..
hlsl
vkd3d-shader/dxil: Implement DX intrinsic SampleIndex.
2024-11-13 16:18:13 +01:00
.gitignore
tests: Add some C HLSL preprocessor tests.
2020-11-24 22:28:11 +01:00
d3d12_crosstest.h
tests: Mark a couple of tests as working on recent NVIDIA GPUs.
2024-07-31 20:50:58 +02:00
d3d12_invalid_usage.c
tests: Support using the Agility SDK in the crosstests.
2024-07-09 16:57:03 +02:00
d3d12_test_utils.h
tests: Use state RESOLVE_SOURCE for readback from multisampled textures.
2024-11-04 15:30:11 +01:00
d3d12.c
tests: Mark a conditional rendering test as buggy on llvmpipe.
2024-11-13 16:19:06 +01:00
driver.c
ci: Delimit building each commit with a collapsible section.
2024-04-09 12:28:10 -05:00
dxcompiler.idl
tests/shader-runner: Test shaders with dxcompiler.
2023-10-11 22:21:14 +02:00
hlsl_d3d12.c
vkd3d-shader/hlsl: Handle SV_GroupIndex.
2024-10-24 20:54:04 +02:00
preproc-if-expr.shader_test
vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
2022-02-02 21:06:21 +01:00
preproc-if.shader_test
tests: Add some basic tests for #if and related preprocessor directives.
2020-11-23 22:07:44 +01:00
preproc-ifdef.shader_test
tests: Add some tests for #ifdef and defined().
2020-11-23 22:07:47 +01:00
preproc-invalid.shader_test
tests: Add some tests for shaders which fail to preprocess.
2020-11-24 22:27:59 +01:00
preproc-macro.shader_test
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
2024-10-07 17:32:27 +02:00
preproc-misc.shader_test
tests: Add some more miscellaneous preprocessor tests.
2020-11-24 22:28:05 +01:00
shader_runner_d3d9.c
tests: Add a test for actual multisample loads.
2024-10-28 17:58:05 +01:00
shader_runner_d3d11.c
vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
2024-11-06 22:09:23 +01:00
shader_runner_d3d12.c
vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
2024-11-06 22:09:23 +01:00
shader_runner_gl.c
tests: Add a test for actual multisample loads.
2024-10-28 17:58:05 +01:00
shader_runner_metal.m
tests/shader_runner: Introduce a Metal shader runner.
2024-10-31 16:47:26 +01:00
shader_runner_vulkan.c
tests/shader_runner_vulkan: Avoid using ok() for shader compilation failues in create_graphics_pipeline().
2024-11-11 15:54:21 +01:00
shader_runner.c
tests/shader_runner: Slightly simplify dxc handling.
2024-11-13 16:18:36 +01:00
shader_runner.h
tests: Mark some tests in wave-reconvergence.shader_test as buggy on MoltenVK.
2024-11-06 22:15:09 +01:00
test-driver.sh
tests/test-driver: Avoid double space when printing details.
2024-08-22 16:22:29 +02:00
utils.h
tests: Test mismatching RTV and pixel shader output types.
2024-10-22 20:38:18 +02:00
vkd3d_api.c
vkd3d-common: Get rid of InterlockedDecrement().
2024-02-06 23:07:36 +01:00
vkd3d_common.c
vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c
vkd3d-shader/hlsl: Write all writemask components for PSIZE and FOG outputs.
2024-11-05 19:58:49 +01:00
vulkan_procs.h
tests: Add a test for actual multisample loads.
2024-10-28 17:58:05 +01:00
vulkan_utils.h
tests: Only destroy the device if the context has one in vulkan_test_context_destroy().
2024-10-10 19:53:18 +02:00