mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
b08be04465
On shader_test files, now resources should be declared this way: [texture n] -> [srv n] [srv buffer n] -> [srv n] [uav n] -> [uav n] [uav buffer n] -> [uav n] [vertex buffer n] -> [vb n] [render target n] -> [rtv n] The dimension (buffer or 2D) is now specified as an additional parameter in the "size" directive: For 2D resources: size (n, m) -> size (2d, n, m) For buffers: size (n, 1) -> size (buffer, n)
110 lines
1.6 KiB
Plaintext
110 lines
1.6 KiB
Plaintext
[require]
|
|
shader model >= 4.0
|
|
|
|
[srv 0]
|
|
size (2d, 3, 3)
|
|
0.1 0.1 0.1 0.1 0.2 0.2 0.2 0.2 0.3 0.3 0.3 0.3
|
|
0.4 0.4 0.4 0.4 0.5 0.5 0.5 0.5 0.6 0.6 0.6 0.6
|
|
0.7 0.7 0.7 0.7 0.8 0.8 0.8 0.8 0.9 0.9 0.9 0.9
|
|
|
|
[srv 1]
|
|
size (2d, 2, 2)
|
|
0.1 0.1 0.1 0.0 0.2 0.2 0.2 0.0
|
|
0.4 0.4 0.4 0.0 0.5 0.5 0.5 0.0
|
|
|
|
|
|
[pixel shader]
|
|
Texture2D tex1;
|
|
Texture2D tex2;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
Texture2D q[2] = {tex1, tex2};
|
|
|
|
return q[0].Load(int3(0, 0, 0)) + q[1].Load(int3(0, 0, 0));
|
|
}
|
|
|
|
[test]
|
|
draw quad
|
|
probe all rgba (0.2, 0.2, 0.2, 0.1)
|
|
|
|
|
|
[pixel shader]
|
|
Texture2D tex;
|
|
|
|
struct foo
|
|
{
|
|
float2 aa;
|
|
Texture2D bb;
|
|
Texture2D cc;
|
|
float4 dd;
|
|
};
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
struct foo q = {10, 20, tex, tex, 30, 40, 50, 60};
|
|
|
|
return q.bb.Load(int3(2, 0, 0)) + q.cc.Load(int3(1, 2, 0)) + q.dd;
|
|
}
|
|
|
|
[test]
|
|
draw quad
|
|
probe all rgba (31.1, 41.1, 51.1, 61.1) 1
|
|
|
|
|
|
[pixel shader]
|
|
Texture2D tex1;
|
|
Texture2D tex2;
|
|
|
|
struct foo
|
|
{
|
|
float2 aa;
|
|
Texture2D bb[2]; // NOTE: this cannot be initialized in shader model >= 5.1
|
|
float4 cc;
|
|
};
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
struct foo q = {10, 20, tex1, tex2, 30, 40, 50, 60};
|
|
|
|
return q.bb[0].Load(int3(0, 0, 0)) + q.bb[1].Load(int3(1, 1, 0)) + q.cc;
|
|
}
|
|
|
|
|
|
[pixel shader fail]
|
|
Texture2D tex;
|
|
|
|
struct foo
|
|
{
|
|
float2 aa;
|
|
Texture2D bb;
|
|
Texture2D cc;
|
|
float4 dd;
|
|
};
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
struct foo q = {10, 20, tex, 30, 40, 50, 60};
|
|
|
|
return 0.0;
|
|
}
|
|
|
|
|
|
[pixel shader fail]
|
|
Texture2D tex;
|
|
|
|
struct foo
|
|
{
|
|
float2 aa;
|
|
Texture2D bb;
|
|
Texture2D cc;
|
|
float4 dd;
|
|
};
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
struct foo q = {10, 20, tex, tex, tex, 30, 40, 50, 60};
|
|
|
|
return 0.0;
|
|
}
|