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vkd3d/libs/vkd3d-shader
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Matteo Bruni 1e01656def vkd3d-shader: Cleanup predefined macro body on allocation failure.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-27 21:13:35 +01:00
..
checksum.c
vkd3d-shader: Implement DXBC checksum for root signatures.
2018-12-20 19:41:44 +01:00
dxbc.c
vkd3d-shader: Move location tracking out of the vkd3d_shader_message_context structure.
2020-12-15 22:19:32 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
vkd3d-shader: Add predefined macros to the macro list.
2021-01-26 21:28:14 +01:00
preproc.l
vkd3d-shader: Cleanup predefined macro body on allocation failure.
2021-01-27 21:13:35 +01:00
preproc.y
vkd3d-shader: Add predefined macros to the macro list.
2021-01-26 21:28:14 +01:00
spirv.c
vkd3d-shader: Decorate "precise" arithmetic instructions with SpvDecorationNoContraction.
2021-01-12 20:35:23 +01:00
trace.c
vkd3d-shader: Avoid reading past the end of the buffer in vkd3d_shader_trace() (Valgrind).
2020-10-16 22:07:12 +02:00
vkd3d_shader_main.c
vkd3d-shader: Implement basic support for #if and #endif.
2021-01-04 21:01:04 +01:00
vkd3d_shader_private.h
vkd3d-shader: Implement multiplication and division in #if directives.
2021-01-21 23:02:31 +01:00
vkd3d_shader.map
vkd3d-shader: Introduce vkd3d_shader_preprocess().
2020-09-28 15:00:17 +02:00
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