/* * Copyright 2016 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_private.h" static const struct vkd3d_format vkd3d_formats[] = { {DXGI_FORMAT_R32G32B32A32_FLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, 16, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, 16, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, 16, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R32G32B32_FLOAT, VK_FORMAT_R32G32B32_SFLOAT, 12, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R32G32_FLOAT, VK_FORMAT_R32G32_SFLOAT, 8, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R16G16B16A16_FLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, 8, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R10G10B10A2_UNORM, VK_FORMAT_A2B10G10R10_UNORM_PACK32, 4, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R11G11B10_FLOAT, VK_FORMAT_B10G11R11_UFLOAT_PACK32, 4, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, 4, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, VK_FORMAT_R8G8B8A8_SRGB, 4, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_D32_FLOAT, VK_FORMAT_D32_SFLOAT, 4, VK_IMAGE_ASPECT_DEPTH_BIT}, {DXGI_FORMAT_R32_FLOAT, VK_FORMAT_R32_SFLOAT, 4, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R16_FLOAT, VK_FORMAT_R16_SFLOAT, 2, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_D16_UNORM, VK_FORMAT_D16_UNORM, 2, VK_IMAGE_ASPECT_DEPTH_BIT}, {DXGI_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, 2, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, 1, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, 1, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, 4, VK_IMAGE_ASPECT_COLOR_BIT}, {DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, VK_FORMAT_B8G8R8A8_SRGB, 4, VK_IMAGE_ASPECT_COLOR_BIT}, }; const struct vkd3d_format *vkd3d_get_format(DXGI_FORMAT dxgi_format) { unsigned int i; for (i = 0; i < ARRAY_SIZE(vkd3d_formats); ++i) { if (vkd3d_formats[i].dxgi_format == dxgi_format) return &vkd3d_formats[i]; } FIXME("Unhandled DXGI format %#x.\n", dxgi_format); return NULL; } VkFormat vkd3d_get_vk_format(DXGI_FORMAT format) { const struct vkd3d_format *vkd3d_format; if (!(vkd3d_format = vkd3d_get_format(format))) return VK_FORMAT_UNDEFINED; return vkd3d_format->vk_format; } bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) { static const D3D_FEATURE_LEVEL valid_feature_levels[] = { D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0, D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL_9_1, }; unsigned int i; for (i = 0; i < ARRAY_SIZE(valid_feature_levels); ++i) { if (valid_feature_levels[i] == feature_level) return true; } return false; } bool check_feature_level_support(D3D_FEATURE_LEVEL feature_level) { return feature_level <= D3D_FEATURE_LEVEL_11_0; } bool is_write_resource_state(D3D12_RESOURCE_STATES state) { return state & (D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_UNORDERED_ACCESS | D3D12_RESOURCE_STATE_DEPTH_WRITE | D3D12_RESOURCE_STATE_STREAM_OUT | D3D12_RESOURCE_STATE_COPY_DEST | D3D12_RESOURCE_STATE_RESOLVE_DEST); } static bool is_power_of_two(unsigned int x) { return x && !(x & (x -1)); } bool is_valid_resource_state(D3D12_RESOURCE_STATES state) { const D3D12_RESOURCE_STATES valid_states = D3D12_RESOURCE_STATE_COMMON | D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER | D3D12_RESOURCE_STATE_INDEX_BUFFER | D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_UNORDERED_ACCESS | D3D12_RESOURCE_STATE_DEPTH_WRITE | D3D12_RESOURCE_STATE_DEPTH_READ | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_STREAM_OUT | D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT | D3D12_RESOURCE_STATE_COPY_DEST | D3D12_RESOURCE_STATE_COPY_SOURCE | D3D12_RESOURCE_STATE_RESOLVE_DEST | D3D12_RESOURCE_STATE_RESOLVE_SOURCE | D3D12_RESOURCE_STATE_GENERIC_READ | D3D12_RESOURCE_STATE_PRESENT | D3D12_RESOURCE_STATE_PREDICATION; if (state & ~valid_states) { WARN("Invalid resource states %#x.