hlsl_block_add_instr() in clone_block().
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2023-08-08 21:15:16 +09:00 |
hlsl.h
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vkd3d-shader/tpf: Use enum vkd3d_shader_register_type in sm4_register.type.
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2023-08-14 18:38:01 +02:00 |
hlsl.l
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vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
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2023-05-22 22:03:26 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block.
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2023-08-08 21:15:08 +09:00 |
ir.c
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vkd3d-shader/spirv: Make output varyings not consumed by the next stage private variables.
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2023-08-03 21:20:42 +09:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/spirv: Make output varyings not consumed by the next stage private variables.
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2023-08-03 21:20:42 +09:00 |
tpf.c
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vkd3d-shader/tpf: Make register_type_table an array of structs with lookup tables.
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2023-08-14 18:38:06 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader: Introduce a function to build a varying map between sm1 stages.
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2023-08-03 21:20:44 +09:00 |
vkd3d_shader_private.h
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vkd3d-shader/tpf: Make register_type_table an array of structs with lookup tables.
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2023-08-14 18:38:06 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
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2023-06-27 22:33:41 +02:00 |