2022-02-03 14:44:21 -08:00
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[pixel shader]
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float4 main() : sv_target
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{
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float4 aaa = {1, {{{2, {3}}, 4}}};
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return aaa;
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (1, 2, 3, 4)
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2022-02-03 14:44:21 -08:00
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[pixel shader]
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float4 main() : sv_target
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{
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float4 aaa[3] =
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{
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11, {{{12, {13}}, 14},
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21, 22}, 23, {{24,
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31, {32, 33}, 34}},
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};
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return aaa[1];
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (21, 22, 23, 24)
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2022-02-03 14:44:21 -08:00
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[pixel shader]
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struct stu1
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{
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float4 aaa;
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float4 bbb;
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};
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struct stu2
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{
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int3 ccc;
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stu1 ddd;
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};
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float4 main() : sv_target
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{
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struct stu2 val =
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{
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11, {12, 13,
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21, {{{22}}}, 23}, {{24,
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31, 32}}, 33, 34,
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};
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return val.ddd.aaa;
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (21, 22, 23, 24)
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