vkd3d/tests/arithmetic-float.shader_test
Giovanni Mascellani 0a07ac6f88 vkd3d-shader/hlsl: Lower float modulus.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:17 +02:00

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[pixel shader]
float4 main() : SV_TARGET
{
float x = 5.0;
float y = 15.0;
return float4(x + y, x - y, x * y, x / y);
}
[test]
draw quad
probe all rgba (20.0, -10.0, 75.0, 0.33333333)
[pixel shader]
float4 main() : SV_TARGET
{
float x = 5.0;
float y = 15.0;
return float4(x % y, +x, -x, y / x);
}
[test]
draw quad
probe all rgba (5.0, 5.0, -5.0, 3.0)
[require]
% Infinities are not allowed in SM1
shader model >= 4.0
[pixel shader]
float4 main() : SV_TARGET
{
float x = 1;
float y = 0;
return x / y;
}
[test]
draw quad
probe all rgba (1e99, 1e99, 1e99, 1e99)