vkd3d/tests
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00
..
hlsl tests/shader-runner: Test shaders with dxcompiler. 2023-10-11 22:21:14 +02:00
.gitignore tests: Add some C HLSL preprocessor tests. 2020-11-24 22:28:11 +01:00
d3d12_crosstest.h tests: Do not crash if a pipeline statistics query heap cannot be created. 2023-09-22 11:06:44 +02:00
d3d12_invalid_usage.c tests/shader_runner: Use the global test_options structure. 2023-03-10 21:13:05 +01:00
d3d12_test_utils.h tests: Do not crash if the render target doesn't support MSAA 8. 2023-09-22 11:06:50 +02:00
d3d12.c vkd3d: Add partial implementation for CreateCommittedResource1(). 2023-10-10 22:11:46 +02:00
dxcompiler.idl tests/shader-runner: Test shaders with dxcompiler. 2023-10-11 22:21:14 +02:00
hlsl_d3d12.c vkd3d-shader/preproc: Strip whitespace when stringifying. 2023-08-02 20:19:20 +09:00
preproc-if-expr.shader_test vkd3d-shader/preproc: Allow capital U and L after integer constants as well. 2022-02-02 21:06:21 +01:00
preproc-if.shader_test tests: Add some basic tests for #if and related preprocessor directives. 2020-11-23 22:07:44 +01:00
preproc-ifdef.shader_test tests: Add some tests for #ifdef and defined(). 2020-11-23 22:07:47 +01:00
preproc-invalid.shader_test tests: Add some tests for shaders which fail to preprocess. 2020-11-24 22:27:59 +01:00
preproc-macro.shader_test vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc-misc.shader_test tests: Add some more miscellaneous preprocessor tests. 2020-11-24 22:28:05 +01:00
shader_runner_d3d9.c tests/shader-runner: Test shaders with dxcompiler. 2023-10-11 22:21:14 +02:00
shader_runner_d3d11.c tests/shader-runner: Test shaders with dxcompiler. 2023-10-11 22:21:14 +02:00
shader_runner_d3d12.c tests/shader-runner: Test shaders with dxcompiler. 2023-10-11 22:21:14 +02:00
shader_runner_vulkan.c tests/shader-runner: Test shaders with dxcompiler. 2023-10-11 22:21:14 +02:00
shader_runner.c tests/shader-runner: Test shaders with dxcompiler. 2023-10-11 22:21:14 +02:00
shader_runner.h tests/shader-runner: Test shaders with dxcompiler. 2023-10-11 22:21:14 +02:00
utils.h tests: Use compare_uint() in compare_float(). 2023-06-27 22:34:37 +02:00
vkd3d_api.c tests: Distinguish between cross and non-cross Win32 builds. 2023-01-24 18:10:15 +01:00
vkd3d_common.c vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader. 2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values. 2023-09-21 19:16:31 +02:00
vulkan_procs.h tests: Add support for UAV buffers in Vulkan runner. 2023-05-22 22:03:28 +02:00