vkd3d/tests/hlsl-invalid.shader_test
Zebediah Figura 0c1c916ad7 vkd3d-shader: Allow static const variables to lack an initializer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00

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[pixel shader fail]
float4 main() : sv_target
{
return y;
}
[pixel shader fail]
float4 main() : sv_target
{
float4 x = float4(0, 0, 0, 0);
x.xzzx = float4(1, 2, 3, 4);
return x;
}
[pixel shader fail]
float4 main(float2 pos : TEXCOORD0) : sv_target
{
float4 x = pos;
return x;
}
[pixel shader fail]
float4 563r(float2 45s : TEXCOORD0) : sv_target
{
float4 x = 45s;
return float4(x.x, x.y, 0, 0);
}
[pixel shader fail]
float4 main() : sv_target
{
struct { int b,c; } x = {0};
return x;
}
[pixel shader fail]
float4 main() : sv_target
{
struct {} x = {};
return x;
}
[pixel shader fail]
float4 main(float2 pos : TEXCOORD0) : sv_target
{
return;
}
[pixel shader fail]
void main(float2 pos : TEXCOORD0)
{
return pos;
}
[pixel shader fail]
float4 main(float2 pos : TEXCOORD0) : sv_target
{
return pos;
}
[pixel shader fail]
float4 main() : sv_target
{
float a[0];
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
float a[65537];
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
int x;
float a[(x = 2)];
return 0;
}
[pixel shader fail]
uniform float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
typedef row_major float4x4 matrix_t;
typedef column_major matrix_t matrix2_t;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
float4 main()
{
return 0;
}
[pixel shader fail]
float4 main(out float4 o : sv_target)
{
o = 1;
return 0;
}
[pixel shader fail]
struct {float4 a;};
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
const float4 x;
return x;
}