vkd3d/tests/hlsl/sampler.shader_test
Francisco Casas b08be04465 tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
2024-02-19 21:11:52 +01:00

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[sampler 0]
filter linear linear linear
address clamp clamp clamp
[srv 0]
size (2d, 2, 2)
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0 1.0 0.0 1.0 0.0
[pixel shader todo(sm<4)]
sampler s;
Texture2D t;
float4 main() : sv_target
{
return t.Sample(s, float2(0.5, 0.5));
}
[test]
todo(sm<4) draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader todo(sm<4)]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.Sample(s, float2(0.5, 0.5));
}
[test]
todo(sm<4) draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader fail]
sampler2D s;
float4 main() : sv_target
{
return tex3D(s, float3(0.0, 0.0, 0.0));
}
[pixel shader fail]
sampler s;
float4 main() : sv_target
{
return tex2D(s, float2(0.0, 0.0)) + tex3D(s, float3(0.0, 0.0, 0.0));
}
[require]
options: backcompat
[pixel shader fail(sm>=6)]
samplerCUBE s;
float4 main() : sv_target
{
return texCUBE(s, float3(0.0, 0.0, 0.0));
}
[pixel shader fail(sm>=6)]
sampler1D s;
float4 main() : sv_target
{
return tex1D(s, 0.0);
}