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Pixel shader 1.x constants must be between -1 and 1, or they will be clamped, even constants defined in the shader. Also mark 1.x-specific features if any.
27 lines
427 B
Plaintext
27 lines
427 B
Plaintext
[pixel shader]
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uniform float4 a;
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float4 main() : sv_target
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{
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return radians(a);
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}
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[test]
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uniform 0 float4 0.0 0.030 0.150 0.180
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draw quad
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probe (0, 0) rgba (0.0, 0.00052359877, 0.00261799387, 0.00314159265)
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[pixel shader]
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uniform float4 a;
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float4 main() : sv_target
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{
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return degrees(a) / 100;
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}
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[test]
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uniform 0 float4 0.0 0.78539816 -0.78539816 0.157079632
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draw quad
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probe (0, 0) rgba (0.0, 0.45, -0.45, 0.09) 1
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