vkd3d/libs/vkd3d-shader
2024-11-20 14:53:58 +01:00
..
checksum.c vkd3d-shader: Use a hash to build the filename when dumping shaders. 2024-08-29 19:14:27 +02:00
d3d_asm.c vkd3d-shader/d3d-asm: Implement support for VKD3DSPR_PARAMETER registers. 2024-10-28 17:54:20 +01:00
d3dbc.c vkd3d-shader: Validate the parsed shader in vsir_parse(). 2024-10-23 16:02:09 +02:00
dxbc.c vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge(). 2024-10-08 22:05:38 +02:00
dxil.c vkd3d-shader/dxil: Implement DX intrinsic SampleIndex. 2024-11-13 16:18:13 +01:00
fx.c vkd3d-shader/fx: Implement parsing states objects. 2024-11-13 16:15:09 +01:00
glsl.c vkd3d-shader/glsl: Implement VKD3DSIH_LD2DMS. 2024-11-06 22:57:12 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Silence a spurious -Wmaybe-uninitialized in sm4_generate_vsir_instr_dcl_semantic(). 2024-11-14 14:12:13 +01:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Fold logic AND and logic OR identities. 2024-09-03 15:11:16 +02:00
hlsl.c vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type. 2024-11-06 21:56:27 +01:00
hlsl.h vkd3d-shader/hlsl: Add parser support for the RWByteAddressBuffer type. 2024-10-28 17:44:28 +01:00
hlsl.l vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type. 2024-11-06 21:56:27 +01:00
hlsl.y vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods. 2024-11-06 22:09:23 +01:00
ir.c vkd3d-shader/ir: Return an error when the FLAT_INTERPOLATION parameter is invalid. 2024-11-20 14:53:58 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
msl.c vkd3d-shader/msl: Implement VKD3DSIH_DCL_OUTPUT. 2024-11-20 14:40:10 +01:00
preproc.h vkd3d-shader/preproc: Store argument values per expansion, not per macro. 2024-10-07 17:32:27 +02:00
preproc.l vkd3d-shader/preproc: Store argument values per expansion, not per macro. 2024-10-07 17:32:27 +02:00
preproc.y vkd3d-shader/preproc: Store argument values per expansion, not per macro. 2024-10-07 17:32:27 +02:00
spirv.c vkd3d-shader/spirv: Get rid of the "offset_component_count" field of struct vkd3d_spirv_resource_type. 2024-11-12 19:12:47 +01:00
tpf.c vkd3d-shader/hlsl: Store SM4 MOD in the vsir program. 2024-11-06 22:49:12 +01:00
vkd3d_shader_main.c vkd3d-shader/msl: Output the generated shader code. 2024-11-20 14:40:10 +01:00
vkd3d_shader_private.h vkd3d-shader/msl: Output the generated shader code. 2024-11-20 14:40:10 +01:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00