vkd3d/tests/hlsl/initializer-nested.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader]
float4 main() : sv_target
{
float4 aaa = {1, {{{2, {3}}, 4}}};
return aaa;
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (1, 2, 3, 4)
[pixel shader]
float4 main() : sv_target
{
float4 aaa[3] =
{
11, {{{12, {13}}, 14},
21, 22}, 23, {{24,
31, {32, 33}, 34}},
};
return aaa[1];
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (21, 22, 23, 24)
[pixel shader]
struct stu1
{
float4 aaa;
float4 bbb;
};
struct stu2
{
int3 ccc;
stu1 ddd;
};
float4 main() : sv_target
{
struct stu2 val =
{
11, {12, 13,
21, {{{22}}}, 23}, {{24,
31, 32}}, 33, 34,
};
return val.ddd.aaa;
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (21, 22, 23, 24)