mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
The goal is to simplify the CS queue handling: with this and the following changes operations are always started by d3d12_command_queue_flush_ops(), in order to make further refactoring easier. Notice that while with this change executing an operation on an empty CS queue is a bit less efficient, it doesn't require more locking. On the other hand, this change paves the road for executing CS operations without holding the queue lock.