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62a512c4f8
We don't run shader model 6 GLSL tests.
20 lines
308 B
Plaintext
20 lines
308 B
Plaintext
[require]
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shader model >= 4.1
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[srv 0]
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format r32g32b32a32 float
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size (2dms, 4, 2, 2)
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[pixel shader todo]
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Texture2DMS<float4, 2> t;
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float4 main() : sv_target
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{
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return float4(t.GetSamplePosition(0), t.GetSamplePosition(1));
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}
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[test]
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todo(sm<6) draw quad
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probe all rgba (-0.125, -0.375, 0.375, -0.125)
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