mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
285 lines
9.4 KiB
C
285 lines
9.4 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_private.h"
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static const struct vkd3d_format vkd3d_formats[] =
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{
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{DXGI_FORMAT_R32G32B32A32_FLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, 16, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, 16, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, 16, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R32G32B32_FLOAT, VK_FORMAT_R32G32B32_SFLOAT, 12, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R32G32_FLOAT, VK_FORMAT_R32G32_SFLOAT, 8, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R16G16B16A16_FLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, 8, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R10G10B10A2_UNORM, VK_FORMAT_A2B10G10R10_UNORM_PACK32, 4, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R11G11B10_FLOAT, VK_FORMAT_B10G11R11_UFLOAT_PACK32, 4, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, 4, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, VK_FORMAT_R8G8B8A8_SRGB, 4, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_D32_FLOAT, VK_FORMAT_D32_SFLOAT, 4, VK_IMAGE_ASPECT_DEPTH_BIT},
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{DXGI_FORMAT_R32_FLOAT, VK_FORMAT_R32_SFLOAT, 4, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R16_FLOAT, VK_FORMAT_R16_SFLOAT, 2, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_D16_UNORM, VK_FORMAT_D16_UNORM, 2, VK_IMAGE_ASPECT_DEPTH_BIT},
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{DXGI_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, 2, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, 1, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, 1, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, 4, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, VK_FORMAT_B8G8R8A8_SRGB, 4, VK_IMAGE_ASPECT_COLOR_BIT},
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};
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const struct vkd3d_format *vkd3d_get_format(DXGI_FORMAT dxgi_format)
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{
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(vkd3d_formats); ++i)
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{
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if (vkd3d_formats[i].dxgi_format == dxgi_format)
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return &vkd3d_formats[i];
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}
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FIXME("Unhandled DXGI format %#x.\n", dxgi_format);
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return NULL;
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}
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VkFormat vkd3d_get_vk_format(DXGI_FORMAT format)
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{
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const struct vkd3d_format *vkd3d_format;
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if (!(vkd3d_format = vkd3d_get_format(format)))
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return VK_FORMAT_UNDEFINED;
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return vkd3d_format->vk_format;
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}
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bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level)
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{
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static const D3D_FEATURE_LEVEL valid_feature_levels[] =
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{
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D3D_FEATURE_LEVEL_12_1,
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D3D_FEATURE_LEVEL_12_0,
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1,
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(valid_feature_levels); ++i)
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{
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if (valid_feature_levels[i] == feature_level)
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return true;
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}
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return false;
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}
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bool check_feature_level_support(D3D_FEATURE_LEVEL feature_level)
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{
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return feature_level <= D3D_FEATURE_LEVEL_11_0;
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}
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bool is_write_resource_state(D3D12_RESOURCE_STATES state)
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{
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return state & (D3D12_RESOURCE_STATE_RENDER_TARGET
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| D3D12_RESOURCE_STATE_UNORDERED_ACCESS
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| D3D12_RESOURCE_STATE_DEPTH_WRITE
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| D3D12_RESOURCE_STATE_STREAM_OUT
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| D3D12_RESOURCE_STATE_COPY_DEST
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| D3D12_RESOURCE_STATE_RESOLVE_DEST);
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}
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static bool is_power_of_two(unsigned int x)
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{
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return x && !(x & (x -1));
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}
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bool is_valid_resource_state(D3D12_RESOURCE_STATES state)
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{
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const D3D12_RESOURCE_STATES valid_states =
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D3D12_RESOURCE_STATE_COMMON |
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D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER |
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D3D12_RESOURCE_STATE_INDEX_BUFFER |
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D3D12_RESOURCE_STATE_RENDER_TARGET |
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS |
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D3D12_RESOURCE_STATE_DEPTH_WRITE |
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D3D12_RESOURCE_STATE_DEPTH_READ |
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE |
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
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D3D12_RESOURCE_STATE_STREAM_OUT |
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D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT |
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D3D12_RESOURCE_STATE_COPY_DEST |
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D3D12_RESOURCE_STATE_COPY_SOURCE |
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D3D12_RESOURCE_STATE_RESOLVE_DEST |
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D3D12_RESOURCE_STATE_RESOLVE_SOURCE |
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D3D12_RESOURCE_STATE_GENERIC_READ |
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D3D12_RESOURCE_STATE_PRESENT |
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D3D12_RESOURCE_STATE_PREDICATION;
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if (state & ~valid_states)
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{
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WARN("Invalid resource states %#x.\n", state & ~valid_states);
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return false;
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}
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/* Exactly one bit must be set for write states. */
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if (is_write_resource_state(state) && !is_power_of_two(state))
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{
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WARN("Write state cannot be mixed with other states: %#x.\n", state);
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return false;
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}
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return true;
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}
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HRESULT return_interface(IUnknown *iface, REFIID iface_riid,
