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	On shader_test files, now resources should be declared this way:
    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]
The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:
  For 2D resources:
  size (n, m)         -> size (2d, n, m)
  For buffers:
  size (n, 1)         -> size (buffer, n)
		
	
		
			
				
	
	
		
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			22 lines
		
	
	
		
			242 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 5.0
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| 
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| [uav 0]
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| format r32 float
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| size (2d, 1, 1)
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| 
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| 0.1
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| 
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| [compute shader]
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| RWTexture2D<float> u;
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| 
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|     [numthreads(1, 1, 1)]
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| void main()
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| {
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|     u[uint2(0, 0)] = -123.0;
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| }
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| 
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| [test]
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| dispatch 1 1 1
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| probe uav 0 (0, 0) r (-123.0)
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