\n", state & ~valid_states); return false; } /* Exactly one bit must be set for write states. */ if (is_write_resource_state(state) && !is_power_of_two(state)) { WARN("Write state cannot be mixed with other states: %#x.\n", state); return false; } return true; } HRESULT return_interface(IUnknown *iface, REFIID iface_riid, REFIID requested_riid, void **object) { HRESULT hr; if (IsEqualGUID(iface_riid, requested_riid)) { *object = iface; return S_OK; } hr = IUnknown_QueryInterface(iface, requested_riid, object); IUnknown_Release(iface); return hr; } const char *debug_vk_extent_3d(VkExtent3D extent) { return vkd3d_dbg_sprintf("(%u, %u, %u)", (unsigned int)extent.width, (unsigned int)extent.height, (unsigned int)extent.depth); } const char *debug_vk_queue_flags(VkQueueFlags flags) { char buffer[120]; buffer[0] = '\0'; #define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; } FLAG_TO_STR(VK_QUEUE_GRAPHICS_BIT) FLAG_TO_STR(VK_QUEUE_COMPUTE_BIT) FLAG_TO_STR(VK_QUEUE_TRANSFER_BIT) FLAG_TO_STR(VK_QUEUE_SPARSE_BINDING_BIT) #undef FLAG_TO_STR if (flags) FIXME("Unrecognized flag(s) %#x.\n", flags); if (!buffer[0]) return "0"; return vkd3d_dbg_sprintf("%s", &buffer[3]); } const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) { char buffer[50]; buffer[0] = '\0'; #define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; } FLAG_TO_STR(VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) #undef FLAG_TO_STR if (flags) FIXME("Unrecognized flag(s) %#x.\n", flags); if (!buffer[0]) return "0"; return vkd3d_dbg_sprintf("%s", &buffer[3]); } const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) { char buffer[200]; buffer[0] = '\0'; #define FLAG_TO_STR(f) if (flags & f) { strcat(buffer, " | "#f); flags &= ~f; } FLAG_TO_STR(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) FLAG_TO_STR(VK_MEMORY_PROPERTY_HOST_CACHED_BIT) FLAG_TO_STR(VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) #undef FLAG_TO_STR if (flags) FIXME("Unrecognized flag(s) %#x.\n", flags); if (!buffer[0]) return "0"; return vkd3d_dbg_sprintf("%s", &buffer[3]); } HRESULT hresult_from_vk_result(VkResult vr) { switch (vr) { case VK_SUCCESS: return S_OK; case VK_ERROR_OUT_OF_HOST_MEMORY: case VK_ERROR_OUT_OF_DEVICE_MEMORY: return E_OUTOFMEMORY; default: FIXME("Unhandled VkResult %d.\n", vr); return E_FAIL; } } #define LOAD_INSTANCE_PFN(name) \ if (!(procs->name = (void *)vkGetInstanceProcAddr(instance, #name))) \ { \ ERR("Could not get instance proc addr for '" #name "'.\n"); \ return E_FAIL; \ } HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs, VkInstance instance) { memset(procs, 0, sizeof(*procs)); #define VK_INSTANCE_PFN LOAD_INSTANCE_PFN #include "vulkan_procs.h" TRACE("Loaded procs for VkInstance %p.\n", instance); return S_OK; } #define COPY_PARENT_PFN(name) procs->name = parent_procs->name; #define LOAD_DEVICE_PFN(name) \ if (!(procs->name = (void *)procs->vkGetDeviceProcAddr(device, #name))) \ { \ ERR("Could not get device proc addr for '" #name "'.\n"); \ return E_FAIL; \ } HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs, const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) { memset(procs, 0, sizeof(*procs)); #define VK_INSTANCE_PFN COPY_PARENT_PFN #define VK_DEVICE_PFN LOAD_DEVICE_PFN #include "vulkan_procs.h" TRACE("Loaded procs for VkDevice %p.\n", device); return S_OK; }