vkd3d/tests/hlsl/angle-unit.shader_test
Elizabeth Figura 5f55f5adc7 tests: Adjust angle-unit.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
2025-01-22 13:43:38 +01:00

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[pixel shader]
uniform float4 a;
float4 main() : sv_target
{
return radians(a);
}
[test]
uniform 0 float4 0.0 0.030 0.150 0.180
draw quad
probe (0, 0) rgba (0.0, 0.00052359877, 0.00261799387, 0.00314159265)
[pixel shader]
uniform float4 a;
float4 main() : sv_target
{
return degrees(a) / 100;
}
[test]
uniform 0 float4 0.0 0.78539816 -0.78539816 0.157079632
draw quad
probe (0, 0) rgba (0.0, 0.45, -0.45, 0.09) 1