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REFIID requested_riid, void **object)
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{
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HRESULT hr;
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if (IsEqualGUID(iface_riid, requested_riid))
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{
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*object = iface;
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return S_OK;
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}
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hr = IUnknown_QueryInterface(iface, requested_riid, object);
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IUnknown_Release(iface);
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return hr;
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}
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const char *debug_vk_extent_3d(VkExtent3D extent)
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{
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return vkd3d_dbg_sprintf("(%u, %u, %u)",
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(unsigned int)extent.width,
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(unsigned int)extent.height,
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(unsigned int)extent.depth);
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}
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const char *debug_vk_queue_flags(VkQueueFlags flags)
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{
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char buffer[120];
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buffer[0] = '\0';
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#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
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FLAG_TO_STR(VK_QUEUE_GRAPHICS_BIT)
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FLAG_TO_STR(VK_QUEUE_COMPUTE_BIT)
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FLAG_TO_STR(VK_QUEUE_TRANSFER_BIT)
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FLAG_TO_STR(VK_QUEUE_SPARSE_BINDING_BIT)
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#undef FLAG_TO_STR
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if (flags)
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FIXME("Unrecognized flag(s) %#x.\n", flags);
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if (!buffer[0])
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return "0";
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return vkd3d_dbg_sprintf("%s", &buffer[3]);
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}
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const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags)
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{
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char buffer[50];
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buffer[0] = '\0';
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#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
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FLAG_TO_STR(VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
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#undef FLAG_TO_STR
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if (flags)
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FIXME("Unrecognized flag(s) %#x.\n", flags);
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if (!buffer[0])
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return "0";
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return vkd3d_dbg_sprintf("%s", &buffer[3]);
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}
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const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags)
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{
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char buffer[200];
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buffer[0] = '\0';
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#define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; }
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FLAG_TO_STR(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_CACHED_BIT)
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FLAG_TO_STR(VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)
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#undef FLAG_TO_STR
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if (flags)
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FIXME("Unrecognized flag(s) %#x.\n", flags);
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if (!buffer[0])
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return "0";
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return vkd3d_dbg_sprintf("%s", &buffer[3]);
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}
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HRESULT hresult_from_vk_result(VkResult vr)
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{
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switch (vr)
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{
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case VK_SUCCESS:
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return S_OK;
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case VK_ERROR_OUT_OF_HOST_MEMORY:
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case VK_ERROR_OUT_OF_DEVICE_MEMORY:
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return E_OUTOFMEMORY;
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default:
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FIXME("Unhandled VkResult %d.\n", vr);
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return E_FAIL;
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}
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}
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#define LOAD_INSTANCE_PFN(name) \
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if (!(procs->name = (void *)vkGetInstanceProcAddr(instance, #name))) \
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{ \
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ERR("Could not get instance proc addr for '" #name "'.\n"); \
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return E_FAIL; \
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}
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HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
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VkInstance instance)
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{
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memset(procs, 0, sizeof(*procs));
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#define VK_INSTANCE_PFN LOAD_INSTANCE_PFN
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#include "vulkan_procs.h"
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TRACE("Loaded procs for VkInstance %p.\n", instance);
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return S_OK;
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}
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#define COPY_PARENT_PFN(name) procs->name = parent_procs->name;
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#define LOAD_DEVICE_PFN(name) \
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if (!(procs->name = (void *)procs->vkGetDeviceProcAddr(device, #name))) \
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{ \
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ERR("Could not get device proc addr for '" #name "'.\n"); \
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return E_FAIL; \
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}
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HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
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const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device)
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{
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memset(procs, 0, sizeof(*procs));
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#define VK_INSTANCE_PFN COPY_PARENT_PFN
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#define VK_DEVICE_PFN LOAD_DEVICE_PFN
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#include "vulkan_procs.h"
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TRACE("Loaded procs for VkDevice %p.\n", device);
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return S_OK;
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}
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