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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader/d3d-asm: Fix 3D sampler declaration instruction name.
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2023-06-05 22:27:33 +02:00 |
d3dbc.c
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vkd3d-shader/d3dbc: Avoid hlsl_type_get_regset() in d3dbc.c.
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2023-06-22 22:00:14 +02:00 |
dxbc.c
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vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern.
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2023-05-24 22:00:29 +02:00 |
glsl.c
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vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
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2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Handle reserved vars specially in get_allocated_object().
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2023-06-22 22:00:16 +02:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_constant().
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2023-06-08 18:50:35 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Store static initialization instructions in a block.
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2023-06-12 22:50:11 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Handle static constants in array size expressions.
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2023-06-12 22:50:12 +02:00 |
hlsl.l
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vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
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2023-05-22 22:03:26 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Handle static constants in array size expressions.
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2023-06-12 22:50:12 +02:00 |
ir.c
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vkd3d-shader/spirv: Take ownership of the shader signatures in spirv_compiler_create().
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2023-06-19 22:44:07 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Use %option nodefault in the lexer.
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2023-05-09 21:51:06 +02:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/spirv: Take ownership of the shader signatures in spirv_compiler_create().
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2023-06-19 22:44:07 +02:00 |
tpf.c
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vkd3d-shader/hlsl: Only read used coordinates in encode_texel_offset_as_aoffimmi().
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2023-06-08 18:50:28 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses().
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2023-05-26 19:11:15 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern.
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2023-05-24 22:00:29 +02:00 |
vkd3d_shader.map
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vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs.
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2023-02-23 21:47:27 +01:00 |